-
Posts
859 -
Joined
-
Last visited
-
Days Won
31
Everything posted by viiNi
-
-
I only know where Lax16 is from :/. i know so much
-
Bes lets make America map?
-
Location of Mappers - Help/scripts/tools/resources/mods/tutorial
viiNi replied to viiNi's topic in Multi Theft Auto
--- Two Songs On The Same Map --- (Special thanks for Alexcore) Step 1. Download: http://www.mediafire.com/download/k7738t8hksavm87/2music.lua Step 2. Copy this file and your 2 songs to your map folder (rename the songs music1 and music2, remember that the song has to be in .mp3 format), like this: Step 3. Add thes elines in your meta.xml: <file src="music1.mp3"></file><file src="music2.mp3"></file><script src="2music.lua" type="client"></script> Step 4. Now is the annoying part, We have to find the exact coordinate, where will be our marker that will change the music. I made a test map, and I'll put the music to change exactly on top of the race checkpoint. Open the 2music.lua, look to those lines lines: song_1_marker = createMarker(x, y, z, "type", size, r, g, b, a)song_2_marker = createMarker(x, y, z, "type", size, r, g, b, a)You will have to change "x, y, z, "type", size, r, g, b, a" , this is the creation of the marker through codes: (By MTA TEAM) x: A floating point number representing the X coordinate on the map.y: A floating point number representing the Y coordinate on the map.z: A floating point number representing the Z coordinate on the map. Type: The visual type of the marker to be created. Possible values: "checkpoint": A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height."ring": Doughnut shaped ring, normally used for aircraft."cylinder": Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player."arrow": Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default."corona": A glowing ball of light. size: The diameter of the marker to be created, in meters.(1.0, 2.0, 2,3, ... any number) r: An integer number representing the amount of red to use in the colouring of the marker (0 - 255).g: An integer number representing the amount of green to use in the colouring of the marker (0 - 255).b: An integer number representing the amount of blue to use in the colouring of the marker (0 - 255).a: An integer number representing the amount of alpha to use in the colouring of the marker (0 - 255 where 0 is transparent and 255 is opaque).Well, as I want you to stay exactly the checkpoint of the map, I will use the coordinates of the checkpoint itself, then: - I will copy the coordinates of the chackpoint and paste on 2music.lua. Its to first song: Here the coordenaties of the marker song_1_marker = createMarker(2093.4697265625, -2559.2294921875, 12.590000152588, "type", size, r, g, b, a)Now the type: song_1_marker = createMarker(2093.4697265625, -2559.2294921875, 12.590000152588, "corona", size, r, g, b, a)Size: song_1_marker = createMarker(2093.4697265625, -2559.2294921875, 12.590000152588, "corona", 7.0, r, g, b, a)Color: song_1_marker = createMarker(2093.4697265625, -2559.2294921875, 12.590000152588, "corona", 7.0, 255, 0, 0, 255)Finished, now he already have the first marker... Now do the same for the second: song_2_marker = createMarker(1961.2705078125, -2554.7802734375, 12.590000152588, "corona", 7.0, 255, 0, 0, 255) Secound marker ok. Step 5. Find for these lines: song = playSound("song1_file_name.mp3", false) song = playSound("song2_file_name.mp3", false) Just change song1_file_name and song2_file_name, to music1 and music2. Step 6. Finished Will be like this when you finish: song_1_marker = createMarker(2093.4697265625, -2559.2294921875, 12.590000152588, "corona", 7.0, 255, 0, 0, 255) function play_song_1(thePlayer, matchingDimension) if thePlayer == getLocalPlayer() then setRadioChannel(0) song = playSound("music1.mp3", false) end end addEventHandler("onClientMarkerHit", song_1_marker, play_song_1) song_2_marker = createMarker(1961.2705078125, -2554.7802734375, 12.590000152588, "corona", 7.0, 255, 0, 0, 255) function play_song_2(thePlayer, matchingDimension) if thePlayer == getLocalPlayer() then setRadioChannel(0) stopSound(song) song = playSound("music2.mp3", false) end end addEventHandler("onClientMarkerHit", song_2_marker, play_song_2) Some screenshots: A little video showing how it works! Any questions? Ask! -
Location of Mappers - Help/scripts/tools/resources/mods/tutorial
viiNi replied to viiNi's topic in Multi Theft Auto
k nice, but, where does the song changes from once to another touching a checkpoint? i will make a tutorial.. wait pls -
Location of Mappers - Help/scripts/tools/resources/mods/tutorial
viiNi replied to viiNi's topic in Multi Theft Auto
ok thanks man, for you help! -
Location of Mappers - Help/scripts/tools/resources/mods/tutorial
viiNi replied to viiNi's topic in Multi Theft Auto
You will make a tutorial or i can make? -
nice song to roller coaster map in DM style.. thanks.. now i have the song for my next map xDDDD
-
Location of Mappers - Help/scripts/tools/resources/mods/tutorial
viiNi replied to viiNi's topic in Multi Theft Auto
No more Action scripts on Mr. Grenn MTA --- How to Change The Color of Sky and Water When the Map Begins --- -
yes, its just to you jed. has this happened to me
-
Here is the link to you download the GTA3.IMG. Just replace each other http://www.mediafire.com/download/t0au9n0b77gn3tn/Backup+Completo+do+gta3.7z
-
. nts.rar rtf-alter.rar
-
About race server and mix server... and goldberg
viiNi replied to HeArTBeaT's topic in Multi Theft Auto
It's their gcs not yours,and they can do anything they want with em,oh and also,there are loads and loads of servers in-case you wanna play DD and shooter. it pisses -
Location of Mappers - Help/scripts/tools/resources/mods/tutorial
viiNi replied to viiNi's topic in Multi Theft Auto
Do not get it right, but I think this would be an answer: If you change the skin of CJ to another, all players will stay with this skin, exept those who bought skins! k then. do i have u added to skype or steam? i want to share u a map. are u this one? http://prntscr.com/4jxfgc lol, yes its me, but my old skype, i add you, send me -
Location of Mappers - Help/scripts/tools/resources/mods/tutorial
viiNi replied to viiNi's topic in Multi Theft Auto
Do not get it right, but I think this would be an answer: If you change the skin of CJ to another, all players will stay with this skin, exept those who bought skins! -
Location of Mappers - Help/scripts/tools/resources/mods/tutorial
viiNi replied to viiNi's topic in Multi Theft Auto
--- How to change the skin of your map (CJ to another) --- Step 1. Go to your map folde, and open the meta.xml: Step 2. Search for this line: <setting name="#skins" value='[ "cj" ]'></setting>Step 3. Go to this page: http://wiki.multitheftauto.com/wiki/All_Skins_Page And find the ID of your skin: I will use the 83 Step 4. Change "cj" to your ID: <setting name="#skins" value='[ "83" ]'></setting>Step 5. Finished, just save and exit. -
Location of Mappers - Help/scripts/tools/resources/mods/tutorial
viiNi replied to viiNi's topic in Multi Theft Auto
--- Tutorial MAP EDITOR --- Here is the link to the tutorial created by the MTA own team! Portuguese: http://wiki.multitheftauto.com/wiki/PT-BR/Resource:Editor English: http://wiki.multitheftauto.com/index.php?title=Resource:Editor Español: http://wiki.multitheftauto.com/index.php?title=ES/Resource:Editor -
Location of Mappers - Help/scripts/tools/resources/mods/tutorial
viiNi replied to viiNi's topic in Multi Theft Auto
Yes it is that style, you can see this video, from you to get a good idea of how it is. 50 spawnspoints are (i recomend) And when you finish the map you have to change the gamemode meta.xml "shooter" -
About race server and mix server... and goldberg
viiNi replied to HeArTBeaT's topic in Multi Theft Auto
ehehehe rly... -
Location of Mappers - Help/scripts/tools/resources/mods/tutorial
viiNi replied to viiNi's topic in Multi Theft Auto
---- How to Make Any Object Invisible and Solid (Can drive above) ---- Step 1. Choose the position of your object: Step 2. Double click with the left mouse button on your object: Step 3. Find "scale" and change from 1 to 0: When you do this it was ready. PS: You can't use -1... You can use 2...3...4.... Just test! But when you use the "scale" greater than 2 only will be solid the size of the original object, ie larger size "scale", can only be used to garnish!