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Mr. Green Gaming

radavec

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Everything posted by radavec

  1. This is what classmenu will look like. Nothing more nothing less. If anyone has a problem feel free to make your own. Menu includes Organized, sleek look EXP details for each class Perk details for each class Big spawn button (can't miss it) Visual pictures for each class Clickable features
  2. I don't know what server you play but honestly you need to get better at zombie. That is all. Nothing more... nothing less, cause you're the only one complaining. Zombie can have 400+ Hp and you will still complain about them being 'too weak'. I'm assuming you haven't played every single version of ZS/Server, like I have... so I don't think you know what you're talking about. Do yourself a favor and go on YouTube and search old ZS, and see how its done, with much lesser health and speed boost, stop complaining like a kid.
  3. urgh... Zombie will get adrenaline when they receive a brain. Also zombie now have spawn protection and speed/health boosts depending on zombie:human ratio. Other than that, just get good.
  4. Most of this I've taken into account already, and don't worry they will be fixed.
  5. Most of these are suggestions and ideas based of what I've watched from previous versions of Mr.Green Zombie Survival. I tried to analyze the main things which make up for this gamemode being different from Nox, so that it feels different and plays different. The list isn't complete yet and I will add more later on. Here are a couple videos I've been watching in the past: Balancing Reduce normal zombie hit damage Why? - In the original version you will notice that zombies are faster and do 25 damage. Theoretically zombies are more stronger/lethal than poison zombies which there is only 10 damage different, while their movement speed and attack speed is quicker. Reduce fast zombie pounce damage Why? - I also analyzed from old mr green videos that reducing the fast zombie pounce damage will promote more running and gunning survival. Currently fast pounce damage is = 10 per hit. (Nox) Reducing it to around 5-6 per hit will make it balanced enough so fasties aren't overpowering in numbers. Reduce ethereal wraith damage/speed Why? - It is currently using nox stats which isn't right for this type of gamemode, like the old version it should have at least 20-30 hit damage, with a decent delay time per hit. Speed is also an important factor. Speed should also be slightly reduced and match normal zombie speed if not slower. Remove shade Why? - Waste of time, and its too Nox like to have it in the gamemode. Zombies can prop kill now so why have it in the gamemode. Smells of Nox. Nails and props Why? - Health of nailed props should be reduced and their durability should be increased. At the moment nails are widely available and not hard to get, as classes spawn with them now. Reducing their health will promote support to keep healing the prop constantly rather than just nailing a shit ton of props and not healing them for the sake of having loads of nails to your disposal. If you combine the method of having loads of small props nailed + blow torch cades become seriously annoying for zombies to break through especially at lower rounds. Misc SP Notifications Why? - Currently white numbers show from zombies you deal damage too, although this works it would be better if the color was more vibrant, eg orange, like the older version so its easier to see. The number should also be written as 'SP: 2' which will make it easier for newcomer players to understand why these numbers are. Supply Drop Features Why? - This could be a feature to increase more movement in survival. Using Pufulets script maybe we can use this. At the end of each wave, supply drops could be called in, which will give humans access to more exclusive weapons/tools to aid themselves in survival, which can't be found within the supply crate. These tools are more effective for survival, so humans will be more inclined to leave their cade if they want to survive. Supply drops will have to be called in and humans will need to wait... meaning they will need to go in groups and protect themselves in the open till it comes. This will give the opportunity also for new cool weapons to be implemented, as a reward for the humans efforts. The original Mr.Green notification arrow could also be implemented with this to make it more nostalgic. Supply Crate Outline Why? - Adding a green outline to the supply crate which can be displayed through the map for humans, will stop players from wondering where the crate is. No need to constantly ask in chat. Old version had this feature. Original Mr.Green Sounds Why? - Adding original Mr.Green sounds will make it feel more like Mr.Green rather than a modified version of NOX. Examples of Mr.Green sounds include; weapon pickup sound, high infliction sound, zombie unlocked, endgame, reload sounds and last humans. Headcrab Heads Why? - Lets add some headcrabs to zombies heads, we want it to stay true to Mr.Green right? Weapon Side Panel Why? - Re-adding the weapon side panel would be good for older players to get a feel of the original gamemode Adding a option in the menu to turn it off and on will suit both sides. Poison Headcrab Visual Effects Why? - Original poison headcrab visual effects should be added, eg. Poison Ball effect and Human Poisoned Aura. Hurt Visuals Why? - Remember the visuals the game makes when you are hurt? Those should be re-added into the gamemode and can be added in options to turn off and on. Custom Crosshairs Why? - It would be nice for certain guns to get different crosshairs, it would be efficient for shotguns to get a circular crosshair rather than the same crosshairs all around. Boss Health Why? - It would be nice to see a return of the boss health bar which display the bosses health alongside its name. Adding Assist Zombie Kills. Why? - This an important feature in the old version which allowed humans who deal high damage to zombies to at least get an assist which would add up to a brain. Upgrades
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