Pufulet Posted September 17, 2011 Share Posted September 17, 2011 (edited) "The whole pufulet update got into a nasty rushed mess so Im organising myself here"This Topic will be only about my changelogs just to show people and see what they think. By this, I mean no suggestions or ideas like the rest of those zs topics.What I want people is to say they either like or dislike as well as their opinion and why so.Pufulet Update v0.1- There is always a chance that I may have forgotten to post a recoil or walk speed change but always minor -New F1 Information including a Beginners guide with NECROSSIN's faq and my faq.New Chat Hints instead of the old ones that were outdated.New Class descriptions for both humans and zombies ( 1-2 of zombie decriptions may nearly go off screen.[Weapons + Zombies]G3SWEP.Primary.Recoil = 12.0 SWEP.Primary.Damage = 40 Walk Speed IncreasedSlow AutomaticAWP 85 DMG CROWBAR --- Berserker removed so making melee weapons like they are supposed to be is ok now.70 DMG SWEP.Primary.Delay = 0.50 ScoutWalk Speed IncreasedSWEP.Primary.Damage = 45 SWEP.Primary.Delay = 1.2 SWEP.Primary.DefaultClip = 26 SWEP.WalkSpeed = 200 SSWP.MaxAmmo = 52 ZombineSWEP.Primary.Delay = 0.9Health = 290Fast ZombieHealth = 65JumpPower = 300SGSWEP.Primary.Damage = 35 Walk Speed IncreasedSWEP.Primary.Delay 0.30 [Classes]3% Chance to spawn with class weapon increased to 4%Bullet force increased to 20% per level --- Both of these have been increased purely because with snipers you lose about half dmg from 700, meaning about 35-45dmg with scout w/ headshot.+More Long range headshot increased to 5 per level --- So by doing this I encourage more long range sniping rather than close noscopping which is favoured on the server.This update is mainly focused on Marksman as it is an underpowered/underplayed class. Edited September 18, 2011 by Pufulet Quote Link to comment
Damien Posted September 17, 2011 Share Posted September 17, 2011 I like it already, melee needed a buff. Marksman is totally true, it really needed some work. Quote Link to comment
Guest Posted September 17, 2011 Share Posted September 17, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Tennisballesser Posted September 18, 2011 Share Posted September 18, 2011 You should make G3 automatic, since its a last man stand weapon ( seriously, unautomatic weapon for alast human !? ) Quote Link to comment
Pufulet Posted September 18, 2011 Author Share Posted September 18, 2011 You should make G3 automatic, since its a last man stand weapon ( seriously, unautomatic weapon for alast human !? )I actually did make G3 automatic, thats one of those minor thing I forgat to put :z Quote Link to comment
Pufulet Posted September 25, 2011 Author Share Posted September 25, 2011 (edited) Pufulet Update 0.4Might be changed during the day.In a few days or so I will talk about this with Necrossin to see his opinion.F1 Server has been updated with the fallowing: http://left4green.com/serverinfo/zs_admins.phpWeaponsMeleePot Does 45 DamageFrying Pan Does 45 DamageAxe Does 65 Damage Axe Delay of 1.1Plank Does 35 DamageKatana Does 55 DamageKatana Delay of 0.7Mr.Sledge does 85 DamageGunsSG550 Does 26 DamageUndeadZombie Spawn Cooldown DecreasedHumansAdded [Katana] for Marksman at 800 SPAdded [sMG/MP5] for Commando at 400 SPMedic[sG552] requires 800 SPCommando[M249] requires 1450 SP[shotgun/Autoshotgun] requires 1800 SPMarksman[G3SG1] requires 900 SP[AWP] requires 1800 SPEngineer[M249] requires 1350 SP[shotgun/Autoshotgun] requires 1800 SPSupport[MP5/SMG] requires 550 SP[M249/PUMPSHOTGUN] requires 1200 SP[shotgun/Autoshotgun] requires 1800 SP Edited September 25, 2011 by Pufulet Quote Link to comment
Tennisballesser Posted September 25, 2011 Share Posted September 25, 2011 I want my map in the next update Quote Link to comment
Guest Posted September 25, 2011 Share Posted September 25, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Pufulet Posted September 25, 2011 Author Share Posted September 25, 2011 I want my map in the next update There would of been maps in 0.1 but Necrossin believes maps have low priority right now which I partially agree with. Quote Link to comment
Pufulet Posted September 29, 2011 Author Share Posted September 29, 2011 (edited) Pufulet Update 0.7I Upgraded 0.4 to 0.7 for the weekend. Im still working and testing a few things out to make sure this is perfectly polished.F1 Server has been updated with the fallowing: http://left4green.com/serverinfo/zs_admins.phpWeaponsMeleePot Does 45 DamageFrying Pan Does 45 DamageAxe Does 60 Damage Axe Delay of 1.1Plank Does 35 DamageKatana Does 55 DamageKatana Delay of 0.6Mr.Sledge does 85 DamageGunsSG550 Does 26 DamageUndead[Zombine] Time Decreased to 900 from 1020Zombie Spawn Cooldown Decreased by [40-50%]HumansRe-Added [Decapitation] 30SPRe-Added [Hero] 20SPAdded [Katana] for Marksman at 800 SPAdded [Axe] for Marksman at 300 SPAdded [sMG/MP5] for Commando at 400 SP ( Need to make it so they get replaced by the 600sp rifles )Medic[sG552] requires 800 SPCommando[M249] requires 1450 SP[shotgun/Autoshotgun] requires 1800 SPMarksmanIncreased [bullet Force] Perk to 18Level 4 [1337 Long Range HS] Requirement changed to [700 Long Range HS]Level 5 [4000 Long Range HS] Requirement changed to [1337 Long Range HS][G3SG1] requires 900 SP[AWP] requires 1800 SPEngineer[M249] requires 1350 SP[shotgun/Autoshotgun] requires 1800 SPSupport[MP5/SMG] requires 550 SP[M249/PUMPSHOTGUN] requires 1200 SP[shotgun/Autoshotgun] requires 1800 SP Edited September 29, 2011 by Pufulet Quote Link to comment
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