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Mr. Green Gaming

Commando VS. Grenade


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Posted (edited)

We already complained about this several times. I don't think there is much to do about it.. except of changing

the explosion-physiscs, but that would take a while.

Edited by Raptor
Posted

What is not realistic about dieing when a grenade explodes within 1 meter from you? Even when there is a wall..

Among me and between the shell the wall was also and died not a normal i think. Then if this is not among me and between the shell nothing like this yes

This video is better than your english though :D

Nem is figyeltem hogy magyar vagy :)

Posted

What is not realistic about dieing when a grenade explodes within 1 meter from you? Even when there is a wall..

A lot

That wall in the vid is like 2 planks thick,. a grenade would blow it away.

(Also, I have no idea what Psychopeti is trying to tell.. Can't make anything up from his posts)

Posted (edited)

What is not realistic about dieing when a grenade explodes within 1 meter from you? Even when there is a wall..

A lot

That wall in the vid is like 2 planks thick,. a grenade would blow it away.

(Also, I have no idea what Psychopeti is trying to tell.. Can't make anything up from his posts)

If a zombie has thered would be a not lap my Lettish has thered would be to this what you have said?

because he has been so also

Edited by Psychopeti (HUN)
Posted (edited)

This happens on Clavus' Chaos system, and everywhere else.

They can also cause some people's clients to crash. :(

Zombine's grenade is more logical than this.

Edited by Guest
Posted

This happens on Clavus' Chaos system, and everywhere else.

They can also cause some people's clients to crash. :(

Zombine's grenade is more logical than this.

Explosions cant cause crashes.

I bet is because of some 'particle overloading' from blood effects, so I need to add an option to enable/disable most part of it

Posted

This happens on Clavus' Chaos system, and everywhere else.

They can also cause some people's clients to crash. :(

Zombine's grenade is more logical than this.

Explosions cant cause crashes.

I bet is because of some 'particle overloading' from blood effects, so I need to add an option to enable/disable most part of it

u mad bro?

Pplay a round of crack house 30 plays command in the underwater cade bit grenade cause almost everyone to crash

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