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Mr. Green Gaming

JoWyS

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Posts posted by JoWyS

  1. I really hate when the NTS map starts and you can't see your car because there are many players where are you.

    And another problem is when the NTS starts, if there are many players connected on the server, you need a BIG PC for not lower fps.

    I just ask to fix it. We should can press any key like RTF to hide the other players.

     

    Thanks.

  2.  

    --- How to Change The Color of Sky and Water When the Map Begins ---

     

    There are several methods to change the colors, however, I will teach what I think easier

     

    Step 1. Download it: http://www.mediafire.com/download/l368md55f791z58/resources.rar

    Step 2. Copy the two files to the folder of your map.

     

    attachicon.gifCaptura de Tela (26).png

     

    Step 3. Add these lines in your meta.xml

    <file src="Actions.xml"></file><script src="ActionScript.lua" type="client"></script>

    attachicon.gifCaptura de Tela (27).png

     

    Step 4. Choose colors.. The colors are in RGB (Red Green Blue) format, then to find these colors, just search on the internet, but I leave a link here for you: http://www.rapidtables.com/web/color/RGB_Color.htm

     

    attachicon.gifscreenshot-www rapidtables com 2014-09-06 12-39-41.png

     

    You will need three colors, one for the sky and one for the water.

    To "get" the colors, you simply copy the R: G: B:> Like this:

     

    attachicon.gifscreenshot-www rapidtables com 2014-09-06 12-43-18.png

     

    My RGB is: 50, 255, 18

    Now get more 2 RGBs: 220, 119, 31

                                         80, 255, 255

     

    Then my 3 RGB: 50, 255, 18 > Water

                               220, 119, 31 > Sky 1

                               80, 255, 255 > Sky 2

     

    Step 5. Open Actions.xml.

    That is in the file:
    <ActionScript>    <Watercolor Visiblemarker="false" trigger="world" AS-ID="1" Color="254,254,254,255" ConditionalNOTHIT="" ConditionalHIT="" Markersize="5" Removeafteruse="false" posX="1" Markercolor="255,255,255,255" posZ="1" Delay="0" posY="1"></Watercolor>    <Skycolor Visiblemarker="false" trigger="world" AS-ID="1" Gradient="254,254,254,0,0,0" ConditionalNOTHIT="" ConditionalHIT="" Markersize="5" Removeafteruse="false" posX="2" Markercolor="255,255,255,255" posZ="2" Delay="0" posY="2"></Skycolor></ActionScript>
     
    We have to change the code, very simple:
     
    First the Water: Color="254,254,254,255"
     
    Blue = Color code
    Green = Transparency (How much less, more transparent, 255 is the max.)
     
    Its my changed code:
     
     <Watercolor Visiblemarker="false" trigger="world" AS-ID="1" Color="50, 255, 18 ,100" ConditionalNOTHIT="" ConditionalHIT="" Markersize="5" Removeafteruse="false" posX="1" Markercolor="255,255,255,255" posZ="1" Delay="0" posY="1"></Watercolor>

    Now the sky.. The sky's gradient, ie, is two colors that change from one to another smoothly!

    You can also use just one color, I will show the two forms

    We have to do the same thing we do with the water, but now has no transparency

     

    ITS TO GRADIENT:

    <Skycolor Visiblemarker="false" trigger="world" AS-ID="1" Gradient="220, 119, 31, 80, 255, 255 " ConditionalNOTHIT="" ConditionalHIT="" Markersize="5" Removeafteruse="false" posX="2" Markercolor="255,255,255,255" posZ="2" Delay="0" posY="2"></Skycolor>

    ITS TO UNIQUE COLOR:

    <Skycolor Visiblemarker="false" trigger="world" AS-ID="1" Gradient="220, 119, 31" ConditionalNOTHIT="" ConditionalHIT="" Markersize="5" Removeafteruse="false" posX="2" Markercolor="255,255,255,255" posZ="2" Delay="0" posY="2"></Skycolor>

    I will use gradient, then its my final code:

    <ActionScript>    <Watercolor Visiblemarker="false" trigger="world" AS-ID="1" Color="50,255,18,100" ConditionalNOTHIT="" ConditionalHIT="" Markersize="5" Removeafteruse="false" posX="1" Markercolor="255,255,255,255" posZ="1" Delay="0" posY="1"></Watercolor>    <Skycolor Visiblemarker="false" trigger="world" AS-ID="1" Gradient="220,119,31,80,255,255" ConditionalNOTHIT="" ConditionalHIT="" Markersize="5" Removeafteruse="false" posX="2" Markercolor="255,255,255,255" posZ="2" Delay="0" posY="2"></Skycolor></ActionScript>

    Save your Actions.xml and save

     

    Step 6. Test, test, test, test until you leave it the way you want:

     

    Some prints:

     

    attachicon.gifmta-screen_2014-09-06_13-06-37.png

    attachicon.gifmta-screen_2014-09-06_13-06-45.png

    attachicon.gifmta-screen_2014-09-06_13-06-50.png

     

     

    Any questions? Ask!

     

    This link (http://www.mediafire.com/download/l368md55f791z58/resources.rar) isn't the correct files (Actions.xml & ActionScript.lua) for this tutorial.

    This is link is your Resources Folder viiNi.

  3.  

     

    --- Bally Model, Flashing lights ----

     

    Download the file: http://www.mediafire.com/download/clldx939g0sh7ju/bally.rar

     

    Step 1. Create a map using ballypllr01_lvs OBJECT ID: 3437

    attachicon.gifSem Título-1.png

     

    Step 2. After you finish and save your map... go to the map folder, and paste all files of the downloaded file.

    attachicon.gifdsa.png

     

    Step 3. Add these lines meta.xml:

        <file src="b1.dff"></file>    <file src="b2.dff"></file>    <file src="b1.txd"></file>    <file src="b2.txd"></file>    <script src="bally_client.lua" type="client"></script>

    Step 5. Need to be like that:

    <meta>    <file src="b1.dff"></file>    <file src="b2.dff"></file>    <file src="b1.txd"></file>    <file src="b2.txd"></file>    <script src="bally_client.lua" type="client"></script>    <info type="map" version="1.0.0"></info>    <map src="vmjgfbvbccbv.map" dimension="0"></map>    <settings>        <setting name="#skins" value='[ "cj" ]'></setting>        <setting name="#time" value="1:0"></setting>        <setting name="#maxplayers" value="[ 128 ]"></setting>        <setting name="#useLODs" value="[ false ]"></setting>        <setting name="#gamespeed" value="[ 1 ]"></setting>        <setting name="#ghostmode" value='[ "false" ]'></setting>        <setting name="#weather" value="[ 0 ]"></setting>        <setting name="#vehicleweapons" value='[ "false" ]'></setting>        <setting name="#minplayers" value="[ 0 ]"></setting>        <setting name="#respawntime" value="[ 5 ]"></setting>        <setting name="#gravity" value="[ 0.0080000004 ]"></setting>        <setting name="#waveheight" value="[ 0 ]"></setting>        <setting name="#racemode" value='[ "Race\/DD" ]'></setting>        <setting name="#locked_time" value="[ true ]"></setting>        <setting name="#duration" value="[ 1800 ]"></setting>        <setting name="#respawn" value='[ "timelimit" ]'></setting>    </settings>    <script src="mapEditorScriptingExtension_s.lua" type="server"></script>    <script src="mapEditorScriptingExtension_c.lua" type="client" validate="false"></script></meta>

    Step 6 . Finished.

    Video that shows how it looks:

     

     

    Fixed, now it works fine!

    Note : Go back to the page 1 to see the full tutorial xD

     

    Nope, still don't work. :wacko:

  4. Ok, I reuploaded SH-Fuckypower.

     

    And all of NTS-Lucky aren't the same, they have a different gamespeed:

    Lucky 1: Gamespeed 1 spawnpoint NRG (bike)

    Lucky 2: Gamespeed 0.5 spawnpoint NRG (bike)

    Lucky 3: Gamespeed 2 spawnpoint NRG (bike)

    Lucky 4: Gamespeed 1 spawnpoint infernus

    Lucky 5: Gamespeed 0.5 spawnpoint infernus

    Lucky 6: Gamespeed 2 spawnpoint infernus

    If u don't want upload all, almost upload 1, 2 and 3 please.

     

    And i uploaded 5 more maps for MIX server. Thanks Kali.

    NTS-MastersofHardcore.rar

    NTS-MicroAdventure.rar

    NTS-See.rar

    NTS-TypicalCircuit.rar

    RTF-parkingchallange.rar

    SH-fuckypower.rar

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