Pufulet Posted September 18, 2010 Posted September 18, 2010 Appologies for making another one of these progress topics when I just made zs_tainted but I have more interest in my oilrig-like maps atm so for now the progress of the map will be paused.zs_ambush_v3 promises to be much more different than the other two and will be the final:- No square blocky rooms- Arctic theme- Snowy!- Custome skybox that suits the theme- Nighttime- Learnt more things than I knew from v1 and v2- Make sure theres no mass camping- Make sure theres no exploiting- Make sure it works for zombines to go around- EtcHere is a photo of the main area I have been working on. I will show you guys some inside pictures and different areas if the map tomarrow once I do some more work. (The light under the black blocky thing is actually a pipe with some stuff on it but the thing didnt capture it well. )! Ideas and Suggestions ! Quote
MiF Posted September 18, 2010 Posted September 18, 2010 NIIIIIIICENot zombie mod player, but looks awsum Quote
Botervloot Posted September 18, 2010 Posted September 18, 2010 (edited) Ok, my honest and unbiased opinion:- Lightning needs a ton of work- The area is not believable; what the hell is up with that big black steel bar out of nowhere, it doesn't serve a goal.- The wall texture is unfitting. Get something that's "longer", and not like metal planes every 3 inches.All aside; it looks ok Edited September 18, 2010 by Botervloot Quote
Pufulet Posted September 18, 2010 Author Posted September 18, 2010 (edited) Ok, my honest and unbiased opinion:- Lightning needs a ton of work- The area is not believable; what the hell is up with that big black steel bar out of nowhere, it doesn't serve a goal.- The wall texture is unfitting. Get something that's "longer", and not like metal planes every 3 inches.All aside; it looks ok- What do you mean by that?- What do you mean by that... again?. I put in the description its a pipe but I didnt catch it well in the picture so thats why it looks ugly- Would you suggest sticking with another metal wall or using concretewall? Edited September 18, 2010 by Pufulet Quote
Botervloot Posted September 18, 2010 Posted September 18, 2010 (edited) Ok, my honest and unbiased opinion:- Lightning needs a ton of work- The area is not believable; what the hell is up with that big black steel bar out of nowhere, it doesn't serve a goal.- The wall texture is unfitting. Get something that's "longer", and not like metal planes every 3 inches.All aside; it looks ok- What do you mean by that?- What do you mean by that... again?. I put in the description its a pipe but I didnt catch it well in the picture so thats why it looks ugly- Would you suggest sticking with another metal wall or using concretewall?- This is obvious. It's too dark and no fun to play on. People can't see anything, and flash lights aren't an option, because that way, only a small spot is illuminated and it's very annoying. Add more lights.- The pipe or whatever it is comes out of nowhere. It doesn't server a goal, only a cheap way to hang up some lights that look out of place. In real oil rigs, this isn't there. (Oilrigs require plenty of light for people to work properly on them)- That's up to you. You could keep the white-ish colour of the texture, make it concrete or keep it metal. Edited September 18, 2010 by Botervloot Quote
Pufulet Posted September 18, 2010 Author Posted September 18, 2010 Ok, my honest and unbiased opinion:- Lightning needs a ton of work- The area is not believable; what the hell is up with that big black steel bar out of nowhere, it doesn't serve a goal.- The wall texture is unfitting. Get something that's "longer", and not like metal planes every 3 inches.All aside; it looks ok- What do you mean by that?- What do you mean by that... again?. I put in the description its a pipe but I didnt catch it well in the picture so thats why it looks ugly- Would you suggest sticking with another metal wall or using concretewall?- This is obvious. It's too dark and no fun to play on. People can't see anything, and flash lights aren't an option, because that way, only a small spot is illuminated and it's very annoying. Add more lights.- The pipe or whatever it is comes out of nowhere. It doesn't server a goal, only a cheap way to hang up some lights that look out of place. In real oil rigs, this isn't there. (Oilrigs require plenty of light for people to work properly on them)- That's up to you. You could keep the white-ish colour of the texture, but make it concrete or keep it metal.- I will increase the light of the light_environment and add more lights but not too many since it will be heavy on compiling.- Im going to find a good use for it.- I think it looks quite nice and fitting tbh Quote
Mr. Darkness Posted September 19, 2010 Posted September 19, 2010 (edited) I was playing that map with you. But obviously it was on earlier stage Im sure it will be way progressed soon. Edited September 19, 2010 by Mr.Darkness Quote
Pufulet Posted September 19, 2010 Author Posted September 19, 2010 I also noticed at the moment that is snows inside the building? Any ideas there? Quote
Mr. Darkness Posted September 19, 2010 Posted September 19, 2010 I also noticed at the moment that is snows inside the building? Any ideas there?Remove the texture from inside Quote
Pufulet Posted September 19, 2010 Author Posted September 19, 2010 (edited) Removed the pipe and changed it with a catwalk on a higher floor level.I will add a different texture on the insides to make it better Edited September 19, 2010 by Pufulet Quote
stalker-dude(nl) Posted September 19, 2010 Posted September 19, 2010 I think it looks cool, it still needs some work but it looks good. Quote
Pufulet Posted September 19, 2010 Author Posted September 19, 2010 That walkway needs support...if you mean the catwalk with the light i will add supports soonI think it looks cool, it still needs some work but it looks good.loads of work to do but it promises to be better than ambush v1 and v2, i mean its ARCTIC! Quote
Hundred2 Posted September 19, 2010 Posted September 19, 2010 you make maps yes.Why dont you make a pufulet's map topic Quote
Pufulet Posted September 19, 2010 Author Posted September 19, 2010 (edited) you make maps yes.Why dont you make a pufulet's map topic good idea I guess. I will think about it Edited September 19, 2010 by Pufulet Quote
Pufulet Posted September 19, 2010 Author Posted September 19, 2010 Metal supports added and retexturing the inside Quote
Pufulet Posted September 21, 2010 Author Posted September 21, 2010 Some more pics.Im still not sure where the zombie spawn will be, im trying to add another area of the oilrig to make the map bigger. Quote
Zeno Posted September 21, 2010 Posted September 21, 2010 If your going to add Snow Fall then use this "Func_Precipitaion" And do snow fall its really good to add a bit more effect into the level. If you want a much heavier fall then Copy and paste alot more trigger blocks into the spots that you want Quote
Mr. Darkness Posted September 21, 2010 Posted September 21, 2010 He was doing that already. It was just snowing inside. Quote
Pufulet Posted September 21, 2010 Author Posted September 21, 2010 (edited) (Posted Something wrong here but i will put something usefull isntead since I cant delete this post )I cant put a big snow block because it will snow inside so I have to do that last carefully covering all the outside area. Edited September 21, 2010 by Pufulet Quote
Pufulet Posted September 22, 2010 Author Posted September 22, 2010 New area, red room is the zombie spawn Quote
Pufulet Posted September 23, 2010 Author Posted September 23, 2010 Nearly done with the basic structure. Quote
Pufulet Posted September 23, 2010 Author Posted September 23, 2010 (edited) That's one thin wall on pic 2.its actually 4 squares thick so yeah...it is thin..... but its actually more thicker than the picture shows. Edited September 23, 2010 by Pufulet Quote
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