Pufulet Posted June 2, 2010 Posted June 2, 2010 (edited) I realy liked zs_ambush because it was original and it had a good atmoshere so i decided to make another ambush, but in this one i will make improvements that ambush v1 didnt have. * please ignore picture 2, an older version slipped in *There is still much much much work to do. Im about 60% finished with the basic structure.. more supports, new catwalks and more buildings will be added. The ocean will be widened even more than ambush if i can figure out how to use a 3d skybox.. in the background there will be a small city that you can see on an island and i will add an ambient_generic battle sound for it. Edited June 2, 2010 by Pufulet Quote
Pufulet Posted June 2, 2010 Author Posted June 2, 2010 (edited) Warrrrr thanks to Mr.Darkness i has 3d skybox!! still working on the fog for it Edited June 2, 2010 by Pufulet Quote
Albzi Posted June 2, 2010 Posted June 2, 2010 What have you got a camp light blue inside the map? Quote
Pufulet Posted June 2, 2010 Author Posted June 2, 2010 What have you got a camp light blue inside the map?im fixing that Quote
Mr. Darkness Posted June 2, 2010 Posted June 2, 2010 You need to make env_cubemap there too, my boy. (remember, 64 inches(sorry that i forgot to say about second cubemap >.<)) Quote
Pufulet Posted June 2, 2010 Author Posted June 2, 2010 (edited) Fixed the fog and im working with the 3dsky box.. mainly fixing the water*ignore first pic X( it slipped in an old version ) Edited June 2, 2010 by Pufulet Quote
Hundred2 Posted June 2, 2010 Posted June 2, 2010 Add sharks in the water with friggin lazers attached to their head, so people who fall in the water get vap0r1z3dor.Map looks good tho, maybe make the water a lil bit more dark. Quote
Albzi Posted June 2, 2010 Posted June 2, 2010 1 thing that bugs me, the water after hitting the 3d skybox, scales out much more than the one inside the playable skybox. Change the scale so they are both the same. Quote
Mr. Darkness Posted June 2, 2010 Posted June 2, 2010 (edited) 1 thing that bugs me, the water after hitting the 3d skybox, scales out much more than the one inside the playable skybox. Change the scale so they are both the same.Thats the thing I told him to change also i told him how to do it. :SI think he is still working on it.@QTesla, broken ships in 3dskybox is just impossible. They will be huge. (Titan size goddamnit!)Btw. Pufulet, you need to put those islands more in water, they are just floating. Edited June 2, 2010 by Mr.Darkness Quote
Pufulet Posted June 2, 2010 Author Posted June 2, 2010 1 thing that bugs me, the water after hitting the 3d skybox, scales out much more than the one inside the playable skybox. Change the scale so they are both the same.Thats the thing I told him to change also i told him how to do it. :SI think he is still working on it.@QTesla, broken ships in 3dskybox is just impossible. They will be huge. (Titan size goddamnit!)Btw. Pufulet, you need to put those islands more in water, they are just floating. well i thought someone might say something sooner or later about those islands.. they are in the water but they look like their floating.. i will see what i can do about it.. i can try to add a few broken ships inside the proper skybox.. if i can.I will work on the water scale soon. Quote
Pufulet Posted June 3, 2010 Author Posted June 3, 2010 (edited) Got some more pics! Made the islands look like they are not floating anymore. Fixed the water in the 3d skybox. adding lights now.!!!IGNORE PIC 2!!!it is an old version... again Edited June 3, 2010 by Pufulet Quote
Pufulet Posted June 3, 2010 Author Posted June 3, 2010 Got some more pics!In the last 3 pics i added crappy lightbulbs from gmod to show how it looks because i am working on the lights in there. That is the main zombie spawn.The fifth picture shows a nice 'env_sun', i think that is what it is called.The four first pictures shows a basic building with lights in it.So, so far i am half way done with lights and the basic building. After that i will add props.. and then detail, maybe an elevator or something that you can play with like in subversive_v3 or something like that. Quote
Holy Posted June 3, 2010 Posted June 3, 2010 Awesome can´t wait for the release the 3D skybox just gives the map a nice effect Quote
CyriusG Posted June 3, 2010 Posted June 3, 2010 Looks great but i would change that portal texture into something more fitting the map. Quote
QTesla Posted June 3, 2010 Posted June 3, 2010 Change the portal textures to rusty walls and things? Quote
Pufulet Posted June 3, 2010 Author Posted June 3, 2010 Rawr at mah pics!i added a toggle sheild that you cant pass through neither can bullets but dosnt hurt you if u touch it :>as you can see the button still looks funny, i will fix that, and add another button that turns it off aswell. might add more of those around the map since there are alot of entries to the area. Quote
Pufulet Posted June 3, 2010 Author Posted June 3, 2010 (edited) A few final pics..just got to fix something here and there.There are 3 combine force fields that you can toggle on or off.I havnt decided if they should do dmg or not....still adding a few props.. will add some in water...Please comment Edited June 3, 2010 by Pufulet Quote
Botervloot Posted June 3, 2010 Posted June 3, 2010 Looks fun. The building itself is not really fitting, it looks like something that should be on the ground, instead of on pillars. Quote
Albzi Posted June 3, 2010 Posted June 3, 2010 Looks fun. The building itself is not really fitting, it looks like something that should be on the ground, instead of on pillars.I got that feeling first of all, but looking back at it, it fits. Quote
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