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Mr. Green Gaming

Proto60

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Posts posted by Proto60

  1. Only high level marksmen can kill a zombie from long range easily, but I agree that the scout needs tiny damage buff, since I got most of my kills stolen before I can finish off a zombie with a 3'rd or 4'th shot.

    And Proto the reason that fast zombies die with that many shots is their bad hitboxes. You can kill a fast zombie with one shot using most of the snipers It's just the bad registry.

    Scout does base 40 damage, I think it should be 41-45 .

    Why can't I kill a normal zombie with AWP :S? I mean 1900 Sp... I got the awp after 15 minutes of headshotting a friend just to test the awp... you would think that the AWP has super powers if you have to kill sooooo much :S

    Well what should happen is the marksman's missing perk should be 3-4% more headshot damage so it will buff the snipers if you get headshots (it could just be sniper damage instead).

    Proto the AWP should instant kill fastie with headshot, you just fail at aiming :V (joke its gay hit box's, or you could just suck)

    Same with other snipers look at the damage they do (press F2) then double it for headshot damage, then look at fastie health it is the hitbox's.

    True... but it feels so weak.. maybe its just me xD I expect a gun that will blast all zombies in a row

  2. kinda funny that small pistols do more dmg than smgs or some assault rifles. Also funny that .357 magnum does exacly the same dmg as .250 magnum. (or idk is the deagle bigger .500 cal [thats half of an inch, kinda big boom])

    Funnier is that Necro added snipers... but @ the mrgreen server you can't kill zombies from long range... not even with the snipers...

  3. NECROSSIN, I tested the Marksman guns... well look at this =

    Scout = 250 sp and kills in 4 headshots a fastie

    Second sniper... the sg blabla.. = 600 sp and 4 headshots a fastie

    the g3 bla bla sniper = 1000 sp and kills the fastie in 3/4 headshots....

    the AWP= 1900 sp and kills the fastie in 3 headshots wtf? and poison zombie in 3-5 headshots...

    Isn't that too weak for a gun that you'll never get in a normal round?

  4. And Marksman needs lots of improvements :D Maybe a fullyautomatic pistol? Also marksman scope is too slow.. takes a year before u take the scope infront of you... And maybe a remote bomb? and The aura should stay forever green since the marksman is weak... zombies always go after him..

  5. I'd have to agree with that, I believe there should be requirements to be the support and engineer classses but should also instead of just time also require a certain amount of zombies killed maybe like 1000 just to show that they're not much of a "noob". I know it doesn't mean they are if they havn't got that amount, it would just help their case better.

    This isn't a good idea to be honest... Ppl like u, me, Box, virtue Etc. kill all the zombies, the noobs don't get the chance to kill. But the idea of support is good.. Noobs just nail everything to level up their level 0 support...

  6. When the round ends @ mr.green server (zs), and the countdown is at zero and the server is changing the map.. I lose connection and disconnect. After that the server is gone for a few minutes... and sometimes if I rejoin, it says something with valdidation rejected. And ooh.. disconnecting from the server < happens everytime only in this server...

    plzzzz help me?

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