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Mr. Green Gaming

Cheeseman

Greens
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Posts posted by Cheeseman

  1. So much pissing and bitching. Give it a rest thing 1 and thing 2!

     

     

    Just a random idea: To improve teamwork we can add the health + score of the 3 closest humans to the HUD, like Left 4 Dead.

     

    How would this improve team work? I can see it improving healing other team mates but what about collaboration?

     

    Why don't we try a good objective map on the server? Something simpler than mental hospital so that everyone knows what to do and can work together more easily.

  2. They always fail, like mental hospital. I loved that map so so much. But every time people couldn't act as a team. It just utterly failed! :<

     

    It utterly failed almost every time. I've played that map quite a few times and I can't remember a time when the map was won. 

     

     

    Not on Nox, I have seen the team-play, it works.

     

    What map?

  3. Jesus christ I barely visit this thread and there is autism everywhere

    Autism or pure genius!?

    Duby should stop whatever he's doing right now and spend all his time making a blunt weilding pot smoking boss. This is the future of Mr.Green! Let's put the green back in Mr.Green.

    mrgreen.jpg

  4. This boss needs a special attack. The attacks of all the boses right now are pretty much the same. We need something interesting and fun. Here is what I propose:

    -Boss will have a giant bunch of buds in his hand and tries to hit you with it.

    -When he hits you take damage and become high. This could be some modification/combination of poison headcrab and howler effects (make it more colorful!).

    Either that or make the smoke cloud a close range area attack that makes you high.

  5.  

    Infected resurrect. (Stops rage quitting!)

     

     

    The infected resurrect as it is right now can actually cause more rage quitting. Its very frustrating as a zombie. Many times as a human I have shot a zombie and had him go down. Then you just stand over him and hit him with the crow bar, when he gets back up he gets hit and goes down again before he can do anything. Gets up a final time and dies with my crowbar before he can do anything. This is going to piss off any zombie player and make them rage more than just dying and respawning with full hp.

     

    If you want to stop rage quitting at the beginning of the round I think one of the best things to do is like Reiska said:

     

    - Buff starting zombies

     

    Also I like Rob's suggestion:

     

    - Make the gas at zombie spawn deal damage.

     

     

    I've seen a lot of people rage quit and it mostly happens when the server has a low amount of players and the zombies cant do shit because they are too few and humans usually spawn kill as well. In order for the server to be populated more often and have good high pop. games the game play with low players has to be much better than it is right now. Right now its shit, just ask Reiska. He comes on and leaves after seeing the low pop server is boring as fuck with humans just raping zombies. 

     

    I don't want to bitch and wine about ZS like everyone else but something has to be said.

  6. few problems with the guns for kills

     

    -it doesn't give enough ammo on the gun that it gives you

     

    -It can give you less powerful gun over the better gun like today I got m3 over saw that had full ammo on it and the m3 that I got had only few also some dude got mac10 over his mp5

     

    that is all.

     

    I agree with both of these Reiska. I have had the mac10 replace my mp5 before. Another problem with the guns for kills is that it always takes away my pistol for some reason. I go from having a deagle or glock to having no pistol when guns for kills kicks in. Then I need to wait until the crate gives me another one or pick one up.

     

     

     

    Glad to hear all of this, awaiting updates. Key is to keep new-comers to ZS stay and play! Fancy shit like turrets at low-level will certainly help this, I feel though that players aren't informed enough what gets unlocked at what level. There should be small pop-up messages or something similar.

     

    I had a nice idea, the admins have a menu binded to 'c' when they want to access commands. So I could do a 'b' bind or something to bring up a derma styled menu to show each level and its unlocks. That would help everyone grasp what each level holds for them. 

     

     

    Why not just add it to the F1 menu? So that way when a new player comes along F1 will have all the useful information about Green ZS. Maybe in addition next to where it displays your current level on the screen have text that says something like Next Perk: Medkit, 5000 XP to go. You want to give the player a definite sense of what they are working towards and how far away it is. This will help keep them interested.

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