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Mr. Green Gaming

poohplop

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Posts posted by poohplop

  1. Yeah please bring back the old perks, it can make the game less of a cading zs and separates it from other zs. which what is mr.green is all about. Make it so plank and keyboard does not do damage to the Cade, only noobs cadebreak. Make psychopeti admin ;) of course balance the weapons,I'm sure you will though.

  2. Ywa is attempting to improve current ZS and Deluvas is currently sketching ideas out for the new one. Don't bother suggesting anything for new ZS because it is pointless.

     

    On an actual useful note here are some bugs that need fixing.

    • Humans can run backwards at the same speed as forwards
    • When a human spawns they can throw their weapons down and immediately get new stuff apparently
    • You can still have a limited amount of ammo so if you have maximum and buy more you don't actually get the ammo.

    you get 70 more medikit charge.

  3. can you bring back the old perks like last human? 

     

    Also i like the idea of sp but it is really annoying when you can't get to the crate, so can you make it that f2 allows you to browse the sp store. Maybe bring back old crates, but make it so it spawns randomly so caders will not have access to it, will make mr green more of a running zs.

  4. Fucking that.

     

    Now I actually understand Necro. And also the bullshit fact that you made pay2win which is absolutely stupid. You turned this shit into WarZ.

     

    Great job.

     

    EDIT: New sounds are terrible. Bring the normal HL2 zombie sounds back; change fast zombies at once, they are generally useless, they are only good for humans to shoot them for them to get SP.

     

    How is Pay2Win actually related to this specific change? Even though I disagree with it anyways. Most players like the new sounds, and they're higher quality than the original HL2 sounds.

     

     

    Im just saying we basicly have overpowered infected now. Why not use the same normal zombie properties for this class but with these new sound and model. The speed is the biggest problem, you have no chance at all as a runner now. Propkilling is a bit to weak. Lowering the speed and more dmg for propkills would make it balanced again.

    P.s: Im sorry about my rage post, i was mad that my most used zombie class got removed ( and so do other regulars)

     

    Thanks for the constructed criticism. I'll improve propkilling effectiveness and look into the speed of infected.

     

    My main reason to remove normal zombie was that the latest introduced 'Infected' are a combination of normal zombie and fast zombie. If we need to solve balancing issues by combining 2 classes, we're clearly not properly developing a gamemode. So I attempted to make the normal zombie somewhat different (and use the 'infected' models) and make the  fast zombie more useful again (since it's the only class capable of climbing/reaching higher places).

     

    In the current gamemode I see many changes that were made that actually didn't properly fix the gameplay problems. Only dirty workarounds.

    Why don't you lower the damage of infected and lower the health then you might have a chance running

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