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Mr. Green Gaming

Doubleedge

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    Doubleedge

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  1. I'd have to agree with that, I believe there should be requirements to be the support and engineer classses but should also instead of just time also require a certain amount of zombies killed maybe like 1000 just to show that they're not much of a "noob". I know it doesn't mean they are if they havn't got that amount, it would just help their case better.
  2. Last time I heard clavus didn't need anymore ZS admins. Nevertheless, good luck to you.
  3. It looks good for a 4 hour worked on map, just needs some minor improvements and I'm sure it will be a good map.
  4. I've been a bit inactive lately, but that's due to exams and other stuff. Should see me on a bit more now that I have free time.
  5. Bit annoying too, when you're in a group of howlers and eathereals you're trying to get away and then you spin and run towards them and die, make a limit on teleport radius or make eathereals wait a about 5 seconds before teleporting again brecause at the moment, eathereals are just teleporting to knock off your screen every second..
  6. Yeah, fasties damage reduction is good, nice one.
  7. It's been months since I requested the restoration of my stats in-game on ZS, I gave Ywa my steamID and everything and nothing had been done, all I want is my level 2 engineer back and my near level 1 berserker, I know it's not much levels but it still took me some time to get it up. All I'm asking is that could you please find my stats? My SteamID is: STEAM_0:1:26683894 Thanks in advance.
  8. Yeah, I don't agree with no collision between the teams, but the annoying crouching through your team not working thing could be fixed.
  9. Yeah, I know how you feel Pufulet, fast zombies are the most feared class in the gameo now as they can rape you from 100 to 40hp in one death, not to mention they're hard to hit with the hl2 shotty and it's still hard when they're in groups even if you have an autoshotty, a nerf would be great.
  10. I was waiting for a fasty nerf, last night I got 15 kills with fasty in about 5 deaths, people were extremely mad when they got killed by a fast zombie .
  11. I think it's good because it stops the people who camp on the elevator but it could use some balancing. As for poison zombies they're not much of a problem, they walk slow as fuck and slow down any other class whilst healing so it gives you a chance to run somewhere. And the power they are in mass groups is when they cooperate and use something called "teamwork" which zombies lack these days so all you have to do is run, if they all go poison zombies then it's pointless because then you have a chance to get far away from them. That's my opinion anyways, poison zombies havn't been much of a problem for me but there are a few features you could add to them I suppose: Make it so when they attack they slow down and don't cause poison gas damage. Make it so when they attack they no longer heal the group of zombies, but the downside is that they don't slow them down whilst attacking either. That's my two cents.
  12. Support class is only suppose to be there to nail things and shoot, not meant to be such a powerful class as you want it to be probably.
  13. I'm sure they could sort things out and divide jobs between eachother or something, but I don't mind what happens anyways, atleast Necrossin is coding and does a good job at it, if this guy does start coding and improves the production then it's a bonus I suppose.
  14. You mean topcrew with Clavus.
  15. I'm pretty sure it would work better if there were more coders, stuff is then produced faster as there are more things to divide between the coders.
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