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<rss version="2.0"><channel><title>Necrossin's Barricade Latest Topics</title><link>https://forums.mrgreengaming.com/forum/49-necrossins-barricade/</link><description>Necrossin's Barricade Latest Topics</description><language>en</language><item><title>Stop it, Slender!</title><link>https://forums.mrgreengaming.com/topic/13991-stop-it-slender/</link><description><![CDATA[<p><span style="font-size:18px;"><strong>Before you read: yes, it is really silly idea </strong></span> <img src="https://forums.mrgreengaming.com/applications/core/interface/js/spacer.png" alt=":V" data-src="https://forums.mrgreengaming.com/uploads/emoticons/default_funny.gif"></p><p> </p><p><span style="font-size:18px;"><strong>Backstory</strong>:</span></p><p> </p><p>Few days ago i tried the existing gamemode on gmod called "Slender". Needless to say I was kinda dissapointed. Slender was emitting duck sounds and overall gamemode was not that scary.</p><p> </p><p><span style="font-size:18px;">What the hell am I doing:</span></p><p> </p><p>Scary version of slender <img src="https://forums.mrgreengaming.com/applications/core/interface/js/spacer.png" alt=":o" data-src="https://forums.mrgreengaming.com/uploads/emoticons/default_ohmy.png"></p><p> </p><p><span style="font-size:18px;">Features:</span></p><p> </p><ul><li>Versus mode (TODO)</li><li>Random scary shit (TODO)</li><li>Sexy camera (DONE)</li><li>Overall better atmosphere (TODO)</li><li>Batteries pickup that restore your "health" (TODO)</li><li>Flashlight with 2 modes: low range - wide light cone, bigger range - tiny light cone (also can be used to scare off <em><strong>[ohgod]</strong></em>). (DONE)</li></ul><p> </p><p><span style="font-size:18px;">Random shit I've done so far:</span></p><p> </p><p> </p><p>Second flashlight mode:</p><p><span><img src="https://forums.mrgreengaming.com/applications/core/interface/js/spacer.png" alt="2013-05-28_00001_5f6c.jpg" data-src="http://bbq.to/2013-05-28_00001_5f6c.jpg"></span></p><p> </p><p>Camera zoom:</p><p><span><img src="https://forums.mrgreengaming.com/applications/core/interface/js/spacer.png" alt="2013-05-28_00002_ea9c.jpg" data-src="http://bbq.to/2013-05-28_00002_ea9c.jpg"></span></p><p> </p><p>No explanation needed:</p><p><span><img src="https://forums.mrgreengaming.com/applications/core/interface/js/spacer.png" alt="2013-05-28_00005_ad6f.jpg" data-src="http://bbq.to/2013-05-28_00005_ad6f.jpg"></span></p><p> </p><p>Note that Im going it just for fun and to test my abilities in creating scary stuff.</p>]]></description><guid isPermaLink="false">13991</guid><pubDate>Tue, 28 May 2013 10:22:27 +0000</pubDate></item><item><title>Quick and scary announcement</title><link>https://forums.mrgreengaming.com/topic/13578-quick-and-scary-announcement/</link><description><![CDATA[<p>It's been a while so might as well post something:</p><p> </p><p><span style="font-size:18px;"><strong>Zombie Survival:</strong></span></p><p> </p><p>Nope, I no longer work on it. Already spent a year, ya know. Thus ZS is becoming a second DarkRP (if you know what I mean).</p><p>However I gave Damien all avalaible tools to be able to add more maps on server.</p><p> </p><p><span style="font-size:18px;"><strong>Darkest Days:</strong></span></p><p> </p><p>This one is tricky. I'm working on updated version which should be better than current one in almost all aspects.</p><p>Featuring melee combat, some parkour, more magic, leveling, and stuff.</p><p>Might post an explanation of what is new Darkest Days about later.</p><p> </p><p>In case if you have any questions - post them right away.</p>]]></description><guid isPermaLink="false">13578</guid><pubDate>Thu, 04 Apr 2013 11:49:09 +0000</pubDate></item><item><title>Questions and Discussion</title><link>https://forums.mrgreengaming.com/topic/9339-questions-and-discussion/</link><description><![CDATA[<p>Instead of putting everything into one crazy topic just like before - here you can just discuss and if you want - ask me about stuff regarding <span style="font-size:12px;"><strong>only new version of zs</strong></span></p><p>So here are few simple rules:</p><p></p><ul><li><span style="font-size:12px;">Dont turn the thread into shitstorm as usual</span><br></li><li><span style="font-size:12px;">Stay on topic (only about new zs)</span><br></li><li><span style="font-size:12px;">Dont post stuff like 'Nerf dis, and this!'</span><br></li><li><span style="font-size:12px;">Be nice and refuse to post stupid posts </span><img src="https://forums.mrgreengaming.com/applications/core/interface/js/spacer.png" alt=":o" data-src="https://forums.mrgreengaming.com/uploads/emoticons/default_ohmy.png"><br></li><li><span style="font-size:12px;">Dont start complaining about current version of zs (the one that is on acttual server)</span><br></li></ul><p></p><p>Oh and wait a bit for suggestion topic that i will make a bit later</p><p><span style="font-size:8px;">Otherwise I will have to give a rescue brofist to Darkstar </span></p>]]></description><guid isPermaLink="false">9339</guid><pubDate>Sat, 31 Dec 2011 19:24:14 +0000</pubDate></item><item><title>GMod 13 strikes again</title><link>https://forums.mrgreengaming.com/topic/11975-gmod-13-strikes-again/</link><description><![CDATA[<p>Since its gonna be released somewhere at October 24th - I decided to slowly convert zs and darkest days into gm13.</p><p>However there is some weird stuff:</p><p><strong><span style="font-size:14px;">Zombie Survival Green Apocalypse 2:</span></strong></p><p><strong><em>Will you convert it to GM13?</em></strong></p><p>- I hope, so. But right now I have few problems that wont let me do that properly:</p><p>   </p><ul><li>tmysql3 module is crashing the server (aka the module that is responsible for gc,shop items, ranks and etc). I guess I'll have to wait for new fixed version.<br></li><li>tmysql4 is crashing server on queries. Tried to use it and thats some weird bullshit. Does everything except working with existing data cells.<br></li><li>Shitload of lua errors/glitches/bullshit. I knew thats gonna happen, but the actual amount turned out to be 4x times than I expected. Oh well.<br></li></ul><p></p><p><strong><em>Will the player stats carry to GM13?</em></strong></p><p>- If sql module will work - then it should.</p><p><span style="font-size:10px;"><strong>Current gamemode status:</strong></span> <strong><span style="color:#FF8C00;">Slowly fixing!</span></strong></p><p><strong><span style="font-size:14px;">Darkest Days:</span></strong></p><p>That one is much easier to fix, like 70-90% are done already.</p><p>I hope that its possible to replace current Darkest Days gm12 server with gm13 one.</p><p>Reason is: </p><p></p><ul><li>It can gain more players in gm13 because of proper server browser. <br></li><li>It still have to be ported anyway. <br></li><li>More potential players once again <br></li></ul><p></p><p><span style="font-size:10px;"><strong>Current gamemode status:</strong></span> <strong><span style="color:#008000;">About 80% fixed</span></strong></p><p>So, what ya think?</p>]]></description><guid isPermaLink="false">11975</guid><pubDate>Fri, 14 Sep 2012 06:48:09 +0000</pubDate></item><item><title>Infected Wars Downfall</title><link>https://forums.mrgreengaming.com/topic/10644-infected-wars-downfall/</link><description><![CDATA[<p>.</p>]]></description><guid isPermaLink="false">10644</guid><pubDate>Sat, 05 May 2012 01:47:35 +0000</pubDate></item><item><title>Zombie Survival Green Apocalypse 2 (About)</title><link>https://forums.mrgreengaming.com/topic/9338-zombie-survival-green-apocalypse-2-about/</link><description><![CDATA[<p>Hmmm... so.</p><p>In this awesome subforum (thanks to Clavus) I'll add some stuff about updated Zombie Survival Green Apocalypse</p><p></p><p><strong><span style="font-size:12px;">Anyway let me describe whats going on:</span></strong></p><p>Because our current version of zs is quite old even after updating it during whole year - I decided to give it a shot one more time and 'completely' remake it. My goal is to bring back feeling of good ol' zs by refreshing gameplay and making it more teamwork-based.</p><p>Some stuff is already done, some needs bugfixing and some still needs to be added</p><p><strong><span style="font-size:24px;">Main gameplay changes</span></strong></p><p><span style="font-size:14px;"><strong>Rounds:</strong></span></p><p>Obliviously instead of surviving X minutes, humans need to survive X amount of waves (6 atm). Of course with each wave shit will be harder and more teamwork-nessesary.</p><p>Each wave will unlock more types of zombies, <em>however infliction wont</em>. So no more steamrolling as first zombie, unlocking poison zombies at the very beginning and such.</p><p><strong><span style="font-size:14px;">No more classes:</span></strong></p><p>Screw the idea of changed classes that I posted before. Its hard to balace 5 freakin' classes at same time.</p><p>So now you are able to <em><strong><span style="text-decoration:underline;">make your own class as you want</span></strong></em>.</p><p>Instead of classes I added global ranking system that includes gaining experience and unlocking higher ranks unlocks and perks.</p><p>To fit the new idea I changed current loadout system a bit:</p><p><strong>*Primary slot</strong> (for primary weapons of course)</p><p><strong>*Secondary slot</strong></p><p><strong>*Melee slot</strong></p><p><strong>*Tool 1 slot</strong> (this is where stuff gets real. You will be able to put hammer, turret, medkit and etc here)</p><p><strong>*Tool 2 slot</strong> (for rare and different tools)</p><p><strong>*Perk slot</strong> (I'll explain right now about this one)</p><p>As you remember each class had 4 (mostly unbalanced) perks that were permament.</p><p>Now you have an ability to choose 1 unlockable perk for human that fits more for your playstyle.</p><p>For example Kevlar that increases starting health up to 110, perk that Gives you more nails or make nails stronger, increased candies for turret and so on. Perks are easy to implement so expect a lot of them.</p><p>To get more tools/stuff and perks - you simply need to get a higher rank. To get a higher rank - you need to gain X amount of experience that you get for killing zombies, surviving waves, helping your teammates and of course (much more xp) for surviving a round.</p><p>So now when you join the server at the very beginning - you will see a bit different menu where you can customize your loadout what items that you've unlocked so far and this loadout will be saved each time you change it (need to add multiple loadout support tho). Also at the new menu you can see your progress and rank.</p><p>So actually here is the menu itselfs:</p><p><img src="https://forums.mrgreengaming.com/applications/core/interface/js/spacer.png" alt="2011-12-31_00003_23cb.jpg" data-src="http://bbq.to/2011-12-31_00003_23cb.jpg"></p><p><strong><span style="font-size:14px;">Weapons and ammo gaining:</span></strong></p><p>This is gonna be more KF-style.</p><p>You still gain SkillPoints for killing zombies, helping teammates... and surviving waves</p><p>At the end of each wave Supply crate will appear in almost all possible locations for cading where you will be able to access SkillShop.</p><p>I rewrote infamous SkillShop so it should be better and more user friendly than before.</p><p>Prices are gonna be more friendly and also I added new feature that adds a chance for random discount for few randomly selected weapons (They will be permament whole round)</p><p>Also I removed restriction from weapons where you could buy them only at the certain stage of round and I greatly increased ammo pool for each weapon.</p><p>Here is SkillShop preview (current prices are temporary):</p><p><img src="https://forums.mrgreengaming.com/applications/core/interface/js/spacer.png" alt="2011-12-31_00005_e72c.jpg" data-src="http://bbq.to/2011-12-31_00005_e72c.jpg"></p><p><strong><span style="font-size:14px;">More info about two slots for tools:</span></strong></p><p>Obliviously because I wanted more customization. </p><p><strong>Tool 1 slot</strong> will include <span style="text-decoration:underline;">almost</span> all common tools that you already know in current zs.</p><p>It will include: hammer, turret, medkit, ammo pack...</p><p></p><p><strong>Tool 2 slot</strong> will include tools that you unlock later in the game, and mostly all of all tools are useful in combination with tools from first slot.</p><p>Instead of giving a list for all these tools - I will tell about few new toys in that some of you should really like.</p><p><strong><span style="font-size:12px;">New tools:</span></strong></p><p></p><p><em><strong><span style="font-size:10px;">Torch</span></strong></em></p><p><strong>Slot:</strong> Tool 1</p><p><strong>Avalaible:</strong> not so late in the game</p><p><strong>More info:</strong></p><p>This is actually the thing that some of you asked me to add as ability for hammer. However hammer was already overdosed with functions so I decided to make a separated not-nerfed tool as it could be.</p><p>Torch lets you repair the nails (not the props) at cost of your patience. It has ~60 clipsize that heals 2hp per one ammo unit + it recharges itselfs. Can be stacked with other player for better repairing rate.</p><p><em><strong><span style="font-size:10px;">Remote Controller</span></strong></em></p><p><strong>Slot:</strong> Tool 2</p><p><strong>Avalaible:</strong> almost right after you unlock the turret</p><p><strong>More info:</strong></p><p>A nice tool for players who know how to properly use turret at 200%. Remote controller lets you to aim and shoot with your turret at your own will. Also it doubles the fire rate of turret to make it more efefctive and it lets you see amount of turret's ammo on your hud. However in cost of balance, turret wont be able to recharge ammunition when Remote Controller is active (you still can switch to other weapon and let the turret recharge ammo)</p><p>Other tools that still needs to be (re)done:</p><p>Medkit (upgraded version)</p><p>Some sort of claymores (almost as current c4 but without ability to place it on walls)</p><p>Pack of boards (for Tool 2 slot)</p><p>And maybe something else...</p><p><strong><span style="font-size:24px;">Some other gameplay changes:</span></strong></p><p>I also imported few awesome things from usual ZS 2.0</p><p><strong>Better propkills</strong> - if you hit a human with prop that has high velocity - human will be knocked down for few seconds</p><p><strong>Knockdown from fall damage</strong> - just as above but when human take a lot of fall damage</p><p><strong>Spectating as zombie between waves</strong> - planning to add sweet crows later</p><p><strong>Wraith no longer can teleport</strong> - do I need to explain?</p><p><strong>Enchanced dragging</strong> - you can drag heavy props and such</p><p><strong>Nails no longer scale health</strong> - because you can reppair them. Average nail's health is ~400-460</p><p>And much more...</p><p></p><p><span style="font-size:14px;"><strong>Some info about visual stuff:</strong></span></p><p>First of all I changed everything to one dark'n'white style.</p><p>Also I still need to remake F4 menu with lots of useful options like: enabling light version of hud, disabling head-bobbing and more...</p><p>For humans I made a bit better clear HUD in 2 variations: Usual and Light Version</p><p>Usual version includes dark half-transparent backgrounds, Light version of HUD disables them, leaving only outlined text</p><p>Added clientside legs and also clientside hands that depends from your playermodel (however hands are bugged a bit and they force player to use left-handed ss models, so I need to add an option to disable them)</p><p>Quick screenshot of HUD (this is a Light version):</p><p><img src="https://forums.mrgreengaming.com/applications/core/interface/js/spacer.png" alt="2011-12-31_00004_f129.jpg" data-src="http://bbq.to/2011-12-31_00004_f129.jpg"></p><p>Also this HUD is scalable</p><p>Added a nice and clean scoreboard too.</p><p><span style="font-size:18px;"><strong>Regarding shop, upgrades and some stuff:</strong></span></p><p>Shop is still here <span style="text-decoration:underline;">but</span>...</p><p>It will contain only hats (and possible IW-style suits) + Title Editor and possibly lady luck</p><p>Other upgrades will be refunded in some tools and really useful perks (and possibly suits when I will add them)</p><p>So you will be able to use these things right at rank 0.</p><p>Also same thing can happen for those who had high level classes.</p><p><strong><span style="font-size:14px;">At the end:</span></strong></p><p>Well right now its done on hmm... 60-75% (31st December 2011)</p><p>And here is the point of this new sub-forum:</p><p>Proper discussing without turning everything into shitstorm (like-everyone-knows-who-I-am-talking-about)</p><p>And of course clean and proper suggestions.</p><p>Thats all for now, stay tuned and <strong><span style="font-size:12px;">Happy New Year!</span></strong></p><p>----------------------</p><p><strong>Small video by Pufulet that shows some stuff:</strong></p><p>
</p><div class="ipsEmbeddedVideo" contenteditable="false"><div><iframe width="480" height="270" src="https://forums.mrgreengaming.com/applications/core/interface/index.html" frameborder="0" allowfullscreen="true" data-embed-src="https://www.youtube.com/embed/Nv0EMMVnhpE?feature=oembed"></iframe></div></div>]]></description><guid isPermaLink="false">9338</guid><pubDate>Sat, 31 Dec 2011 19:17:37 +0000</pubDate></item></channel></rss>
