Jump to content
Mr. Green Gaming

Battlesheep

Members
  • Posts

    3
  • Joined

  • Last visited

Posts posted by Battlesheep

  1. There is some logic to the madness. The cave would be a good place to camp yes,

    but because of the spawn being right next to it, it would get a constant stream of

    fasties, as well as waves of "ground-locked" zombies from the moving platforms.

    Small means constant action, no waiting because the zombies have to run a marathon

    to get to the humans. The movement issues, as well as the ever-present danger of

    falling down serves as a counter-weight to the camp-spots.

    Still have no idea how the actual map plays, it needs playtesting

  2. After a cheese-induced nightmare a while back I made a map named after the worlds first mental hospital, and here it is:

    post-137-1229814703_thumb.jpg

    post-137-1229814764_thumb.jpg

    post-137-1229814783_thumb.jpg

    post-137-1229814814_thumb.jpg

    It features rotating stuff, moving stuff, giant stuff and a slightly confused house.

    All it needs now is testing and a bit of optimizing, ergo the _beta after the name.

    If you won't put it on the server, at least give me some constructive criticism.

    Thanks for your time.

    (edit: Forgot to upload the actual map....)

    Flight_of_bedlam.zip

×
×
  • Create New...