That's what I suggested a month ago. unlocking zombies is based on infliction. But if the infliction does not go up, then the time of the round will unlock zombies. If there are 20 players, 6 of them are camping a long hallway and are destroying the normal zombies, of course you would want poisons and zombines instead. Cause it would not be very fair. you should avoid the zombine like I do. yet that makes no sense that 2 players with pistols-smg must hold out against up to 6 other players that have armour,run and explode on death for 16 fkin minutes. why is it based on infliction when the ppl who have to survive havent even had a chance to unlock anything remotely good? How is that "FAIR" pufu? I had a usp and just unlocked a magnum when zombines started spawning I think zombines>magnum Sure it should be based on infliction but there should be a minimum time past first i.e about the 8-10 min mark Even lvl 6 engi would only spawn with a pulseSMG at best and only and even then zombines>pulseSMG Maybe a very good engi might just have unlocked a PulseRIFLE after 8 min into the round if there were about 15 players. You should avoid the zombine, they are very slow. lvl 6 engis get turrets so don't complain griffon