Jump to content
Mr. Green Gaming

NECROSSIN

Greens
  • Posts

    916
  • Joined

  • Last visited

  • Days Won

    15

Posts posted by NECROSSIN

  1. I also think that it would be great if it was possible to select, from who you want to spawn when you are a human.

    And also it should be possible to gain skill points from healing/nailing/repairing. it give more enthusiasm to humans, unless they would give too much skill points. otherwise it would ruin the balance between humans and zombies.

    1. You spawn at human who has the biggest crowd around

    2. You do get skillpoints for healing/nailing/repairing already

  2. Summary of all 3 updates (including today's one):

    • More clientside/serverside optimisations.
    • Buffed turret's damage.
    • Fixed some animations not working in thirdperson for zombies.
    • Added 4 more hats.
    • Reworked some prop damage functions.
    • Added m3 to the skillshop.
    • Added Hate II as rare super version of Hate.
    • Re-added Shovel.
    • Reworked viewmodel for medkit.

  3. You guys are still playing this?

    What exactly would I have to buy (and how much in €?) to play this game/addon?

    And would it run good on my PC? (E8400 @ 3.00GHz | HD3850 @ 256MB | 4GB RAM (800MHz I think))

    I've watched a couple of videos and read the stories in this thread.. this looks too amazing to be true.

    http://store.steampowered.com/sub/4639/

    Just this and get the mod itselves

  4. Also 1.7.1 is released. Time to update people!

    * [NEW] DayZ: Now with additional cruelty!. Spawn with only a bandage, painkillers, and a torch.

    Sooooooo....

    What we are supposed to do on spawn?

  5. Suddenly a small update:

    • Reworked hats/suits into system that i made for IW. That means: suits/hats are better, no fps drops, more optimisation.
    • Added small bonuses for all suits.
    • Bosses should no longer stuck at ladders.
    • Removed damage from fast zombie's pounce attack.
    • Updated clientside hands to newer version that I made for IW.
    • Buffed grenades.

  6. While Im busy as hell (exams/more university stuff and etc), I might be able to start making new update somewhere at July

    So there are couple of things that I can kinda confirm (60-90%):

    • Second Perk Slot to twice the fun
    • New map/crate/exploit/whatever system, so it wont require restart each time new map is added
    • More random elements (like the sales in shop atm)
    • Reworked hats/suits (just like i did in IW) so they wont cause lags with too much players
    • Updated hands (version that I made for IW)
    • Possible weapon rebalancing
    • Possibly a couple more tools/weapons/perks
    • Finally add bonuses for suits
    • Possible auto-buy/quick buy option (not sure yet)
    • 4th boss or not?

  7. Joined FI2 server today. It managed to get past all those receiving data and loading things, but FPS was terrible for me at least (around 5-10). Anyways, friend managed to take this pic: Picture

    Easter egg or what? Take a look at pic below

    Bad%20Santa-300.JPG

    I think it's an old arma 2 easter egg

  8. About base: I suggest Green Mountain.

    It has few deer stands around with good loot, has an observation point and you barely can find someone here.

×
×
  • Create New...