Chikennugget1 Posted March 4, 2011 Posted March 4, 2011 (edited) Depth man : Howlers won't damage you anymore, but the blurry effect will last a bit longer. 7500.2 reasons why this fails.1. You cant just disable the damage of a zombie class.2. You cant give "Negative" side effects to upgrades you can't sell. That would be unhandy.That's the downside of this upgrade, if you disable the damages for a class and give nothing bad in return then you just won the game.So it needs something that balances it a bit.Ok, let's say, Howlers do reduced damage (50%), because they are actually too strong. Edited March 4, 2011 by Chikennugget1 Quote
Mr. Darkness Posted March 4, 2011 Posted March 4, 2011 (edited) How about: Backarmor - You get a chance to have a reduced damage from ethereals' backstab - 3500 gc Edited March 4, 2011 by Mr. Darkness Quote
Lipton Posted March 4, 2011 Posted March 4, 2011 How about: Backarmor - You get a chance to have a reduced damage from ethereals' backstab - 3500 gcLike Quote
Sneed Posted March 4, 2011 Posted March 4, 2011 Depth man : Howlers won't damage you anymore, but the blurry effect will last a bit longer. 7500.2 reasons why this fails.1. You cant just disable the damage of a zombie class.2. You cant give "Negative" side effects to upgrades you can't sell. That would be unhandy.That's the downside of this upgrade, if you disable the damages for a class and give nothing bad in return then you just won the game.So it needs something that balances it a bit.Ok, let's say, Howlers do reduced damage (50%), because they are actually too strong.okay remove that howler and pick up a new zombie who can shoot guttling hooks Quote
Mr. Darkness Posted March 4, 2011 Posted March 4, 2011 How about: Backarmor - You get a chance to have a reduced damage from ethereals' backstab - 3500 gcBut I like back raping people. some ppl have upgrades "backbreaker" which does 60 dmg aswraith from behind. I think there should be a backarmor upgrade counter wraiths. Quote
Chikennugget1 Posted March 4, 2011 Posted March 4, 2011 Depth man : Howlers won't damage you anymore, but the blurry effect will last a bit longer. 7500.2 reasons why this fails.1. You cant just disable the damage of a zombie class.2. You cant give "Negative" side effects to upgrades you can't sell. That would be unhandy.That's the downside of this upgrade, if you disable the damages for a class and give nothing bad in return then you just won the game.So it needs something that balances it a bit.Ok, let's say, Howlers do reduced damage (50%), because they are actually too strong.okay remove that howler and pick up a new zombie who can shoot guttling hooks+1, no wait, +459 ! Quote
Hundred2 Posted March 4, 2011 Posted March 4, 2011 Depth man : Howlers won't damage you anymore, but the blurry effect will last a bit longer. 7500.2 reasons why this fails.1. You cant just disable the damage of a zombie class.2. You cant give "Negative" side effects to upgrades you can't sell. That would be unhandy.That's the downside of this upgrade, if you disable the damages for a class and give nothing bad in return then you just won the game.So it needs something that balances it a bit.Ok, let's say, Howlers do reduced damage (50%), because they are actually too strong.okay remove that howler and pick up a new zombie who can shoot guttling hooks+1, no wait, +459 !I'm Hundred2 and this is my favorite idea on the forums. Quote
Weo Posted March 5, 2011 Posted March 5, 2011 Depth man : Howlers won't damage you anymore, but the blurry effect will last a bit longer. 7500.2 reasons why this fails.1. You cant just disable the damage of a zombie class.2. You cant give "Negative" side effects to upgrades you can't sell. That would be unhandy.That's the downside of this upgrade, if you disable the damages for a class and give nothing bad in return then you just won the game.So it needs something that balances it a bit.Ok, let's say, Howlers do reduced damage (50%), because they are actually too strong.okay remove that howler and pick up a new zombie who can shoot guttling hooks+1, no wait, +459 !I'm Hundred2 and this is my favorite idea on the forums.delete howler and let it be... its uselesshowler are not used and its just fuckin annoying. Quote
Pufulet Posted March 5, 2011 Posted March 5, 2011 Howler is a good support class. End Of Discussion.@Weo if noone plays as the howler how can it be annoying? Quote
Damien Posted March 5, 2011 Posted March 5, 2011 Howler is pretty useful, especially if you got a group of them. They protect eachother with sound shield. The only useless class atm is normal headcrab, it should do more dmg. Quote
Lipton Posted March 5, 2011 Posted March 5, 2011 Damien, noHave you ever tried to fight like 3 normal headcrabs, They are fucking OP, hard to hit, high damage. they kill you pretty fast if you got like magnum Quote
Damien Posted March 5, 2011 Posted March 5, 2011 I have and kill them easily. They cant hit me due to the weird hitboxes, so increasing dmg gives them a chance. Quote
Weo Posted March 5, 2011 Posted March 5, 2011 heres my suggestions for new upgrades to buy in store:medic:medical pro (recharge 10 % faster) 2000-5000 GCcommando:blackpowder grenade (20 % more damage to grenades) 3000-4000 GChandfull of grenades (1 or few extra grenades to trow) 2000-3000 GC (depending on the amount of extra grenades)berserk:pufu got this section under control ( thought it looks like op upgrades)engineer:minefielding the area(same stuff like handfull of grenades)Prepared for pulse(5-10 % more likely to get pulse rifle) 3000-4000 GCsupport:ammunition man(same like medical pro)construction worker (more nails 1-more) 1500-3500 GCPs i'm unfamiliar with commando class. Quote
Hundred2 Posted March 5, 2011 Posted March 5, 2011 Damien, noHave you ever tried to fight like 3 normal headcrabs, They are fucking OP, hard to hit, high damage. they kill you pretty fast if you got like magnumAim better Quote
Lipton Posted March 5, 2011 Posted March 5, 2011 there allready is a upgrade called ammunition man and it gives more ammo from supplies Quote
Damien Posted March 5, 2011 Posted March 5, 2011 Upgrades shouldnt be class dependant, classes already give good perks. Quote
Mr. Darkness Posted March 6, 2011 Posted March 6, 2011 (edited) How about making an addition first-person view when dead? (as zombie spectating after death) Edited March 6, 2011 by Mr. Darkness Quote
Weo Posted March 10, 2011 Posted March 10, 2011 when human dies his corpse should turn to zombie -> he spawns once to his death place right after he died Quote
Chikennugget1 Posted March 10, 2011 Posted March 10, 2011 when human dies his corpse should turn to zombie -> he spawns once to his death place right after he diedIt's pretty useless, this is already used on other servers but it sucks because humans know that you'll turn into a zombie, so they'll just wait for you to be alive and kill you.That gives them a free kill, and nothing to you. Quote
Notte Posted March 10, 2011 Posted March 10, 2011 when human dies his corpse should turn to zombie -> he spawns once to his death place right after he diedIt's pretty useless, this is already used on other servers but it sucks because humans know that you'll turn into a zombie, so they'll just wait for you to be alive and kill you.That gives them a free kill, and nothing to you.Give it a 10% chance, it wont make the humans wait for you and you can get a surprise attack Quote
Chikennugget1 Posted March 10, 2011 Posted March 10, 2011 Maybe it could be some upgrade, that has advantages for zombies (can't be killed too fast or something when you spawn for example). Quote
Weo Posted March 12, 2011 Posted March 12, 2011 what about if there would be weapon menu... allows you to choose what weapons you will take.i mean there is people who don't want the next weapon but they have to.so what about menu that allows you to see how much you need to kill until next weapon and you can put cross on box if you want it. Quote
Chikennugget1 Posted March 12, 2011 Posted March 12, 2011 (edited) what about if there would be weapon menu... allows you to choose what weapons you will take.i mean there is people who don't want the next weapon but they have to.so what about menu that allows you to see how much you need to kill until next weapon and you can put cross on box if you want it.Sounds unbalanced, everyone will choose the best weapons.That's not realistic, it's meant to be a survival game, you use what you find. (yeah,yeah, zombies are not realistic, but for gameplay purposes it should remain like that). Edited March 12, 2011 by Chikennugget1 Quote
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