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Mr. Green Gaming

zs_ambush_v3


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First Pic : Zomfgaawdzors!!! ICEBERGS!!!!

Secound: New area nearly completed

Third: An overall view of what has been done so far. there will be another area which will involve the elevator or whatever to get up and down from the oil rig. Who knows even a helipad or some other stuff :V ( Bottom Left is where it will be )

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Edited by Pufulet
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For the supports im using a prop_static halflife 2 support.

I am experimenting with new sound entities. Instead of using ambient_generic i think the soundscape is much more usefull.

-trigger soundscape

-env_soundscape_triggerable

The water has a trigger_hurt - Freeze

and the bottom elevator has a trigger_hurt aswell - Crush

Also if anybody seen that now the max trigger dmg is 10 to avoid people using that to get on the bottom elevator I made it so its too high for them to climb and they will freeze to death :)

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-RELEASED-

Pics in the link!

Download

The final installment of the ambush series!

A cold arctic theme with a custom skybox and snow. I made it so not like in v2 you cant see the end of the water.

What this has that the other 2 dont:

The occasional wind sound outside using soundscapes

A more oilrig feel combined with the arctic theme.

No healthmachine, fully pakratted and tested by 2 other people.

Lots more detail and more areas to cade.

Hope you enjoy it!

contact me on steam if you have a problem with the map:

logituch

Thanks to NourFreeman and Mr.Darkness for testing it!

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