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Mr. Green Gaming

Compile Error


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Alright. This is gone very wrong.

Some time ago, when I started compiling my map my pc crashed.

On next time I started getting compile issues and errors with other projects.

I hope anyone of you knows how to fix this thing.

Here is what he was saying:

** Executing...

** Command: "c:\program files\steam\steamapps\mihailo117\sourcesdk\bin\orangebox\bin\vbsp.exe"

** Parameters: -game "c:\program files\steam\steamapps\mihailo117\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\mihailo117\sourcesdk_content\hl2\mapsrc\de_operation_submarine_v2.vmf"

Valve Software - vbsp.exe (May 7 2010)

2 threads

materialPath: c:\program files\steam\steamapps\mihailo117\half-life 2 episode two\ep2\materials

Loading C:\Program Files\Steam\steamapps\mihailo117\sourcesdk_content\hl2\mapsrc\de_operation_submarine_v2.vmf

Could not locate 'GameData' key in c:\program files\steam\steamapps\mihailo117\half-life 2 episode two\ep2\gameinfo.txt

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (1)

writing C:\Program Files\Steam\steamapps\mihailo117\sourcesdk_content\hl2\mapsrc\de_operation_submarine_v2.prt...Building visibility clusters...

done (0)

Creating default LDR cubemaps for env_cubemap using skybox materials:

skybox/sky_day01_01*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:

skybox/sky_day01_01*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

Displacement 44 has bad geometry near 3263.00 1136.00 167.00

Can't compile displacement physics, exiting. Texture is PLASTER/PLASTERWALL003A

** Executing...

** Command: "c:\program files\steam\steamapps\mihailo117\sourcesdk\bin\orangebox\bin\vvis.exe"

** Parameters: -game "c:\program files\steam\steamapps\mihailo117\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\mihailo117\sourcesdk_content\hl2\mapsrc\de_operation_submarine_v2"

Valve Software - vvis.exe (May 7 2010)

2 threads

reading c:\program files\steam\steamapps\mihailo117\sourcesdk_content\hl2\mapsrc\de_operation_submarine_v2.bsp

Error opening c:\program files\steam\steamapps\mihailo117\sourcesdk_content\hl2\mapsrc\de_operation_submarine_v2.bsp

** Executing...

** Command: "c:\program files\steam\steamapps\mihailo117\sourcesdk\bin\orangebox\bin\vrad.exe"

** Parameters: -both -game "c:\program files\steam\steamapps\mihailo117\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\mihailo117\sourcesdk_content\hl2\mapsrc\de_operation_submarine_v2"

Valve Software - vrad.exe SSE (May 7 2010)

Valve Radiosity Simulator

2 threads

[Reading texlights from 'lights.rad']

[48 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\mihailo117\sourcesdk_content\hl2\mapsrc\de_operation_submarine_v2.bsp

Error opening c:\program files\steam\steamapps\mihailo117\sourcesdk_content\hl2\mapsrc\de_operation_submarine_v2.bsp

** Executing...

** Command: Copy File

** Parameters: "C:\Program Files\Steam\steamapps\mihailo117\sourcesdk_content\hl2\mapsrc\de_operation_submarine_v2.bsp" "c:\program files\steam\steamapps\mihailo117\half-life 2 episode two\ep2\maps\de_operation_submarine_v2.bsp"

The command failed. Windows reported the error:

"Impossible to find the file."

People, HELP ME PLEASE! >.<

Edited by Mr.Darkness
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