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Mr. Green Gaming

BinSlayer

Greens
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Everything posted by BinSlayer

  1. delete MTA folder and reinstall MTA from here in a different folder: http://www.busign.nl/mirror/mtasa/MTASA-1.0.4.exe
  2. Ywa said "no" about this on IRC the other day.. I think the topic should be closed.. It's a lost cause we're fighting for here
  3. 5) Made by Wojak Race Hunter. What this does is basically add a hunter (a bot) that automatically detects the first player of the race and tries to kill him with rockets. (Don't underestimate it, it's very accurate ) Download here: http://www.xoti.net/stuff/uploads/race_huntbot_9c78.zip To use it in your map, extract the 2 LUA files and put them INSIDE your Map Archive. Edit meta.xml so it adds these 2 lines: <script src="hunt_cl.lua" type="client"/> <script src="hunt_s.lua" type="server"/>
  4. LOL, mother teresa has spoken! so how do you "know" what WILL happen in the FUTURE exactly? PS: will I die tomorrow?
  5. this is the 3rd time it got bumped :/ How many more before it gets locked?
  6. Uploaded .. very nice, I like Scarface.
  7. heh thanks hope to see this babe in action, it'll be a WAR RACE xD
  8. uploaded
  9. 4) Drive-bys for your race maps. Description: this script gives each player who passes through the first checkpoint a gun with 50 rounds to shoot others. If the ammo runs out, well, just get the 3rd checkpoint. This will remove your gun and add a TEC-9 sub machine gun with 100 rounds. Then on the 6th you get a refill for it, then on the 9th CP.. and so on.. Basically, every third one These are just some values I thought were suitable but you can change these as you please in the script code. To use it: get the script from here: http://www.xoti.net/stuff/uploads/weapon_acfd.lua Save everything as weapons.lua (in your map archive file), then make the change in meta.xml: <script src="weapons.lua" /> hope it helps EDIT: Updated. So it also shows what weapon you have exactly and the ammo
  10. Hello to all the map-makers out there I'll post some scripts I have that can make your map more fun/enjoyable. 1) Checkpoint boosting. We all know checkpoints can change your vehicle and advance you through the race, but let's give it another usage for the crazy rollercoaster maps out there! We can have the checkpoints give you a lil' boost (adjustable speed) to each racer that goes through it. Here's the script I made to do this: local multiplier = 1.4 -- Change this to suit your needs (recommended: 1.4). If using higher values don't put many checkpoints or the server will think it is cheating (warping) function boost() local theVehicle = getPedOccupiedVehicle(source) if theVehicle then local speedx, speedy, speedz = getElementVelocity(theVehicle) setElementVelocity(theVehicle, speedx*multiplier, speedy*multiplier, speedz*multiplier) end end addEvent("onPlayerReachCheckpoint", true) addEventHandler("onPlayerReachCheckpoint", getRootElement(), boost) To use this script in your map, copy-paste everything into a .lua file such as speedboost.lua and put it in the map archive. Then edit your meta.xml to add the following: <script src="speedboost.lua" /> Also, do test the map WITH the script before you send it to us and if the speed doesn't please you, change the multiplier value. Ranges like from 1.1 to 1.8 or so 2) Handling script. This script was made by [sKC]Plodders. What it does is modify the handling of any vehicle in your map. Actually, it sort of gives it more speed, very useful for cirtcuit race tracks as it also drifts nicely. To use it: go here http://www.xoti.net/stuff/uploads/handling_15ed.lua . Then copy paste everything into a new lua file preferably handling.lua which will be put in the map archive along with the .map and .xml . Then modify meta.xml so it loads up the script: <script src="handling.lua" type="client" /> 3) Flying cars and the ability to drive on water (Vice City style) - same script for both of these features Activate/Deactivate it by pressing 1 (for flying) and 2 (for driving on water) . You can trigger this at anytime during the race. To use it: go here http://www.xoti.net/stuff/uploads/flying_7b1b.lua . Save everything as flying.lua and add it to your map archive file. Then open meta.xml and make the required change: <script src="flying.lua" type="client" /> UPDATE for flying cars script. Now shows ON or OFF Maybe I'll add some more as I make/find interesting stuff.
  11. not a very good idea to be honest sry
  12. you all are conspiring against Clavus with so many positive replys, haha (I voted yes, too, /me runs)
  13. BinSlayer

    map

    first uploaded second is 'meh' try to look at how other maps are made.. and get a bit more familiar with the map editor
  14. uploaded
  15. too cowded and too laggy
  16. well, I got the script. I can send it to you if you want.. then u make the rest of the race
  17. I did script a text message for when you type /gclogin .. Shame on this topic We're simply having trouble with it (it lags the server badly).. we'll look into it as soon as possible For now, stick to Stats and Toptimes
  18. I fixed it.. ok so what do u think about flying cars map? haha
  19. about that, Pachanga, if you want to make a map with flying cars and cars that can drive on water, just make it and I'll script it to do that Maybe a button to activate/deactivate flying and driving on water? Uploaded @ BAGUVIX .. but at the end we dont see an object which makes us fall in water.. then after we respawn we can see it the problem is that you have too many objects, so if you can delete some of them it would be nice
  20. all uploaded
  21. Is it so important to have a Steam account? as important as the e-penis size, which is VERY, VERY, VERY
  22. well if you're indeed using 1.0.4, make sure you do add the 'race' definitions and then scroll to the CHECKPOINT icon. I don't remember exactly but there may be a marker icon too and you've probably clicked that one then :S
  23. What you have are markers, not checkpoints.. Markers LOOK like checkpoints but they are not defined in 'race' to be what we call checkpoints, so the map cannot start/be played with markers. I'm sure it's because of 1.1. As far as I know , 1.1 is not backwards compatible with 1.0.x so that's got to be why it won't work for the rest of us.. Do the following: 1) install MTA 1.0.4 2) DELETE all lines in the .map file that are about <markers> 3) Load the map in the 1.0.4 editor and add checkpoints normally
  24. uploaded
  25. Uploaded We now have 61 Pachanga maps haha nice keep up the good work
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