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Mr. Green Gaming

ZS Pufulet's Changelogs


Pufulet

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"The whole pufulet update got into a nasty rushed mess so Im organising myself here"

This Topic will be only about my changelogs just to show people and see what they think. By this, I mean no suggestions or ideas like the rest of those zs topics.

What I want people is to say they either like or dislike as well as their opinion and why so.

Pufulet Update v0.1

- There is always a chance that I may have forgotten to post a recoil or walk speed change but always minor -

New F1 Information including a Beginners guide with NECROSSIN's faq and my faq.

New Chat Hints instead of the old ones that were outdated.

New Class descriptions for both humans and zombies ( 1-2 of zombie decriptions may nearly go off screen.

[Weapons + Zombies]

G3

  • SWEP.Primary.Recoil = 12.0
  • SWEP.Primary.Damage = 40
  • Walk Speed Increased
  • Slow Automatic

AWP

  • 85 DMG

CROWBAR --- Berserker removed so making melee weapons like they are supposed to be is ok now.

  • 70 DMG
  • SWEP.Primary.Delay = 0.50

Scout

  • Walk Speed Increased
  • SWEP.Primary.Damage = 45
  • SWEP.Primary.Delay = 1.2
  • SWEP.Primary.DefaultClip = 26
  • SWEP.WalkSpeed = 200
  • SSWP.MaxAmmo = 52

Zombine

  • SWEP.Primary.Delay = 0.9
  • Health = 290

Fast Zombie

  • Health = 65
  • JumpPower = 300

SG

  • SWEP.Primary.Damage = 35
  • Walk Speed Increased
  • SWEP.Primary.Delay 0.30

[Classes]

3% Chance to spawn with class weapon increased to 4%

  • Bullet force increased to 20% per level

--- Both of these have been increased purely because with snipers you lose about half dmg from 700, meaning about 35-45dmg with scout w/ headshot.

  • +More Long range headshot increased to 5 per level

--- So by doing this I encourage more long range sniping rather than close noscopping which is favoured on the server.

This update is mainly focused on Marksman as it is an underpowered/underplayed class.

Edited by Pufulet
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Pufulet Update 0.4

Might be changed during the day.

In a few days or so I will talk about this with Necrossin to see his opinion.

F1 Server has been updated with the fallowing: http://left4green.com/serverinfo/zs_admins.php

Weapons

Melee

  • Pot Does 45 Damage
  • Frying Pan Does 45 Damage
  • Axe Does 65 Damage
  • Axe Delay of 1.1
  • Plank Does 35 Damage
  • Katana Does 55 Damage
  • Katana Delay of 0.7
  • Mr.Sledge does 85 Damage

Guns

  • SG550 Does 26 Damage

Undead

  • Zombie Spawn Cooldown Decreased

Humans

  • Added [Katana] for Marksman at 800 SP
  • Added [sMG/MP5] for Commando at 400 SP

Medic

  • [sG552] requires 800 SP

Commando

  • [M249] requires 1450 SP
  • [shotgun/Autoshotgun] requires 1800 SP

Marksman

  • [G3SG1] requires 900 SP
  • [AWP] requires 1800 SP

Engineer

  • [M249] requires 1350 SP
  • [shotgun/Autoshotgun] requires 1800 SP

Support

  • [MP5/SMG] requires 550 SP
  • [M249/PUMPSHOTGUN] requires 1200 SP
  • [shotgun/Autoshotgun] requires 1800 SP

Edited by Pufulet
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Pufulet Update 0.7

I Upgraded 0.4 to 0.7 for the weekend. Im still working and testing a few things out to make sure this is perfectly polished.

F1 Server has been updated with the fallowing: http://left4green.com/serverinfo/zs_admins.php

Weapons

Melee

  • Pot Does 45 Damage
  • Frying Pan Does 45 Damage
  • Axe Does 60 Damage
  • Axe Delay of 1.1
  • Plank Does 35 Damage
  • Katana Does 55 Damage
  • Katana Delay of 0.6
  • Mr.Sledge does 85 Damage

Guns

  • SG550 Does 26 Damage

Undead

  • [Zombine] Time Decreased to 900 from 1020
  • Zombie Spawn Cooldown Decreased by [40-50%]

Humans

  • Re-Added [Decapitation] 30SP
  • Re-Added [Hero] 20SP
  • Added [Katana] for Marksman at 800 SP
  • Added [Axe] for Marksman at 300 SP
  • Added [sMG/MP5] for Commando at 400 SP ( Need to make it so they get replaced by the 600sp rifles )

Medic

  • [sG552] requires 800 SP

Commando

  • [M249] requires 1450 SP
  • [shotgun/Autoshotgun] requires 1800 SP

Marksman

  • Increased [bullet Force] Perk to 18
  • Level 4 [1337 Long Range HS] Requirement changed to [700 Long Range HS]
  • Level 5 [4000 Long Range HS] Requirement changed to [1337 Long Range HS]
  • [G3SG1] requires 900 SP
  • [AWP] requires 1800 SP

Engineer

  • [M249] requires 1350 SP
  • [shotgun/Autoshotgun] requires 1800 SP

Support

  • [MP5/SMG] requires 550 SP
  • [M249/PUMPSHOTGUN] requires 1200 SP
  • [shotgun/Autoshotgun] requires 1800 SP

Edited by Pufulet
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