Most of these are suggestions and ideas based of what I've watched from previous versions of Mr.Green Zombie Survival.
I tried to analyze the main things which make up for this gamemode being different from Nox, so that it feels different and plays different.
The list isn't complete yet and I will add more later on.
Here are a couple videos I've been watching in the past:
Balancing
Reduce normal zombie hit damage
Why? - In the original version you will notice that zombies are faster and do 25 damage.
Theoretically zombies are more stronger/lethal than poison zombies which there is only 10 damage
different, while their movement speed and attack speed is quicker.
Reduce fast zombie pounce damage
Why? - I also analyzed from old mr green videos that reducing the fast zombie pounce damage will
promote more running and gunning survival. Currently fast pounce damage is = 10 per hit. (Nox)
Reducing it to around 5-6 per hit will make it balanced enough so fasties aren't overpowering in numbers.
Reduce ethereal wraith damage/speed
Why? - It is currently using nox stats which isn't right for this type of gamemode, like the old version it
should have at least 20-30 hit damage, with a decent delay time per hit. Speed is also an important factor.
Speed should also be slightly reduced and match normal zombie speed if not slower.
Remove shade
Why? - Waste of time, and its too Nox like to have it in the gamemode. Zombies can prop kill now so why have it
in the gamemode. Smells of Nox.
Nails and props
Why? - Health of nailed props should be reduced and their durability should be increased. At the moment nails are widely available
and not hard to get, as classes spawn with them now. Reducing their health will promote support to keep healing the prop constantly
rather than just nailing a shit ton of props and not healing them for the sake of having loads of nails to your disposal.
If you combine the method of having loads of small props nailed + blow torch cades become seriously annoying for zombies to break through
especially at lower rounds.
Misc
SP Notifications
Why? - Currently white numbers show from zombies you deal damage too, although this works it would be better if
the color was more vibrant, eg orange, like the older version so its easier to see. The number should also be written
as 'SP: 2' which will make it easier for newcomer players to understand why these numbers are.
Supply Drop Features
Why? - This could be a feature to increase more movement in survival. Using Pufulets script maybe we can use this.
At the end of each wave, supply drops could be called in, which will give humans access to more exclusive weapons/tools to
aid themselves in survival, which can't be found within the supply crate. These tools are more effective for survival, so
humans will be more inclined to leave their cade if they want to survive. Supply drops will have to be called in and humans
will need to wait... meaning they will need to go in groups and protect themselves in the open till it comes.
This will give the opportunity also for new cool weapons to be implemented, as a reward for the humans efforts.
The original Mr.Green notification arrow could also be implemented with this to make it more nostalgic.
Supply Crate Outline
Why? - Adding a green outline to the supply crate which can be displayed through the map for humans, will stop players
from wondering where the crate is. No need to constantly ask in chat. Old version had this feature.
Original Mr.Green Sounds
Why? - Adding original Mr.Green sounds will make it feel more like Mr.Green rather than a modified version of NOX.
Examples of Mr.Green sounds include; weapon pickup sound, high infliction sound, zombie unlocked, endgame, reload sounds and last humans.
Headcrab Heads
Why? - Lets add some headcrabs to zombies heads, we want it to stay true to Mr.Green right?
Weapon Side Panel
Why? - Re-adding the weapon side panel would be good for older players to get a feel of the original gamemode
Adding a option in the menu to turn it off and on will suit both sides.
Poison Headcrab Visual Effects
Why? - Original poison headcrab visual effects should be added, eg. Poison Ball effect and Human Poisoned Aura.
Hurt Visuals
Why? - Remember the visuals the game makes when you are hurt? Those should be re-added into the gamemode and can be
added in options to turn off and on.
Custom Crosshairs
Why? - It would be nice for certain guns to get different crosshairs, it would be efficient for shotguns to get a circular
crosshair rather than the same crosshairs all around.
Boss Health
Why? - It would be nice to see a return of the boss health bar which display the bosses health alongside its name.
Adding Assist Zombie Kills.
Why? - This an important feature in the old version which allowed humans who deal high damage to zombies
to at least get an assist which would add up to a brain.
Upgrades