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Mr. Green Gaming

Braindawg

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Posts posted by Braindawg

  1. >"Think about what you say before making brash comments"

    >proceeds to insult me in the same sentence

     

    so much hypocritical nonsense it hurts me.  

     

    anything related to normal functions, such as jumping, should stay concrete.  These are base settings to the gamemode that should never be changed to add a level of "difficulty" to the game, it's game-breaking is what it is. 

     

    SEEKER II last time was far from stealth before, as it was almost entirely invisible and did literal fucktons of damage, so I don't know what you mean by that.

     

    also how am I egotistical for supplying an entirely understandable idea?  editing something like jump height to add a challenge just shows you have no creativity or you knowingly can't make anything better, so you make shitty workarounds that end up being broken and entirely laughable.  The original SEEKER had a very good stealth flaw mechanic, which was when he attacked he was entirely 100% visible and then went invisible when he was in normal movement, much like a normal ZS Wraith.  Or maybe BEHEMOTH taking very little/no bullet damage but having a HUGE explosive/melee damage vulnerability.  HATE II was just made to be a bulldozer, having basically no downsides and attacking twice with one-hit kills each.  Every boss you've made was designed to be a weaker bulldozer, with no downsides and very high damage.  Not a good strategy.

     

    and don't bother telling me "I'd like to see you code something better".  You are the head developer for a highly successful community, you should know how to code yourself at a very high level without harsh criticism.  I'm allowed to criticize you.

     

    it's like a food critic giving a bad review and then having the chef say "I'd like to see you cook something better".  It's not his job to make the food, it's his job to give an outsider review of the food to tell the chef what he needs to improve on.  You Duby, are a terrible chef.

  2. I'm kinda iffy about ammo regen, seeing as not only would this help runners, but caders could infinitely keep receiving ammo with almost no chance of needing to run to a crate, I like the other ideas however, but it'd probably be best to wait before doing any big changes when the playercount resurfaces

  3. Thunder sound for the crate spawn is LOUD AS HELL, lower it pls

     

    some of the crate positions are in very odd positions, such as in front of doorways and halfway through walls, some causing cading spots to be entirely destroyed when the crate spawns

     

    suggestion: display the "<player> needs immediate healing!" message when a player's health is 30 or lower, maybe have it loop every 30-45 seconds.

     

    boss timer is stupid, most of the time boss only spawns with 30 seconds and nothing happens, timer should only be for AFK bosses, after 30 seconds of inactivity, being a 30 second countdown and then someone else gets to be boss.

  4. currently the gamemode isn't too bad, but there are a few things to touch up on

     

    Spitter is just all around bad, and it would probably be better to just be trashed entirely, anything related to constant automatic attack and range as a zombie is never gonna end well

     

    Toxic Zombie is basically a normal zombie with a different model and confusing for a zombine, why does it exist?

     

    Chipper is absolutely pathetic, buff damage.

     

    remove C4 damage to cades entirely, it's only use is to annoy the ABSOLUTE SHIT out of every fucking cader on the server, this should probably apply to all explosives.

     

    hitsounds are either weird or not even implemented correctly, behemoth still makes the incredibly loud SPLAT sound no matter what hitting a player or not, some classes don't even have a hitsound (Ethereal, Zombine, and Toxic Zombie more specifically)

     

    blowtorch is still fucked up and uses its ammo regardless of healing nails or not 

     

    most healed and most assisted screen on the leaderboards doesn't work at all

  5. cading is entirely broken, blowtorch uses ammo regardless of healing a nail or not, point farming is still very easily doable (if not easier), there shouldn't be a timer on bosses, removing health from crate was possibly the worst choice in history above removing the Crowbar from loadout.  More will be added later if needed 

     

    AleksCore that might be because I had the TF2 beard and you don't have TF2 mounted?

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