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Mr. Green Gaming

custom vehicles bug


Borz

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Guest AleksCore

402 and 598 and 411.. It is vehicle IDs. It must be or 402 or 598 or 411 everywhere.

 

If you want to replace infernus (411 id):

local vehicleID = 411addEventHandler('onClientResourceStart', resourceRoot,function()txd = engineLoadTXD ( "copcarvg.txd" )engineImportTXD ( txd, vehicleID )       dff = engineLoadDFF ( "copcarvg.dff", vehicleID )        engineReplaceModel ( dff, vehicleID )end)
Edited by AleksCore
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Guest AleksCore

Try this. I've just made this script. It must works, thought.

addEventHandler('onClientResourceStart', resourceRoot,function()local vehicles = getElementsByType("vehicle")   for key, vehicle in ipairs(vehicles) do     if getElementType( getVehicleOccupant(vehicle) ) == "player" then     else     setElementCollisionsEnabled(vehicle, true)     end   endend)
Edited by AleksCore
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Try this. I've just made this script. It must works, thought.

addEventHandler('onClientResourceStart', resourceRoot,function()local vehicles = getElementsByType("vehicle")   for key, vehicle in ipairs(vehicles) do     if getElementType( getVehicleOccupant(vehicle) ) == "player" then     else     setElementCollisionsEnabled(vehicle, true)     end   endend)

didnt work

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Guest AleksCore

I know right. Wait. Let me fix it.

 

For some reason setElementCollisionsEnabled don't work for vehicles created by map editor.

Edited by AleksCore
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Guest AleksCore

You must to create vehicles using script, not map editor. I don't want to explain how to do it right now.

 

In few words:

addEventHandler('onClientResourceStart', resourceRoot,function()cop = createVehicle(vehID, x, y, z, rx, ry, rz)setElementCollisionsEnabled(cop, true)end)
Edited by AleksCore
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