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Posts posted by NECROSSIN
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And here.. we..go:
http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/
Also there is a real chance to get an invation for bf3 beta:
http://forums.steampowered.com/forums/showthread.php?t=2007920
In two words:
1. Subscribe for bf3 news
2. Have a veteran status
Oh and have some videos:
---Found more videos
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Dismemberments
Meatshower
legless
decapitation~headshot
grenade kills usually
Hmm. I might include tearing away arms and legs in requiremments for commando (not only meat showers)
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I don't understand why a fault within the gamecode is bannable, if it isn't supposed to happen, why do you let it?
Didn't Clavus unban a load of people because of this?
You clearly know that its not possible to predict EVERY player's action including accidental glitching.
However it was not an accident.
Box was glitching even without reporting about this bug (so I could easily fix it)
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Is this ban permanent?
Just 2 days
This Ban would never happen if you started doing quick fixes you always release these in packs which is dam stupid all a simple lua code just to block nails on doors
It still doent gives you a free excuse and permission to keep abusing this.
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Too late.
You was nailing props to doors each time when it was possible making glitched contraptions to kill humans and zombies.
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He got infected by girls!
He slapped innocent girls!
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He went right into SPAAAAAAAAAAAAAACEEEEEE
for 2 months
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Some more talk about animations and such in BF3:
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The damage of the pulse smg needs to be increased as the USP is currently a better weapon. The base damage of USP is 12 and firing delay 0.17 so DPS is 52.9411764706. The base damage of pulse smg is 3 and firing delay 0.08 so DPS is 37.5. Also with one clip of USP you can do 108 damage and with pulse smg you can do 60.
Well I'll try to balance Pulse SMG then (so it will be useful but not op)
The new hud doesn't look right at 1080p as greencoin and skill point numbers overlap slightly but it is still readable. The hammer and the medkit still only get half filled from the crates.
Give me a screenshot, of hud on this resolution, so I can adjust it.
Also noted about hammer and medkit.
Next thing what im gonna do is to try to optimise zs as much as possible to reduce insane lags/fps drop when there are ~36 players
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Uploaded small patch on server:
- Increased size of green-coins on zombie's hud a bit
- Reduced prices for weapons
- Reenabled Meat Shower skillshot
- Hopefuly fixed teamkilling with dragged props
- Added small health bar for humans (enable it at F4 menu)
- Increased size of green-coins on zombie's hud a bit
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Another possible bug is when you are a medic the crate no longer refills your medkit (syringe gun thing) back to 50 instead it only is filled to 30.
Crate no longer refills mines or ammo boxes up to maximum amount (it gives only a half), however if its still affechammer or medkit - tell me, so I can fix
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Well, I have released update and before complaining (as usual) there is current status:
Whats wrong with my Last Man Stand?
Its temporal for a while and will be switched back to normal soon
I killed my awesome teammates with a prop while dragging it!
I'll try to add some protection against accidents like this one
My comeback is horrible! Why I can't spawn with nuke?
Comeback was a bit nerfed. However it still requires few tweaking. Because it was one of the reasons to late redeem and get a cool cheap gun.
Speed boost for zombies is strange
Fixing it
My greencoins are too small (as zombie)
Gotta make them bigger
Feel free to report about other strange things (without screaming, crying or complaining)
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Quick question, seeing as a sledgehammer is being added even though berserker is being removed, will that mean the sledgehammer, katana, axe and crowbar will be able to be obtained from the crate by any class ?
They will be added to supply crates later.
I decided to speed up releasing, so it wont be a mess.
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Ethereal no longer have backstab bonus dmg.
Also 2 more screenshots:
http://cloud.steampowered.com/ugc/540647897242114829/487E5D6F5787C45A83D38B7E99E37B5A30B77C20/
http://cloud.steampowered.com/ugc/540647897242113870/AFFC48BE1E1B8107B0CD1F4FB02901253AEC8B51/
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You cant predict all possible exploit zones even at first time
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Anyway gotta remove this map from mapcycle.
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Allright, it should be fine now, alongside with few error's spam (thanks to Clavus for fixing that small error )
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I'll take a look later today.
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Response is not valid.There should be a server for trolls like you shock...
Noobs have the same rights as you, you arent more if you got more playtime. We are all just players of a great gamemode.
Its not a response, its a true fact.
Some stuff from upcoming revolution update:
- Engineers no longer will have cade kit (requirements will be replaced)
- Instead support will have an ability to get 2 planks that you can drag and nail.
- Instead of cade kit engineers possibly will have a chance to spawn with turret (however turret will be more weak)
- Commando's headshot requirements were replaced with dismembermenting
- Clean and 'small' hud for humans and zombies
- Removed backstab bonus dmg from wraith
- Steamroller upgrade no longer can overheal first zombies
- Added ability to drag some props of course
- Engineers no longer will have cade kit (requirements will be replaced)
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Imagine the hordes of players suiciding at the start of the round, so they can level their zombies.(Knowing the playerbase of zs...)
Indeed
By the way finished smaller version of HUD for zombies too:
http://cloud.steampowered.com/ugc/542898929809949451/C6F684E82DE005C6EA9824FA616EDF23324E5134/
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Everyone will probably go sniper, new class and ITS A SNIPER OMG!
Until they realise that they should always make a headshots, otherwise - sweet death.
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Also Pufulet recorded some Marksman's stuff:
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You wont get anything by bumping thread with some offtopic posts and trying to quote outdated code.
Stay ontopic, please.
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Oh and also they showed an overview of that Metro Operation map:
Battlefield 3 discussion
in Videogames
Posted · Edited by NECROSSIN
Some destruction:
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