CsenaHUN Posted September 3, 2010 Author Posted September 3, 2010 Bridge Racerace-bridgerace.rar Quote
SDK Posted September 3, 2010 Posted September 3, 2010 Uploaded, nice short mapBtw, could you next time use a .zip instead of a .rar and remove the extra folder? MTA only accepts zips with a meta and map file, thx Quote
CsenaHUN Posted September 8, 2010 Author Posted September 8, 2010 Flood Race33 cps, 32 player, car: cheetah, respawn 5secScripts:explosionhoovercarsclient Ty for McVarialhoovercarsserver Ty for McVarialpedswaterrace-floodrace.zip Quote
CsenaHUN Posted September 16, 2010 Author Posted September 16, 2010 (edited) Bridge Race 2:37 cps (4 laps), 32 player, car: bullet, respawn 5secScripts:moveobjectsbridgepedsSKC Death Race 2 is almost ready and I started making the plane map that i promised. Just need inspiration. race-bridgerace02.zip Edited September 16, 2010 by CsenaHUN Quote
BinSlayer Posted September 16, 2010 Posted September 16, 2010 well, I usually don't upload circuit race tracks anymoremost people don't like and they don't really suit the Mr green server which is more of a fun racing server, not like SKC where you gotta be skilled and allhere noobs know they have to pass every checkpoint loli've uploaded this one though as it's from you and i respect your work Quote
CsenaHUN Posted September 27, 2010 Author Posted September 27, 2010 (edited) Extrem Hydra Race:Just some pics. Any recommendation?http://img96.imageshack.us/img96/9138/mtascreen20100927040903.jpghttp://img819.imageshack.us/img819/6540/mtascreen20100927041043.jpghttp://img443.imageshack.us/img443/1551/mtascreen20100927041135.jpghttp://img834.imageshack.us/img834/6664/mtascreen20100927041252.jpg Edited September 27, 2010 by CsenaHUN Quote
BinSlayer Posted September 27, 2010 Posted September 27, 2010 just 1use a custom model for the hydra some nice f1 maybe? or anything else Quote
CsenaHUN Posted September 28, 2010 Author Posted September 28, 2010 (edited) So here is the map:Extrem Hydra Race:32 players, 60 cps. Vehicle: Hydra.Hydra: Lockheed F-35 Lightning II, author: EA Link: http://www.gtainside.com/en/download.php?do=comments&cat=234&start=0&id=19063&orderBy=Scripts:moveobject1,2,3,4,5,6vehiclemil_protection author: DakiLLa Link: http://community.mtasa.com/index.php?p=resources&s=details&id=233Screens and the map:http://community.mtasa.com/index.php?p=resources&s=details&id=1047race-extremhydrarace.zip Edited September 28, 2010 by CsenaHUN Quote
SDK Posted September 28, 2010 Posted September 28, 2010 Nice flying map, I like the moving objects Quote
CsenaHUN Posted October 2, 2010 Author Posted October 2, 2010 (edited) Lambo race remake: Ferrari Enzo Race. Different model, some moving object.race-fer.zip Edited October 2, 2010 by CsenaHUN Quote
CsenaHUN Posted October 19, 2010 Author Posted October 19, 2010 Bank Robbers 1.0.1race-bankrobbers.zip Quote
BinSlayer Posted October 20, 2010 Posted October 20, 2010 (edited) map is bugged- makes late joiners have a 10-15 fps- crashes people oftenold version is still upsuggestion: leave the old version because it doesnt lag, but make the checkpoints available for cops too, so that they can get their ghostmode disabled at the 5th CP so they can ram the robbers.. Then make a script that if player's team is the COPS team, then the onPlayerFinish() event gets cancelled with cancelEvent() , so cops can't win, only robbersbut cops can take all checkpoints except the last checkpoint (which helps because they will be out of ghostmode) Edited October 20, 2010 by BinSlayer Quote
CsenaHUN Posted November 19, 2010 Author Posted November 19, 2010 Well I know what is the problem with the map. It is working fine in editor, but when you play it on the server scripts are behave wierd. There is more than 100 police car and policeman spam (road block). SDK or Slayer can you try fix the script?Good idea Slayer. If you make that script i will use it. Quote
BinSlayer Posted November 19, 2010 Posted November 19, 2010 @ideait can't be doneapparently that event cannot be cancelled :/ (i tested it) Quote
SDK Posted November 19, 2010 Posted November 19, 2010 I certainly hope so, else I would add if (getPlayerName(source) ~= ".:SDK:.") then cancelEvent() endto all my maps Quote
CsenaHUN Posted December 17, 2010 Author Posted December 17, 2010 (edited) Hungaroring:MTA race map. 32 players, 31 cps (3 lap)Script:Handling by PloddersModified objects:map-hungaroring made by Ivan and me.race-hungaroring.zip Edited December 17, 2010 by CsenaHUN Quote
SDK Posted December 17, 2010 Posted December 17, 2010 (edited) updated, thx(it's still the map- and race- version) Edited December 17, 2010 by .:SDK:. Quote
CsenaHUN Posted December 26, 2010 Author Posted December 26, 2010 (edited) here is the update for Hungaroring.map-hungaroring is same.race-hungaroring:new custom model: Ferrari Formula 1, Autor: NEMESIS.kt, it has custom handling. Only 1.2 Mb Modelrace-hungaroring.zip Edited December 26, 2010 by CsenaHUN Quote
FOTL.Emanuel Posted December 26, 2010 Posted December 26, 2010 Im not a big fan of custom handlings but that looks awesome. Quote
CsenaHUN Posted January 5, 2011 Author Posted January 5, 2011 Two new map from [sKC]B!BeR_Do$race-BDGolden20s.ziprace-BDStarWars.zip Quote
SDK Posted January 5, 2011 Posted January 5, 2011 1st uploaded, 2nd wasn't.The rustler part is a bit too hard, most people get stuck around cp 10 already (or 17, cant remember). Ghostmode and some parts that are made more easy should do the trick I think. Quote
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