Battlesheep
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I'm leaving for my Christmas Holiday now, so I won't have time to work on it untill I'm back. But when I do get back you can expect a larger version of this map with more variation in the textures and a better skybox to pop onto this forum.
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There is some logic to the madness. The cave would be a good place to camp yes, but because of the spawn being right next to it, it would get a constant stream of fasties, as well as waves of "ground-locked" zombies from the moving platforms. Small means constant action, no waiting because the zombies have to run a marathon to get to the humans. The movement issues, as well as the ever-present danger of falling down serves as a counter-weight to the camp-spots. Still have no idea how the actual map plays, it needs playtesting
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After a cheese-induced nightmare a while back I made a map named after the worlds first mental hospital, and here it is: It features rotating stuff, moving stuff, giant stuff and a slightly confused house. All it needs now is testing and a bit of optimizing, ergo the _beta after the name. If you won't put it on the server, at least give me some constructive criticism. Thanks for your time. (edit: Forgot to upload the actual map....) Flight_of_bedlam.zip