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Mr. Green Gaming

Stelk

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Posts posted by Stelk

  1. how did you get teh headcrab canisters and the timing?

    Very simple. Make entity with the following name, env_headcrabcanister - place it in the ground where you want it to land and edit the settings by your choice. You can activate it by several ways. I did mines with trigger_once. Just make the trigger where you want to to fire the canisters. Put these O/I's

    OnTrigger /// *CanisterName* /// FireCanister and make sure to fire it once.

    by *CanisterName* put the name of the entity.

    You can also use button to fire the canister. Its the same outpurs except OnTrigger you gonna use OnPress.

  2. (yes again comment)

    I've played it now in garry's mod and I like it even more. :D

    First I stepped into the lighthouse where I shot the barnicle with the RPG D:

    You've done a really good job ;)

    How do you get those hills on the other side of the lake/water?

    That's something i still don't get.Anyway good job and my map is coming soon to :)

    Its just the skybox. Although there is a way to make similar mountains/hills or whatever just like in ep2.

    About the 2 questions how long do I work on my maps.. well it rly depends how long I work on the map per day.

    About the seconde question, I can say that I am not that ogod in optimizing but 1 of the reason the maps lags is that I put too much props and details in it that makes it run slower in Gmod. Gmod = FPS killer.

    But this one should not cause any fps drop cuz I used areaportals.

  3. DEADLY TRAP??? o crap. im always one of those guys who gets warned of the trap 1 second after i activate it :o

    But what kind of trap?

    Spikez. explosion. fall?

    But it looks like a awesome map.

    Press the button and you will see. :D

    @Clavus: well I am thinking for 1 last part5 but ain't gonna start it soon.

  4. ===== Subversive Part 4 =====

    The fourth part of my subversive maps. This one does not continue from the previous one. It is a continue from V1 but from the other side. You will see once you try it.

    === Features ===

    - Ground nodes.

    - Few Healthvials.

    - Ambient sounds.

    - Many zombie entrances.

    - Many camp rooms.

    - Deadly trap. >:D

    - Stable FPS.

    - And more...

    ================

    Note: I'm not playing the latest ZS version but I had to test the map on it. I have used few func_breakable at the zombie spawn and the vent but somehow I couldnt break them as a zombie. I dont know if thats a bug or something. But i'm sure it can be fixed with some lua works.

    Link: http://www.garrysmod.org/downloads/?a=view&id=70685

    Screens:

    dde1569d7dcb05af81a85e37474f5f62.jpg

    9df76023ba76296b3c9e2d053a876b7e.jpg

    e90b264162cbc6405ba617c5edadb8bd.jpg

  5. hmm Prismaa told me about it so I decided to check it. First of all this is not a bug or glitch. This is the retarded JetBoom's ZS version. He made that kind of doors breakable for ZS, which they are not supposed to be breakable. While making this door I wanted to seal the hallway with locked door to look more realistic. But JetBoom ruined everything.

    Well, the fact you use a prop door to seal off your map is not really a good thing :rolleyes:

    Just make it a brush with the door texture applied to it. Or place a brush behind it.

    Well by sealing with the prop door I didnt meant to seal to avoid glitches or leaks. I just wanted to end that side by a different way than brush. Its a fact that JetBoom did something that he shouldn't do. But anyway its his gamemode.

  6. Ywa I have to disagree with you here about Stoned Potatoes. 4 players? Come on.. You have more players probably because of your TF2 servers and the ZS server which is running from long time ago before SP has been created. Yes its true, we dont have that much peoples by few reasons. 1 of them is the time zone probably I dont know. Sometimes the server is almost full.

    Every server has its own unique features. Each player from these different communities hates each other cuz of their features aswell. 1 thing I dont like in Mr. Greens... the idiotic no collision. (own opinion)

    We have alot of cool custom weapons and even custom Health system (similar to the L4D one). And these custom stuffs lured alot of new players.

    Once again. THIS IS MY OWN OPINION.

    Best wishes. Your very own Stelky the Uber Mapper. lol that was stupid.

  7. I've made another ZS map. This time it's not based on details and quality but on custom skybox. The map size is 9,35 MB cuz of the custom skybox which I had to pakrat in order to work.

    Skybox by Jockum Skoglund aka hipshot - http://www.zfight.com/

    === Features ===

    - Custom Skybox.

    - Ambient Generics.

    - Ground nodes everywhere.

    - Few health vials.

    - A small surprise in the bathroom at the gas station.

    ================

    Link: http://www.garrysmod.org/downloads/?a=view&id=68938

    Screens:

    url="http://filesmelt.com/Imagehosting/#89a7c96f2ba588e1df9b0dc1ac4eda6b.jpg"]89a7c96f2ba588e1df9b0dc1ac4eda6b.jpg

    a0b39911caa5b383b18b528546c2fc05.jpg

    15863cca598d11bad5d75c2d71588ea1.jpg

    2083ba1e93d0b30328a905d41277a260.jpg

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