Ywa Posted March 20, 2011 Author Share Posted March 20, 2011 it will better if you back a ZPS server =) i really missWe didn't had any income from it. And it's unrelated to this. Quote Link to comment
Tennisballesser Posted June 22, 2011 Share Posted June 22, 2011 So basicly everyone can join the Mr.Green Coding team I have some small experience with .lua ( 2 TTT weapons and 1 Gamemodetranslation ) I may gonna join Quote Link to comment
azzax Posted July 19, 2011 Share Posted July 19, 2011 (edited) This shows up at the end of a round:Timer Error: [garrysmod\gamemodes\zombiesurvival\gamemode\server\sv_endround.lua:754] attempt to concatenate upvalue 'NextMap' (a nil value)Client gets this:[zombiesurvival\gamemode\client\cl_endgame.lua:670] attempt to index local 'panel' (a nil value)[And the greencoin system does not work in the open-source version. Or I'm just an idiot? Bit of a noob, but any input would be great. Edited July 20, 2011 by azzax Quote Link to comment
Griffon Posted July 19, 2011 Share Posted July 19, 2011 (edited) This shows up at the end of a round:Timer Error: [garrysmod\gamemodes\zombiesurvival\gamemode\server\sv_endround.lua:754] attempt to concatenate upvalue 'NextMap' (a nil value)And the greencoin system does not work in the open-source version. Or I'm just an idiot? Bit of a noob, but any input would be great.thats cuz your not connected to the green coin database (and i asume the leveling database too?), so you tecnically have none.....as for the next map error i dont know... Edited July 19, 2011 by Griffon Quote Link to comment
azzax Posted July 20, 2011 Share Posted July 20, 2011 thats cuz your not connected to the green coin database (and i asume the leveling database too?), so you tecnically have none.....Er. I connected the database up properly, all the sql tables were linked, even got a notice once I started it up that the sql was successfully connected. Quote Link to comment
Ywa Posted July 20, 2011 Author Share Posted July 20, 2011 We did strip out GC stuff in the open-source version I believe.NECROSSIN might be able to answer this properly. Quote Link to comment
TechnoNegro Posted July 20, 2011 Share Posted July 20, 2011 I dont get this crap.is this like something ppl can make their own ZS server? (with this Left4Green Hi-tech quality)and Ywa says that its kinda same as normal l4g zs, but it has no GC? Quote Link to comment
azzax Posted July 20, 2011 Share Posted July 20, 2011 We did strip out GC stuff in the open-source version I believe.NECROSSIN might be able to answer this properly.Thanks for the info! But do you know what would cause the end round issue? I'm extremely confused :l Quote Link to comment
Ywa Posted July 20, 2011 Author Share Posted July 20, 2011 I dont get this crap.is this like something ppl can make their own ZS server? (with this Left4Green Hi-tech quality)and Ywa says that its kinda same as normal l4g zs, but it has no GC?Pretty much yeah. Our gamemode is open-source. We did strip out some parts, like GC. But they should still work (like, everyone has 9999 GC, for example).@ azzax: No I don't. Just wait for NECROSSIN. Quote Link to comment
azzax Posted July 21, 2011 Share Posted July 21, 2011 @ azzax: No I don't. Just wait for NECROSSIN. Never-mind. I coded my own fix for it. Thanks anyway guys Quote Link to comment
Pufulet Posted September 13, 2011 Share Posted September 13, 2011 (edited) BumpI think I might be interested in working in zs now. I may have little or no experience in coding, but I have been practicing on my test server changing and understanding numbers and what their functions are, and I think I could be of great help balancing zs since I always want to contribute.The tasks I want to do are:Redo the f1 place since it hasnt been updated in 1.5+ years?BalancingEditing weaponsEditing old info with new better infoEditing zombiesEditing humansI would always be sensible about what I am doing and always thinking of zombies and humans and make sure they are well balanced and good to play with. Edited September 13, 2011 by Pufulet Quote Link to comment
Guest Posted September 13, 2011 Share Posted September 13, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Tennisballesser Posted September 14, 2011 Share Posted September 14, 2011 BumpI think I might be interested in working in zs now. I may have little or no experience in coding, but I have been practicing on my test server changing and understanding numbers and what their functions are, and I think I could be of great help balancing zs since I always want to contribute.The tasks I want to do are:Redo the f1 place since it hasnt been updated in 1.5+ years?BalancingEditing weaponsEditing old info with new better infoEditing zombiesEditing humansI would always be sensible about what I am doing and always thinking of zombies and humans and make sure they are well balanced and good to play with.You, gameplaybalancing ? Quote Link to comment
Pufulet Posted September 14, 2011 Share Posted September 14, 2011 BumpI think I might be interested in working in zs now. I may have little or no experience in coding, but I have been practicing on my test server changing and understanding numbers and what their functions are, and I think I could be of great help balancing zs since I always want to contribute.The tasks I want to do are:Redo the f1 place since it hasnt been updated in 1.5+ years?BalancingEditing weaponsEditing old info with new better infoEditing zombiesEditing humansI would always be sensible about what I am doing and always thinking of zombies and humans and make sure they are well balanced and good to play with.What if you're drunk?I will be talking to darkstar when im drunk, so its ok Quote Link to comment
Tennisballesser Posted September 14, 2011 Share Posted September 14, 2011 I have seen you placing exploitboxes cratespawns and such in total failplaces while we were on your testserver ( he almost fucked my map up -__- ) so PLEASE dont do that. Quote Link to comment
Pufulet Posted September 14, 2011 Share Posted September 14, 2011 I have seen you placing exploitboxes cratespawns and such in total failplaces while we were on your testserver ( he almost fucked my map up -__- ) so PLEASE dont do that.I was just doing it on your map because I knew you would go apeshit. Quote Link to comment
Tennisballesser Posted September 14, 2011 Share Posted September 14, 2011 (edited) I have seen you placing exploitboxes cratespawns and such in total failplaces while we were on your testserver ( he almost fucked my map up -__- ) so PLEASE dont do that.I was just doing it on your map because I knew you would go apeshit.You did it on other maps too ( I just say exploitbox on sector 4 ) Tbh I dont think we need exploitboxes anymore, fastzombie are strong now and can easily force people to get down / push them off. Edited September 14, 2011 by Tennisballesser Quote Link to comment
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