Pufulet Posted September 23, 2010 Author Posted September 23, 2010 More new pics with some props and starting to add the small details. Check out the nasty restroom. I will make the dustmotes bigger in there because u cant even see them Quote
Mr. Darkness Posted September 23, 2010 Posted September 23, 2010 (edited) Looks much better now. Keep working 2nd pic, the point_spotlight goes down only. I think you would better remove it. Edited September 23, 2010 by Mr.Darkness Quote
Pufulet Posted September 23, 2010 Author Posted September 23, 2010 Looks much better now. Keep working 2nd pic, the point_spotlight goes down only. I think you would better remove it.i will see what I can change around it to make it look better, if not I will remove it Quote
Pufulet Posted September 24, 2010 Author Posted September 24, 2010 Removed point_spotlightadded 3d skybox and using the 3d skybox fog to blend with the skybox so u dont exactly see where it ends.I also added a tower in the new area Quote
Mr. Darkness Posted September 24, 2010 Posted September 24, 2010 Make the 3d skybox longer. I can see its end. Quote
Pufulet Posted September 24, 2010 Author Posted September 24, 2010 (edited) First Pic : Zomfgaawdzors!!! ICEBERGS!!!!Secound: New area nearly completedThird: An overall view of what has been done so far. there will be another area which will involve the elevator or whatever to get up and down from the oil rig. Who knows even a helipad or some other stuff ( Bottom Left is where it will be ) Edited September 24, 2010 by Pufulet Quote
Pufulet Posted September 24, 2010 Author Posted September 24, 2010 The traditional elevator - Floodlight needs tweaking- Will make elevator look like an elevator ( control panel / wires / buttons )- Temporary boat until elevator finishes- Of course elevator is dead- Trigger hurt down there Quote
Pufulet Posted September 25, 2010 Author Posted September 25, 2010 (edited) - Fixed Flood light- Elevator nearly done- Crashed boat D;- Done another room- More icebergs and bigger!- Cant see where the water ends! yay for realism! Edited September 25, 2010 by Pufulet Quote
Doubleedge Posted September 25, 2010 Posted September 25, 2010 Looks like a pretty cool map, keep up the good work man. Quote
Mr. Darkness Posted September 25, 2010 Posted September 25, 2010 Very nice!Now you would need to rotate the angel of some iceberg textures, so it really looks awesome. Well done with other stuff Quote
Botervloot Posted September 25, 2010 Posted September 25, 2010 Quite nice.Though some of it's architecture is a little weird. Are they floating on the water? Quote
Mr. Darkness Posted September 25, 2010 Posted September 25, 2010 Quite nice.Though some of it's architecture is a little weird. Are they floating on the water?He didnt add supports yet. He will. Quote
Doubleedge Posted September 25, 2010 Posted September 25, 2010 Yeah, it would be a bit wierd without supports with the whole place floating on water but yeah, they're being made atleast. Quote
Pufulet Posted September 25, 2010 Author Posted September 25, 2010 yeah the supports will be made lastly, if anybody can give an idea so I dont make square metal ugly supports I would really appreciate it Quote
Mr. Darkness Posted September 25, 2010 Posted September 25, 2010 yeah the supports will be made lastly, if anybody can give an idea so I dont make square metal ugly supports I would really appreciate it dont forget to make them Func_detail Quote
Pufulet Posted September 26, 2010 Author Posted September 26, 2010 For the supports im using a prop_static halflife 2 support.I am experimenting with new sound entities. Instead of using ambient_generic i think the soundscape is much more usefull.-trigger soundscape-env_soundscape_triggerableThe water has a trigger_hurt - Freezeand the bottom elevator has a trigger_hurt aswell - CrushAlso if anybody seen that now the max trigger dmg is 10 to avoid people using that to get on the bottom elevator I made it so its too high for them to climb and they will freeze to death Quote
Pufulet Posted September 26, 2010 Author Posted September 26, 2010 Everything seems to be going smoothly. Quote
EmRA Posted September 26, 2010 Posted September 26, 2010 Why is water and the sky the same color?Looks unpleasant to eye imo. Quote
Mr. Darkness Posted September 26, 2010 Posted September 26, 2010 That should be like that. The water always reflects sky. Its the source engine. Quote
Pufulet Posted September 26, 2010 Author Posted September 26, 2010 Nearly done. Making the snow trigger blocks on the outside was a pain though Quote
Pufulet Posted September 27, 2010 Author Posted September 27, 2010 Nearly done. Trying to compile the final version soon but the Portal Flow is a bitch Quote
Pufulet Posted September 28, 2010 Author Posted September 28, 2010 -RELEASED-Pics in the link!DownloadThe final installment of the ambush series!A cold arctic theme with a custom skybox and snow. I made it so not like in v2 you cant see the end of the water.What this has that the other 2 dont:The occasional wind sound outside using soundscapesA more oilrig feel combined with the arctic theme.No healthmachine, fully pakratted and tested by 2 other people.Lots more detail and more areas to cade.Hope you enjoy it!contact me on steam if you have a problem with the map:logituchThanks to NourFreeman and Mr.Darkness for testing it! Quote
Pufulet Posted September 29, 2010 Author Posted September 29, 2010 its already got 100 downloads Quote
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