Jump to content
Mr. Green Gaming

ZS Suggestions


Recommended Posts

Posted (edited)

Depth man : Howlers won't damage you anymore, but the blurry effect will last a bit longer. 7500.

2 reasons why this fails.

1. You cant just disable the damage of a zombie class.

2. You cant give "Negative" side effects to upgrades you can't sell. That would be unhandy.

That's the downside of this upgrade, if you disable the damages for a class and give nothing bad in return then you just won the game.

So it needs something that balances it a bit.

Ok, let's say, Howlers do reduced damage (50%), because they are actually too strong.

Edited by Chikennugget1
  • Replies 153
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Depth man : Howlers won't damage you anymore, but the blurry effect will last a bit longer. 7500.

2 reasons why this fails.

1. You cant just disable the damage of a zombie class.

2. You cant give "Negative" side effects to upgrades you can't sell. That would be unhandy.

That's the downside of this upgrade, if you disable the damages for a class and give nothing bad in return then you just won the game.

So it needs something that balances it a bit.

Ok, let's say, Howlers do reduced damage (50%), because they are actually too strong.

okay remove that howler and pick up a new zombie who can shoot guttling hooks

Posted

How about: Backarmor - You get a chance to have a reduced damage from ethereals' backstab - 3500 gc

But I like back raping people. biggrin.gif

some ppl have upgrades "backbreaker" which does 60 dmg aswraith from behind. I think there should be a backarmor upgrade counter wraiths.

Posted

Depth man : Howlers won't damage you anymore, but the blurry effect will last a bit longer. 7500.

2 reasons why this fails.

1. You cant just disable the damage of a zombie class.

2. You cant give "Negative" side effects to upgrades you can't sell. That would be unhandy.

That's the downside of this upgrade, if you disable the damages for a class and give nothing bad in return then you just won the game.

So it needs something that balances it a bit.

Ok, let's say, Howlers do reduced damage (50%), because they are actually too strong.

okay remove that howler and pick up a new zombie who can shoot guttling hooks

+1, no wait, +459 !

Posted

Depth man : Howlers won't damage you anymore, but the blurry effect will last a bit longer. 7500.

2 reasons why this fails.

1. You cant just disable the damage of a zombie class.

2. You cant give "Negative" side effects to upgrades you can't sell. That would be unhandy.

That's the downside of this upgrade, if you disable the damages for a class and give nothing bad in return then you just won the game.

So it needs something that balances it a bit.

Ok, let's say, Howlers do reduced damage (50%), because they are actually too strong.

okay remove that howler and pick up a new zombie who can shoot guttling hooks

+1, no wait, +459 !

I'm Hundred2 and this is my favorite idea on the forums.

Posted

Depth man : Howlers won't damage you anymore, but the blurry effect will last a bit longer. 7500.

2 reasons why this fails.

1. You cant just disable the damage of a zombie class.

2. You cant give "Negative" side effects to upgrades you can't sell. That would be unhandy.

That's the downside of this upgrade, if you disable the damages for a class and give nothing bad in return then you just won the game.

So it needs something that balances it a bit.

Ok, let's say, Howlers do reduced damage (50%), because they are actually too strong.

okay remove that howler and pick up a new zombie who can shoot guttling hooks

+1, no wait, +459 !

I'm Hundred2 and this is my favorite idea on the forums.

delete howler and let it be... its useless

howler are not used and its just fuckin annoying.

Posted

Howler is pretty useful, especially if you got a group of them. They protect eachother with sound shield. The only useless class atm is normal headcrab, it should do more dmg.

Posted

Damien, no

Have you ever tried to fight like 3 normal headcrabs, They are fucking OP, hard to hit, high damage. they kill you pretty fast if you got like magnum

Posted

heres my suggestions for new upgrades to buy in store:

medic:

medical pro (recharge 10 % faster) 2000-5000 GC

commando:

blackpowder grenade (20 % more damage to grenades) 3000-4000 GC

handfull of grenades (1 or few extra grenades to trow) 2000-3000 GC (depending on the amount of extra grenades)

berserk:

pufu got this section under control ( thought it looks like op upgrades)

engineer:

minefielding the area(same stuff like handfull of grenades)

Prepared for pulse(5-10 % more likely to get pulse rifle) 3000-4000 GC

support:

ammunition man(same like medical pro)

construction worker (more nails 1-more) 1500-3500 GC

Ps i'm unfamiliar with commando class.

Posted

when human dies his corpse should turn to zombie -> he spawns once to his death place right after he died

It's pretty useless, this is already used on other servers but it sucks because humans know that you'll turn into a zombie, so they'll just wait for you to be alive and kill you.

That gives them a free kill, and nothing to you.

Posted

when human dies his corpse should turn to zombie -> he spawns once to his death place right after he died

It's pretty useless, this is already used on other servers but it sucks because humans know that you'll turn into a zombie, so they'll just wait for you to be alive and kill you.

That gives them a free kill, and nothing to you.

Give it a 10% chance, it wont make the humans wait for you and you can get a surprise attack laugh.gif

Posted

what about if there would be weapon menu... allows you to choose what weapons you will take.

i mean there is people who don't want the next weapon but they have to.

so what about menu that allows you to see how much you need to kill until next weapon and you can put cross on box if you want it.

Posted (edited)

what about if there would be weapon menu... allows you to choose what weapons you will take.

i mean there is people who don't want the next weapon but they have to.

so what about menu that allows you to see how much you need to kill until next weapon and you can put cross on box if you want it.

Sounds unbalanced, everyone will choose the best weapons.

That's not realistic, it's meant to be a survival game, you use what you find. (yeah,yeah, zombies are not realistic, but for gameplay purposes it should remain like that).

Edited by Chikennugget1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...