Jump to content
Mr. Green Gaming

zs_ambush_v3


Recommended Posts

Posted

More new pics with some props and starting to add the small details. Check out the nasty restroom. I will make the dustmotes bigger in there because u cant even see them

post-1289-128525821694_thumb.jpg

post-1289-128525822202_thumb.jpg

post-1289-128525822711_thumb.jpg

post-1289-12852582329_thumb.jpg

  • Replies 53
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Looks much better now. Keep working :D

2nd pic, the point_spotlight goes down only. I think you would better remove it.

i will see what I can change around it to make it look better, if not I will remove it

Posted

Removed point_spotlight

added 3d skybox and using the 3d skybox fog to blend with the skybox so u dont exactly see where it ends.

I also added a tower in the new area

post-1289-128531091628_thumb.jpg

post-1289-12853109213_thumb.jpg

post-1289-128531092665_thumb.jpg

post-1289-128531093226_thumb.jpg

Posted (edited)

First Pic : Zomfgaawdzors!!! ICEBERGS!!!!

Secound: New area nearly completed

Third: An overall view of what has been done so far. there will be another area which will involve the elevator or whatever to get up and down from the oil rig. Who knows even a helipad or some other stuff :V ( Bottom Left is where it will be )

post-1289-128534423294_thumb.jpg

post-1289-128534424477_thumb.jpg

post-1289-128534425131_thumb.jpg

Edited by Pufulet
Posted

The traditional elevator :V

- Floodlight needs tweaking

- Will make elevator look like an elevator ( control panel / wires / buttons )

- Temporary boat until elevator finishes

- Of course elevator is dead

- Trigger hurt down there :V

post-1289-128535651635_thumb.jpg

post-1289-128535652484_thumb.jpg

post-1289-128535653207_thumb.jpg

Posted (edited)

- Fixed Flood light

- Elevator nearly done

- Crashed boat D;

- Done another room

- More icebergs and bigger!

- Cant see where the water ends! yay for realism!

post-1289-128540765331_thumb.jpg

post-1289-12854076591_thumb.jpg

post-1289-128540766555_thumb.jpg

post-1289-128540767061_thumb.jpg

post-1289-128540770284_thumb.jpg

Edited by Pufulet
Posted

For the supports im using a prop_static halflife 2 support.

I am experimenting with new sound entities. Instead of using ambient_generic i think the soundscape is much more usefull.

-trigger soundscape

-env_soundscape_triggerable

The water has a trigger_hurt - Freeze

and the bottom elevator has a trigger_hurt aswell - Crush

Also if anybody seen that now the max trigger dmg is 10 to avoid people using that to get on the bottom elevator I made it so its too high for them to climb and they will freeze to death :)

post-1289-128548771544_thumb.jpg

post-1289-128548772079_thumb.jpg

post-1289-128548778294_thumb.jpg

Posted

-RELEASED-

Pics in the link!

Download

The final installment of the ambush series!

A cold arctic theme with a custom skybox and snow. I made it so not like in v2 you cant see the end of the water.

What this has that the other 2 dont:

The occasional wind sound outside using soundscapes

A more oilrig feel combined with the arctic theme.

No healthmachine, fully pakratted and tested by 2 other people.

Lots more detail and more areas to cade.

Hope you enjoy it!

contact me on steam if you have a problem with the map:

logituch

Thanks to NourFreeman and Mr.Darkness for testing it!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...