aaaaaaaaaaaaaaaaaaaaaaaaaa Posted July 28, 2010 Posted July 28, 2010 i kinda miss barricade kits in the server , when are you guys gonna re-enable it? Quote
Messy Posted July 28, 2010 Posted July 28, 2010 i kinda miss barricade kits in the server , when are you guys gonna re-enable it? Me too :< I'm stuck on 0 lvl engineer, I've done the tripmine placing thing, but i need 57 barricades to go to lvl 1. Quote
deathbycrowbar Posted July 28, 2010 Posted July 28, 2010 Barricade kits could be used to climb to strange places on the map. That is why they got removed. Quote
aaaaaaaaaaaaaaaaaaaaaaaaaa Posted July 28, 2010 Author Posted July 28, 2010 Barricade kits could be used to climb to strange places on the map. That is why they got removed. do you think they'll be enabled in the future? Quote
Darkstar Posted July 28, 2010 Posted July 28, 2010 Depends if Deluvas thinks they can be more balanced in the future Quote
QTesla Posted July 28, 2010 Posted July 28, 2010 Depends if Deluvas thinks they can be more balanced in the futureCant he make it so zombies get stuck on it but humans can walk through it? That way the humans can't get out map... Quote
aaaaaaaaaaaaaaaaaaaaaaaaaa Posted July 29, 2010 Author Posted July 29, 2010 Depends if Deluvas thinks they can be more balanced in the futureCant he make it so zombies get stuck on it but humans can walk through it? That way the humans can't get out map...whoa whoa that would be cheating X: they could barricade many places then the zombies cant go ANYWHEREhe should try putting 2 barricades per person after 20 kills or if ur an engineer Quote
Corby Posted July 29, 2010 Posted July 29, 2010 Depends if Deluvas thinks they can be more balanced in the futureCant he make it so zombies get stuck on it but humans can walk through it? That way the humans can't get out map...whoa whoa that would be cheating X: they could barricade many places then the zombies cant go ANYWHEREhe should try putting 2 barricades per person after 20 kills or if ur an engineerThats the point of the barricade kit, to stop zombies going places. Remember it's destroyable. Quote
Hundred2 Posted July 29, 2010 Posted July 29, 2010 (edited) Barricades are useless anyway, always some noob on the Human team who thinks they should be used as melee practice.(Actually, Destroying barricades on purpose AS HUMAN who dont block you from entering something, is griefing rite ? yes i need new kick reasons obviously to abuse them lulzlawd)But i think the cades got removed because you could use them to reach high spots such as the roof on ravenholm.wich was balanced in the old zs because you only got cades at 35 kills ( I think ) not at the start. Edited July 29, 2010 by Hundred2 Quote
Pufulet Posted July 29, 2010 Posted July 29, 2010 how about when u spawn a barricade instead of being frozen it falls to the floor? then you can nail it. And they wont move much at all if its a washing machine cause those r heavy. Hmm? Quote
Dr. Pannenkoek Posted July 29, 2010 Posted July 29, 2010 how about when u spawn a barricade instead of being frozen it falls to the floor? then you can nail it. And they wont move much at all if its a washing machine cause those r heavy. Hmm?So is your idea to instead have a 'prop spawner' type thing?-If so this could probably reduce the wall stacker/glitcher/skyfort people. Quote
Albino_Gunner Posted July 29, 2010 Posted July 29, 2010 how about when u spawn a barricade instead of being frozen it falls to the floor? then you can nail it. And they wont move much at all if its a washing machine cause those r heavy. Hmm?So is your idea to instead have a 'prop spawner' type thing?-If so this could probably reduce the wall stacker/glitcher/skyfort people.it will just cause more problems because you need support to nail it and then can still be used to climb if a support times the nailing well. also if a zombie shows up they will use it to prop kill if it isnt nailed quick enough. Quote
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