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Mr. Green Gaming

Dr.Darkness

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Everything posted by Dr.Darkness

  1. I just want a playable zs, all this misc shit doesn't do justice
  2. Oh god. 'Doesn't need much left' Right! No one is interested now and won't be.
  3. Pufulet = Won't listen, egotistical. Rather create his own version of zs for his liking. Player base = 0 (no one players pufuzs) Duby = Did a decent job, wasn't the best coder but listened to the community, keeping the player base stable. Rob = Capable of doing a good job, but doesn't have enough time. (His own zs he made is proof of this) Necro = Did a great job, not sure what happened at this point in Mr.Green and why he stepped down (Busy playing kzs xD) The server will not progress if Pufu is still pushing out shitty useless downdates. Just look at the past few months? What has actually been done? PufuZS is still bathing in shit. It seems there is no sense of direction. Having Pufu appear on odd weekends to push out stupid ideas that took him 0.33 secs to think of won't cut it either. The only way to fix this shit excuse of a gamemode is so have a big discussion thread or a vote of what actually needs doing by the community. I'm not sure what type of pleasure Pufu gets out of ruining shit for people but it needs to stop. http://images.akamai...F841E158FCDDBE/ what the f*** is this? Out of all the important fixes you could of used your time on, you spent it on this lol. No one gives a f*** about the fancy unicorn colors on the hud Why is dmg displayed near the gun? More Hud cluttering. To be honest there is not much hope for Mr green zs anymore, pufuzs taken over.
  4. yeah imagine 5 headcrabs after you, its virtually impossible to survive. Well you could survive but with 5 HP
  5. I feel like this too. Adding useless shit to make shit even more shit lel. I give it 2 months until pufu takes his head out his arse for the sake for something new. Also problems with this new gun drop garbage system: *trolls picking up other peoples weapons *guns dropping outside a cade where humans get to as they cant phase through props *only 1 gun dropping per zombie, hardly any humans get anything *more trolls *fail attempt to recreate a logical system *old system was perfectly fine *sp was just introduced and now means nothing at all as in irrelevant *how do defensive survivors that want to heal people all round get weapons? medic *cading is pointless no reward *random gun drop makes no variety in weapon choice at all (humans might get the same weapon again) *random gun drop makes strategic survival pointless (sometimes humans want to spend sp on sniper on larger maps duh?)
  6. I don't see the point of this thread since pufu only adds what he wants.
  7. • Add prop rotation • Add SP Damage notification (The number of SP earned, should appear the same way SP kills do) • Add delay to SP Damage (Or people with Fast paced SMG can spam and exploit for points) • Fix scoreboard class error (Shows zombies as medic or their previous class) • Add the option to display damage counters for humans
  8. I think the same too but that's not gonna happen. rip
  9. Agree current zs is unplayable. I think it should be reverted back to ywa version before duby and pufus version.
  10. Its over. mr green zs should be put to rest. energy is being wasted....
  11. lol keep thinking that. thats why no one play pufuzs. pufuzs should be closed now and laid to rest. I'm already on the fanlist. xD
  12. i'm not touching this cancer. also pufu is adding more irrelevant shit.
  13. I leave the server for a day, I come back to see Pyro? Seriously wtf this isnt tf2. If anything pyro mechanics such as fire should be under engineer. wtf why add these useless classes, terrible. did anyone even vote for a new class?
  14. You're late. Very late. Sorry. Anyway this zs is just getting updated to suit pufu's preferences. And its becoming shitter in each update xD. I wish the old mr.green would come back where it was only necrossin,ywa, and others.
  15. Duby's version was shit, Pufu version doesn't look promising. RIP MR GREEN ZS.
  16. -Add Strong perk for [support] (Allow them to pick up heavier objects and rotate them) -Add Sharpeye perk for [sharpShooter] (Allow them to see ethereal easier than other classes) -Add Proxy Mine perk for [Enginner] (Proxy Mines over c4) -Add Stone Ears perk for Commando (No damage dealt to howler scream) -Add Resistant perk for [Engineer] (Make them invulnerable to their own C4) -Add Eating Cannibal perk for [berserker] (Eat zombie gibs to gain small amount of health, temp speed boost) -Add Healing Presence perk for [Medic] (Medkit gives more health whilst in radius of other medics) -Add Fearing Boss perk for [Commando] (More resistance again boss zombies) -Add Last Bullet perk for [Commando] (Last bullet does 15% more damage) -Add Amazing Courage perk for [Medic] (While at low-hp as medic, medkit gives 50% more health and SP) -Add Ghillie Suit perk for [sharpShooter] (Allows them to be less visible against zombies) -Add Eagle Vision perk for [sharpShooter] (Allows SharpShooter to see other humans auras, as well as faint auras from higher rank zombies) -Add Binoculars perk for [sharpShooter] (Allows Sharpshooters too see more clearly in dark areas) -Add Medical Tower equipment for [Medic] (Medic can plant a statinoary tower to supply humans hp near by) -Add Motion Sensor equipment for [sharpShooter] (SharpShooter can place a motion sensor which can vibrate the area when ethereal are near by, making them visible for a short period of time. -Add Compact Cade Kit for [Engineer] (Engineer can use a small barricade kit which places miniature barricades) -Add Maneuverable Sentry for [Enginner] (Enginner can place a sentry which can rotate and targert zombies. 'Better version of turret for higher levels) -Add Blowtorch for [Enginner] (Enginner can use blowtorch as an alternative from the hammer. Blowtorch can heal props from a greater distance without hitting them if you can't reach it) -
  17. TELL PUFU: - Damage counters for humans (Allow them to turn it on and off in the options menu) -Reduce heacrab and fastie damage, and make them stronger in damage whilst they are in radius of other fasties/headcrabs. This will simple stop all the commotion with fasties/headcrabs being to OP, because usually no-one complains when 10+ are chasing after you. Having one or two fast zombies plus a headcrab chase after you will leave you are low heath no matter what gun you have. For example Base headcrab damage 7, when in radius of other headcrab damage increases slightly to 9,10, same for fasties. -Fix Berretta view model, or just remove it completely. -Fix scoreboard saying zombies are a berserker/medic etc when they die or change team. -Allow Skillpoints to be given out to people who deal massive percentage of damage towards a zombie. The current assist system fails to give Skillpoints to humans who shoot rounds and rounds of bullets in a zombie. Extreme amounts of ammo is lost effortlessly for no reason and hard to get back as Skillpoints aren't given back in such a way. 3.0 uses a similar system and it works better with the POINTS/KILLING ratio. Skill points are like a currency in zs, so it's similar to when more money is printed prices go up (inflation) -Make some sort of notification HUD resembling a + which pops up on top of humans heads when they're seriously damaged, for Medics. Usually it's near impossible to see who needs HP and who doesn't (well for noobs) (Make the + appear similar to how skill points does on zombies) -Current zombie spawning system ALLOWS zombies to spawn way too close to humans, and causes a butt-rape at early rounds on certain maps. -Stop C4 placement spam, allow C4 to be places away from others just like the old mr green. -Why does your turret magically come back to your hand after it's been destroyed? -Why do I need to pay the taxman 20SP to deploy a turret I've already bought. -Reduce howler scream damage (They hurt your eyers not your insides) -Add STRONG perk for support (Allow them to pick up heavier objects and rotate them) -Add SHARPEYE perk for marksman (Allow them to see ethereal easier than other classes) -Add Resistant perk for engineer (Make them invulnerable to their own C4)
  18. Why is that? By custom you mean no weapons made by other people? Because I did use SWEP construction kit to make those. *adding props and what not to base weapons is gonna look really tacky. I don't mind classes having the same weapons but at least Equipment should have more variety.
  19. I would like to showcase 4 new weapons I've made, which I think would be a good addition to zombie survival. Giving more variety of weapon choice for each of the classes... Marksman,Engineer etc. Each class should try to have different types of weapons/equipment for different their play styles. Colt 45 ( ) Type: Pistol Fire-rate: (customizable) Damage: (customizable) Range: Short Available to: Commando SP Cost: Roughly 200? Saiga Shotty Type: Shotgun Firerate: (customizable) Damage: (customizable) Range: Short Available to: Berserker SP Cost: Same as super if not higher HK Handgun Type: Pistol Firerate: (customizable) Damage (customizable) Range: Medium/Long Available to: Marksman SP Cost: ??? Sig Sauer? Type: Pistol Firerate: Customizable Damage: (customizable) Range: Short/Medium Available to: Engineer SP Cost: ??? Tell me what you guys think, I have other weapons but I'm not sure yet :/
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