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[DEVELOPMENT] Stop it, Slender!


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#1 NECROSSIN

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Posted 28 May 2013 - 11:22

Before you read: yes, it is really silly idea :V
 
Backstory:
 
Few days ago i tried the existing gamemode on gmod called "Slender". Needless to say I was kinda dissapointed. Slender was emitting duck sounds and overall gamemode was not that scary.
 
What the hell am I doing:
 
Scary version of slender :o
 
Features:
 
  • Versus mode (TODO)
  • Random scary shit (TODO)
  • Sexy camera (DONE)
  • Overall better atmosphere (TODO)
  • Batteries pickup that restore your "health" (TODO)
  • Flashlight with 2 modes: low range - wide light cone, bigger range - tiny light cone (also can be used to scare off [ohgod]). (DONE)
 
Random shit I've done so far:
 
 
Second flashlight mode:
2013-05-28_00001_5f6c.jpg
 
Camera zoom:
2013-05-28_00002_ea9c.jpg
 
No explanation needed:
2013-05-28_00005_ad6f.jpg
 
Note that Im going it just for fun and to test my abilities in creating scary stuff.

Edited by Clavus, 21 August 2013 - 12:14.

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Clavus: murder and plunder
NECROSSIN: tanks on tanks
NECROSSIN: inside tanks
Clavus: while chewing steel bars


#2 Robbert

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Posted 28 May 2013 - 11:43

looks cool man! :D

make sure that

  • the sound that play's when slender is close is deep with allot of low pitched sounds(psychological effect)
  • the wind blowing trough the trees
  • random child laughter trough the game play
  • a child crying+a whisper(just like "he is close" but make it barley hear able)

 

random idea 

it's from the AVP series, it's like an indicator that beeps faster when the object is closer.

  • 200 units=nothing
  • 150 units=is 1 beep every second.
  • 100 units=2 beeps every second.
  • 50 units = 3 beeps and the whispers"he is close"

 

another random idea.

basic jump scares, like.

  • the camera disconnects so you see nothing for a second or so.
  • blood dripping from the camera for no reason? :o

 

it would be cool if you did custom voice acting, like.

"he's is close"

"he cached us" with a small Eco after it.

"the end is near"when you picket up the last page.

 

for the game play.

make sure you see the flashlight.(it's a nice further that i liked from the real slender game's or the newer one "haunted")

you can't sprint for a endless amount of time.

 

 

i really like to see what you can make of it :D 


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#3 Mr. Darkness

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Posted 28 May 2013 - 13:40

I can make outland to be converted for this gamemode.

I'll change the bright sun into dark night with dark fog and dark sky. You can see without flashlight but much much harder.


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:ywa

 

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#4 Deluvas

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Posted 28 May 2013 - 17:32

How is this scary since I already know whom I'm going to "meet"? I thought Amnesia was scary because: 

  • You had only one lamp with limited oil (although more findable oil)
  • Mechanics of darkness (audio and visual cues when standing in the darkness too much)
  • Unknown enemies along with visual and audio cues when getting closer (includes the living flesh, devouring everything in its path)
  • The restricted environment, giving you the feeling that there is no escape (especially the dungeons, oh god)
  • The loading screen (the initially non-sensic text, the baby-like picture and the music)
  • Being alone

Edited by Deluvas, 28 May 2013 - 17:49.

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#5 Mathijs1996

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Posted 28 May 2013 - 18:04

Jumpscares man, it's all about the jumpscares.

 

Also multiplayer horror games are difficult as shit to make.


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[media][url="http://www.youtube.com/watch?v=YJz6Od76Cr8&feature=related"]http://www.youtube.com/watch?v=YJz6Od76Cr8&feature=related[/url][/media]

#6 Robbert

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Posted 28 May 2013 - 18:18

How is this scary since I already know whom I'm going to "meet"? I thought Amnesia was scary because: 

  • You had only one lamp with limited oil (although more findable oil)
  • Mechanics of darkness (audio and visual cues when standing in the darkness too much)
  • Unknown enemies along with visual and audio cues when getting closer (includes the living flesh, devouring everything in its path)
  • The restricted environment, giving you the feeling that there is no escape (especially the dungeons, oh god)
  • The loading screen (the initially non-sensic text, the baby-like picture and the music)
  • Being alone

amnesia. 


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#7 Mathijs1996

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Posted 28 May 2013 - 18:43

How is this scary since I already know whom I'm going to "meet"? I thought Amnesia was scary because: 

  • You had only one lamp with limited oil (although more findable oil)
  • Mechanics of darkness (audio and visual cues when standing in the darkness too much)
  • Unknown enemies along with visual and audio cues when getting closer (includes the living flesh, devouring everything in its path)
  • The restricted environment, giving you the feeling that there is no escape (especially the dungeons, oh god)
  • The loading screen (the initially non-sensic text, the baby-like picture and the music)
  • Being alone

amnesia. 

That's what he said?


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[media][url="http://www.youtube.com/watch?v=YJz6Od76Cr8&feature=related"]http://www.youtube.com/watch?v=YJz6Od76Cr8&feature=related[/url][/media]

#8 NECROSSIN

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Posted 28 May 2013 - 20:04

Meh, also added versus mode so far:

 

2013-05-28_00003_83a1.jpg


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Clavus: murder and plunder
NECROSSIN: tanks on tanks
NECROSSIN: inside tanks
Clavus: while chewing steel bars


#9 Mr. Darkness

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Posted 29 May 2013 - 03:06

I posted this in comments already but w/e:

 

Make this:
20 player slots, but only 2 of those players will play.
1st is slenderman and 2nd is the one who finds pages.
1) The more pages this guy finds, the faster the slender player can move and more cooldown he has on teleporting closer tho the other player.

2) If slender is seen, he can't move unless he's very close to the player.

3) If slender/player wins the game, the 2 other random players will be selected for playing.

4) Whenever Slender isn't seen he can travel wherever he wants, but it has to be strictly forward to the player. If he isn't seen for too long, the slender will be replaced by any other random spectator to play as Slender.


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:ywa

 

Hey, check out my YouTube channelhttp://www.youtube.c...sterDarkness117

 

 


#10 NECROSSIN

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Posted 29 May 2013 - 07:15

About max players I thought about 6-8-12.

Keep in mind that players cant see other's flashlights so it's harder to find other players.

 

Also lemme explain how slender attack/movement works if you are playing as one:

 

  • When you move, even if there are players nearby - you are invisible.
  • When you don't move - you appear. However you cant just appear in front of any player.
  • When you are visible and someone is watching you - you cant move or turn, however whoever is watching you will take damage.
  • And yes, assuming noone sees you - you can pop up behind player.

Edited by NECROSSIN, 29 May 2013 - 07:15.

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Clavus: murder and plunder
NECROSSIN: tanks on tanks
NECROSSIN: inside tanks
Clavus: while chewing steel bars


#11 Robbert

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Posted 29 May 2013 - 15:39

cool! :D

just make sure it's not within a short range tho, nothing more annoying than a short range quick death ninja  :ninja:


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#12 Mr. Darkness

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Posted 29 May 2013 - 16:00

About max players I thought about 6-8-12.

Keep in mind that players cant see other's flashlights so it's harder to find other players.

 

Also lemme explain how slender attack/movement works if you are playing as one:

 

  • When you move, even if there are players nearby - you are invisible.
  • When you don't move - you appear. However you cant just appear in front of any player.
  • When you are visible and someone is watching you - you cant move or turn, however whoever is watching you will take damage.
  • And yes, assuming noone sees you - you can pop up behind player.

 

 

 

In this case make it so players take damage if they look at slender for too long + depending on the distance.


Edited by Mr. Darkness, 29 May 2013 - 16:00.

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:ywa

 

Hey, check out my YouTube channelhttp://www.youtube.c...sterDarkness117

 

 


#13 NECROSSIN

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Posted 29 May 2013 - 16:04

Damage depends on distance and drains battery aka "health"


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Clavus: murder and plunder
NECROSSIN: tanks on tanks
NECROSSIN: inside tanks
Clavus: while chewing steel bars


#14 Ywa

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Posted 29 May 2013 - 16:54

Can't wait to piss in my pants.


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[13:02:25] wen grrls came up 2 meez in da clab
[13:02:27] im liek
[13:02:27] http://narf-archive.com/pix/7335401c8c9d6af19e38444f39a4f3eb5cf498db.jpeg

#15 Mr. Darkness

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Posted 29 May 2013 - 20:21

You should still regen health if you havent contacted slendy for a while.

You can't just die without seing him at 5 hp.


Edited by Mr. Darkness, 29 May 2013 - 20:21.

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:ywa

 

Hey, check out my YouTube channelhttp://www.youtube.c...sterDarkness117

 

 


#16 Mr. Darkness

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Posted 30 May 2013 - 15:34

Tired to make some beats:

http://bbqfiles.com/...beat_2_b654.wav

 

1 problem though. The track should be like 6 secs in duration, but instead it got extended by 4 secs with silence.

If anyone is experienced with FL, I would like to know how could I remove those 4 secs.


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#17 Damien

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Posted 30 May 2013 - 15:40

You could use audacity to remove the extra 4 seconds.


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#18 Mr. Darkness

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Posted 30 May 2013 - 16:33

Thanks, Damien.

Thought of making the one below for 2 pages while 1st page is just simple drum.

Cut version (also edited): http://bbqfiles.com/...beat_2_9c63.wav

 

Was also going to make use of this on 6 pages collected: 

 

Spoiler


Edited by Mr. Darkness, 30 May 2013 - 20:08.

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:ywa

 

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#19 Mr. Darkness

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Posted 30 May 2013 - 20:11

BUMP.

 

All 6 done:

http://bbqfiles.com/...beat_1_24eb.wav

http://bbqfiles.com/...beat_2_9c63.wav

http://bbqfiles.com/...beat_3_91ac.wav

http://bbqfiles.com/...beat_4_1861.wav

http://bbqfiles.com/...beat_5_731e.wav

http://bbqfiles.com/...beat_6_4848.wav

 

Your opinions? :V


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:ywa

 

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#20 Damien

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Posted 30 May 2013 - 21:43

I like them. :o I think 3 should be made scarier though
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