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Mr. Green Gaming

Mr. Darkness

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Posts posted by Mr. Darkness

  1. RO2-LotS-Ragnarok-2-Legend-of-the-Second

     

    Right.

    So I gave a try to this MMORPG 2 days ago. I love the concept. Really epicly done!

    If you like the genre of anime with giant swords, magic and such you might like this.

     

    So, why the heck am I making this thread?

     

    Come play people! 

    The game is really fun. Has a lot in it, and most impotantly, it's long!

    I personally have started with it 2 days ago as I mentioned earlier and am really curious to try out a lot.

     

    Let me introduce it a little:

     

    Classes:

    As all MMORPG, this one has classes.

    5 Classes:

    Archer

    Swordsman

    Thief

    Mage

    Acolyte

     

    So what are these?

    Archer - Wields a bow and uses all possible skills with it. It's actually the hardest class in the game but has neat abilities. And yet works as a great support if in a party. Can slow down, stun, etc.

    Swordsman - Wields a sword/greatsword with some epic abilities, buffs. Wears heavy armor that protects him from many treats. Technically a powerful hero, even if melee, he's an ideal buffer and tank in a team.

    Thief - Wields a dagger, wears light armor. His attack speed is really quick. At high levels (25; 50) reaches neat ranks like Assasin. I don't know his abilities, however. I only know that he has some buffs.

    Mage - A ranged hero that can wield a staff. He uses elemental magic. Fire, storm, ice and others. Wears light armor (cloth, basically).

    Acolyte - This is what every team needs. An acolyte is a mage who wields a mace and uses healing spells to keep his team alive. He himself isn't that powerful as mage nor swordsman (something in between) but can keep himself and the rest of the players alive with his spells. Wears light armor, something like Archer does.

     

    So... you just keep leveling and unlocking given amount of spells?

    Not only.

    When you level, you have goals to reach.

    For example, if you reach lvl 25 you may change your rank from, say, Archer to Ranger. Or from Ranger to Beastmaster on Lvl 50.

    The levels are long to gain, the best way to accomplish them is to complete quests, however.

     

    Other than that, when you create your character, you are also given the option to select his job.

    He can either be a cook, blacksmith, clother or alchemist.

    Every of these jobs has good stuff.

    For example, a swordsman can be a blacksmith and craft weapons and armor for himself or for selling!

    All he needs is resources and learning how to craft every of these items.

     

    Same stands for clother. However, instead of digging rocks like blacksmith, he gets fur off animals/other monsters and uses it to create armor.

     

    Alchemists collect plants and other ingredients and use those to create potions.

    Potions are like #1 what's mostly aimed for by everyone. Most players who are alone and play non-party prefer to buy potions of buffs or for keeping themselves alive. That's why potions are commonly sold to everyone.

     

    Cooks now use ingredients that they collect off animals or anywhere else to make food.

    Food gives buffs like potions or heals the player while he stands still and isn't attacked by anyone.

     

    Every time you make something with your job, you get experience. You have 2 different exp systems. 1 - You level up as a hero and 2 - You level up your job which allows you to learn more crafting recipes and create more powerful weapons/potions/armor/food, etc.

     

    And yet there are dozens of quests, especially "Khara quests" that you can challange to get a reward, mostly sound like "Reach lvl 20" (and you get some Khara points for it). Khara points are used for accepting different challanges. Those challanges give you a specific amount of job xp/money/titles. Titles give you attributes when you equip them. They also appear near you name once you do so.

     

    Finally, there are cards. Cards are thingies like Titles but instead they have images of a creature, they represent a monster you got it from (the drops are quite rare, sometimes, however, you may get 5 in a row). Depending on the monster's level, the cards also have better attributes with each level.

     

    ==========================================================================================

     

    Now, I probably won't be able to talk about everything, about the entire game, so I'll skip to the last thing I wanted from you guys:

    People, come play! Let's make a party and maybe even a guild! This will be really fun to play, I assure you C:.

     

    The game is free, check it out!

    (The trailer is weird, I can agree with that)

    http://store.steampowered.com/app/231060/?snr=1_7_15__13

     

    P.S: Trailers are really weird, yeah.

    The 1st vid is more or less epic, tho.

  2. can you make most of the mature regulars moderators?

    You misunderstand.

     

    It's not about maturity only.

    It's about their activity and how well do the members of Mr. Green community know them. TopCrew can't just be like "Oh hey this guy's mature, let's make him an admin." There is Admin Application for that for who wants to be an admin and who doesn't (the 2nd does fit here though ugh ugh). That's why it also takes a while for TC to accept someone.

     

    And then, imagine 80% of all these folks being admins.

     

    It's not that easy as you think.

  3. Meh, I guess I'll remove some silly page locations.

     

    Flashlight is still wip, so it needs smaller cooldown.

     

    Player's death is semi bugged, but there is a reason (and their bodies don't actually dissapear, you will see what I mean).

    Could you return the regular flashlight until you completely finish with it?

    Right now the flashlight is kinda annoying rather than scary + with the zap sound that sound dull.

     

    At least make slender illuminate so he can scare without a flashlight.

     

    P.S: Fix AFK killer. I died when I spawned.

  4. The new flashlight thing is weird.

    It goes out of charge in an instant and there are no ways to get your flashlight on cooldown or whatever.

     

    I suggest:

    1) Make a flashlight icon that shows how much charge the flashlight has (Yes, it will drain for long time, it's not like flashlights run out of battery in 30 secs after they are turned on) so you can turn it off to let it recharge.

    2) Make it so you have to search for batteries on specified locations (batteries can be picked by different people on the same battery spots). When the player is out of battery he either waits for a long time till his battery recharges or just finds new ones.

    3) Change brightness of the flashlight whenever it gets low so players know when to let it recharge.

     

    In darkness it's not even scary. You don't see shit and die not even seing shit.

    You might make slender illuminate (like in The Haunt: The real Slender game) so it's more scary in that case.

    Don't place the pages on the trees. Just don't.

    Took me 10 min to find a page at cargo area which was at a tree. I passed by this tree many times and the page was simply invisible because it was the same color as the tree.

     

    The zap sound when flashlight turns off is shit.

     

    Also, don't place pages like that. Just don't, I'll even post a screenshot.

    Avoid white areas as much as possible. Remove that page from there, srsly.

     

    PS: Slender vision is bugged - the players appear as black 'n white and when they die their boddies disappear (does the body disappearing have to be like this?).

    post-126-0-98858200-1370467599_thumb.jpg

  5. Here is an idea:

    At the end of a round every player will see a "results screen" with "Status" which sais who won, "Victims" how many humans died this round.

    On the other side of the results screen it will say who is going to be the next slender, how many victims this person has and their avatar.

     

    Next map:

    Before the map change, players can select which map to play (3 options) and the screenshots provided with map options.

    The name of the map written next to the screenshot and the vote count.

     

    Finally, both pages can be closed.

     

    When the screen appears, this music plays: https://soundcloud.com/krmfpc/new-location-theme-for-haunt-1?in=krmfpc/sets/haunt-game

     

    Something what I've done:

    1 - Results empty blank

    2 - Next map blank (example)

    3 - Results blank (example)

    White background is invisible in PSD.

     

    I'll also provide 3 psd files so you can make your own stuff.

     

    post-126-0-78318600-1370365898_thumb.jpg

    post-126-0-60222100-1370365935_thumb.jpg

    post-126-0-92110000-1370365971_thumb.jpg

    Stop_it_slender_nextmap.psd

    Stop_it_slender_overlay.psd

    Stop_it_slender_results.psd

  6.                                              First Image

    1st Line: Well bad they are pieces of trash

    2nd Line: Peruvian Gays

    3rd Line: Black Stupid

    4th Line: Meme of Shit Azteca indio (He says to me)

    5th Line :Gay Peruvian you suck

     

                                                  Second Image

    1st Line: Bye Peruvians Trash They will be traumatized

     

    Read this before replying next time:

    http://forums.mrgreengaming.com/topic/2263-read-this-before-replying/

     

    Good luck.

  7. Yeah it's great play now in my opinion. 12 players would do perfectly in this game. I jumped so many times :').

    Did you disable spectator chat, by the way? As in, did you disable the ability for spectators to communicate with humans?

     

    Also, you could change the text font (as in, the font for player names, for example) to this http://www.1001freefonts.com/Dirt2Death.php, this http://www.1001freefonts.com/YouMurderer.php or this http://www.1001freefonts.com/WereWolf.php (<- this one looks more like the drawings seen on pages and the drowings on walls in slender: the arrival)

     

    I also fixed the map (has some FPS drops though, unknown reason) http://filesmelt.com/dl/slender_outland.bsp_1.bz2 so you won't see these holes in the ground. Nor the sky, however. You're gonna like it.

  8. INCHANCHAN INCHANCHAN INCHECHE

     

    The voice acting is funny :').

    The game also looks just weird. The graphics are okay but the game is just weird :V.

     

    Dunno. Maybe if they release english version it could be possible to play. otherwise nah. Too much overdrive. "Zombies" with police shiels, guns. It would be much more wise to play L4D/L4D2.

    But that's just my opinion.

     

    EDIT: You know, Metro 2033 is a Russian game and has Russian voice acting in it (correct me if I'm wrong). Not Metro Last Light tho, you can select a language.

  9. add more fog, it's to clear for the players.

    blinded=hard attack with the encounter with slender. :D

    If you mean that sky can be seen then can't doo anything about it.

    That's like

    "Welcome to source, bitch!"

    The only thing that might fix this is adding smokevolumes in the sky. However, I'm afraid that it will damage the FPS.

  10. Ready for the next bit of the project?

    Here you go. Outland. Full with trees. Darkness. Rain. Lightnings.

     

    Fit for a slender game!

     

    Worked on this due to Necro's new gamemode. The map slender_forest that is currently the map in Necro's gamemode will have a better version slender_outland with more light (no more pain-in-the-ass pitch-black)

    And definately smaller, but a lot more places to search for pages!

     

    Download link: http://filesmelt.com/dl/slender_outland.bsp_.bz2

     

    Some screenshots:

     

    2s14nbn.jpg

     

    bec5k1.jpg

     

    2zyd6ww.jpg

     

    517n03.jpg

     

    y1fdg.jpg

     

    Now to test it with my beats and the gamemode itself!

     
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