Cookie Posted July 30, 2010 Share Posted July 30, 2010 (edited) Hai.I'm making an epic map. To do so, I need the loop generator, and for the loop generator I need MTA 1.0. But I rly hate the map editor from 1.0. So imma go do difficult shit and convert the maps each time I need to make an epic corner.But I don't know how to change back from 1.0 to race. Anyone knows how? Edited July 30, 2010 by Cookie Quote Link to comment
BinSlayer Posted July 30, 2010 Share Posted July 30, 2010 In the world of today, YES, anything is possible http://gtamap.delux-host.com/converter/Input your 1.0 map codes. Output it as "MTA:Race" and it should do the trick Quote Link to comment
Cookie Posted July 31, 2010 Author Share Posted July 31, 2010 It doesn't work.I get thisError: Not supported format / Malformed Map fileThe format you tried to convert is not supported or malformed.Try the following:If you tried to convert a MTA .map file, please check if the root <map> element has a correctly specified mod attribute.Supported are the values "deathmatch" for MTA:DM and "race" for MTA:Race.Correct would be for example <map mod="race">.When I input this:<map edf:definitions="editor_main,rcg,race"> <object id="object0" doublesided="false" model="8354" interior="0" dimension="0" posX="3642.222412" posY="1666.595215" posZ="683.252625" rotX="0" rotY="0" rotZ="0" /> <object id="object1" doublesided="false" model="8357" interior="0" dimension="0" posX="3685.894043" posY="1705.181030" posZ="703.729675" rotX="0" rotY="0" rotZ="0" /> <object id="object2" doublesided="false" model="8355" interior="0" dimension="0" posX="3556.055420" posY="1529.388306" posZ="732.906921" 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rotX="59.29794447638" rotY="42.302901864118" rotZ="-71.428414075195" /> </track> <vehicle id="vehicle (Infernus) (1)" paintjob="3" model="411" plate="SMUP 2KA" interior="0" dimension="0" posX="3526.5463867188" posY="1486.3614501953" posZ="756.12756347656" rotX="0" rotY="0" rotZ="0" /> <spawnpoint id="spawnpoint (Infernus) (1)" vehicle="411" posX="3532.8740234375" posY="1486.744140625" posZ="757.802734375" rotX="0" rotY="0" rotZ="0" /> <racepickup id="racepickup (NRG-500) (1)" type="nitro" vehicle="522" respawn="0" posX="3530.9047851563" posY="1500.6739501953" posZ="748.1259765625" rotX="0" rotY="0" rotZ="309.9599609375" /> <checkpoint id="checkpoint (1)" type="checkpoint" color="#00F9" size="2.25" posX="3517.5788574219" posY="1515.5490722656" posZ="746.53955078125" rotX="0" rotY="0" rotZ="0" /></map> Quote Link to comment
BinSlayer Posted July 31, 2010 Share Posted July 31, 2010 well i dont know how the converter works.. you gotta find that on yourself..you should stick to the 1.0 editor btw. Quote Link to comment
BouweV Posted July 31, 2010 Share Posted July 31, 2010 (edited) Change<map edf:definitions="editor_main,rcg,race">to:<map mod="race">then it works. Edited July 31, 2010 by BouweV Quote Link to comment
Cookie Posted July 31, 2010 Author Share Posted July 31, 2010 Then it works, but I get this<map mod="race" version="1.0"> <meta> <author>Delux GTA Map Converter</author> </meta> <options> <respawn>timelimit</respawn> </options> <object name="delux object"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (1)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (2)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (3)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (4)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (5)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (6)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (7)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (8)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (9)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (10)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (11)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (12)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (13)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (14)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (15)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (16)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (17)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (18)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (19)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (20)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (21)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (22)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (23)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (24)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (25)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (26)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (27)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (28)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (29)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (30)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (31)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (32)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (33)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (34)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (35)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (36)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (37)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (38)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (39)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (40)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (41)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (42)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (43)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (44)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (45)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (46)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (47)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (48)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (49)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (50)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (51)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (52)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (53)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (54)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object> <object name="delux object (55)"> <position> </position> <rotation>0.0000 0.0000 0.0000</rotation> <model></model> </object></map>Al the rotations are 0.0000. And I can't open it in race.@binslayer. I tried, it just isn't meant for me Quote Link to comment
Ywa Posted July 31, 2010 Share Posted July 31, 2010 Why would you even want to do this? Quote Link to comment
BouweV Posted July 31, 2010 Share Posted July 31, 2010 Why would you even want to do this? But I rly hate the map editor from 1.0 Quote Link to comment
MoN Posted August 3, 2010 Share Posted August 3, 2010 Hmm..Check this site:Converter.There is converter (BATCH),which u can convert maps from MTA 1.0 to Race too;) Quote Link to comment
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