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Mr. Green Gaming

Doubleedge

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Posts posted by Doubleedge

  1. I'd have to agree with that, I believe there should be requirements to be the support and engineer classses but should also instead of just time also require a certain amount of zombies killed maybe like 1000 just to show that they're not much of a "noob". I know it doesn't mean they are if they havn't got that amount, it would just help their case better.

  2. Bit annoying too, when you're in a group of howlers and eathereals you're trying to get away and then you spin and run towards them and die, make a limit on teleport radius or make eathereals wait a about 5 seconds before teleporting again brecause at the moment, eathereals are just teleporting to knock off your screen every second..

  3. It's been months since I requested the restoration of my stats in-game on ZS, I gave Ywa my steamID and everything and nothing had been done, all I want is my level 2 engineer back and my near level 1 berserker, I know it's not much levels but it still took me some time to get it up.

    All I'm asking is that could you please find my stats?

    My SteamID is: STEAM_0:1:26683894

    Thanks in advance.

  4. Yeah, I know how you feel Pufulet, fast zombies are the most feared class in the gameo now as they can rape you from 100 to 40hp in one death, not to mention they're hard to hit with the hl2 shotty and it's still hard when they're in groups even if you have an autoshotty, a nerf would be great.

  5. I think it's good because it stops the people who camp on the elevator but it could use some balancing.

    As for poison zombies they're not much of a problem, they walk slow as fuck and slow down any other class whilst healing so it gives you a chance to run somewhere. And the power they are in mass groups is when they cooperate and use something called "teamwork" which zombies lack these days so all you have to do is run, if they all go poison zombies then it's pointless because then you have a chance to get far away from them.

    That's my opinion anyways, poison zombies havn't been much of a problem for me but there are a few features you could add to them I suppose:

    • Make it so when they attack they slow down and don't cause poison gas damage.
    • Make it so when they attack they no longer heal the group of zombies, but the downside is that they don't slow them down whilst attacking either.

    That's my two cents.

  6. I don't think it's fair if you spend green coins to level up, the greencoins are mainly there to earn, spend and to buy stuff from the green shop. (also helps Clavus with donations)

    Levels are suppose to have time spent on them, not just 1k or whatever greencoins spent on them for level ups.

  7. The round requirements are fine, it's 20 minutes a match so you can get about 18 matches a day if you play for 6 hours and I agree, the last levels should be somewhat challenging, it's not hard if you just play a lot. Plus he's talking about level 7, I doubt everyones on level 7 for most clases, plus this is good to encourage you to level up your other clases.

    In my opinion it's a good idea necro, challenging and requires dedication.

  8. Is there not a way to make it so that the barracade kit when placed automatically fits into the hallways or to the joints to where it was placed? So that it doesn't go through walls for people who are using them to exploit or for zombies outside hitting it. Just a thought that might work.

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