Pufulet Posted January 4, 2012 Posted January 4, 2012 (edited) Hello Ladies and Gentlemen! I would like to proudly present my latest sdk project which started on the 2nd January!This map is supposed to be an evolution and an adaptation of a form of zs_hazard and zs_necrotic based totally underground, as for what the map actually is, is beyond knowing apart from just more zombie infested storage rooms. Originally I intended it to be the "basement" of a prison or a big facility and in a way I can still say it is.So Far:Half or Less of lighting finished ( some lights still need tweaking as they are either too bright or can be made better ).Most of the raw design which is 75%-85%.80% Worked textures ( some textures especially in the undeveloped area need changing ).11 Area portals to optimise the map ( more are required as the map continues to develop ).Other minor optimising work.What I'm planning next:Developing and lighting the dark part of the map as well as more area portals.Making the tunnels feel more real and less blocky.What I'm planning near the end of the map's development, so dont ask me about:SoundsDecalsVisual EffectsTouch of horrorPlease feel free to give constructive criticism ( Botervloot ) and fairly decent suggestions Edited January 4, 2012 by Pufulet Quote
Reiska Posted January 4, 2012 Posted January 4, 2012 (edited) you better add props in decent places so i can cadeand smart crate spawns of course Edited January 4, 2012 by Reiska Quote
Pufulet Posted January 4, 2012 Author Posted January 4, 2012 you better add props in decent places so i can cadeand smart crate spawns of courseOf course.Props after everything else and crate spawns after the map has been finished. Quote
Mr. Darkness Posted January 4, 2012 Posted January 4, 2012 (edited) Not bad. The props are already imaginable here.1 question about gm_scarytest0009 - 0012What is this thing actually?Oh and Pufu, add Color_correction (if you know how to).If you don't know how, I may help, experienced with it. :> Edited January 4, 2012 by Mr. Darkness Quote
Pufulet Posted January 4, 2012 Author Posted January 4, 2012 Not bad. The props are already imaginable here.1 question about gm_scarytest0009 - 0012What is this thing actually?A wall with multiple func_physboxes that fall off when enough damage is taken. Quote
Mr. Darkness Posted January 4, 2012 Posted January 4, 2012 (edited) What I'm planning near the end of the map's development, so dont ask me about:SoundsDecalsVisual EffectsTouch of horrorWhat are going to be Visual Effects?I can help with Color_correction if it is what it was meant. Edited January 4, 2012 by Mr. Darkness Quote
Pufulet Posted January 4, 2012 Author Posted January 4, 2012 What I'm planning near the end of the map's development, so dont ask me about:SoundsDecalsVisual EffectsTouch of horrorWhat are going to be Visual Effects?off the top of my head, env_flare and a neat effect I used in zs_greenie_lounge which emits this type cloudy smoke which I personally think can be used really well. Quote
Mr. Darkness Posted January 4, 2012 Posted January 4, 2012 What I'm planning near the end of the map's development, so dont ask me about:SoundsDecalsVisual EffectsTouch of horrorWhat are going to be Visual Effects?off the top of my head, env_flare and a neat effect I used in zs_greenie_lounge which emits this type cloudy smoke which I personally think can be used really well.THEN IMA DO COLOR_CORRECTION FOR YA. Quote
Pufulet Posted January 6, 2012 Author Posted January 6, 2012 (edited) Developed the other side of the map a bit using different lights.Next StepTweak some lights.Change the yellow env_lightglow as they get too bright when standing far from them.Tweak a few area portals.Develop the dark red tile wall area. ( pics 2-7 ) Edited January 6, 2012 by Pufulet Quote
Pufulet Posted January 6, 2012 Author Posted January 6, 2012 Look Ma! No red couches or blue shelves!Started doing some of the detail and carefully chosen props. Luke Nukem 1 Quote
Pufulet Posted January 8, 2012 Author Posted January 8, 2012 I have now nearly completed the map.Next:SoundsOverall polishingSpawns Quote
Pufulet Posted January 17, 2012 Author Posted January 17, 2012 RELEASEhttp://www.garrysmod.org/downloads/?a=view&id=127855 Quote
DeathBar Posted July 2, 2012 Posted July 2, 2012 pufu your bike! http://d24w6bsrhbeh9d.cloudfront.net/photo/4569729_700b_v2.jpg terminator 1 Quote
terminator Posted July 2, 2012 Posted July 2, 2012 pufu your bike! http://d24w6bsrhbeh9d.cloudfront.net/photo/4569729_700b_v2.jpgI'm pretty sure he lends it to Weo all the time Quote
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