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Mr. Green Gaming

Dr.Darkness

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Posts posted by Dr.Darkness

  1.  

    I just think that him insulting people isn't going to get them to give constructive feedback. They'll instead just insult. If Pufulet at least responds 'professionally' it then can be argued it's not 100% Pufu's fault the gamemode is bad. But, with him insulting others too, it looks bad on him too. 
     
    I just want to say I have nothing against Pufulet, I just think he way he deals with stuff could be better in order to work to some sort of agreement with ZS.

     

    Are you lexadar?

  2. I have said it many times in the past that we should start over based on ZS 3.0. It still is our best bet. We can add the mr.green zs flavour on top of that gamemode and have a feature complete gamemode. The ZS community has changed quite alot over time and having the same base as other ZS might give us at least a grab at the pie. From then on we can try to grab our own distinct players due to the way we want ZS to be.

    good Idea, although 3.0 is a pretty big gamemode

  3. Pufulet = Won't listen, egotistical. Rather create his own version of zs for his liking. Player base = 0 (no one players pufuzs)

    Duby = Did a decent job, wasn't the best coder but listened to the community, keeping the player base stable.

    Rob = Capable of doing a good job, but doesn't have enough time. (His own zs he made is proof of this)

    Necro = Did a great job, not sure what happened at this point in Mr.Green and why he stepped down (Busy playing kzs xD)

     

    The server will not progress if Pufu is still pushing out shitty useless downdates.

    Just look at the past few months? What has actually been done? PufuZS is still bathing in shit.

    It seems there is no sense of direction.

     

    Having Pufu appear on odd weekends to push out stupid ideas that took him 0.33 secs to think of won't cut it either.

    The only way to fix this shit excuse of a gamemode is so have a big discussion thread or a vote of what actually needs doing

    by the community. 

     

    I'm not sure what type of pleasure Pufu gets out of ruining shit for people but it needs to stop.

    http://images.akamai...F841E158FCDDBE/  what the f*** is this? 

    Out of all the important fixes you could of used your time on, you spent it on this lol.

    No one gives a f*** about the fancy unicorn colors on the hud

    Why is dmg displayed near the gun? More Hud cluttering.

     

    To be honest there is not much hope for Mr green zs anymore, pufuzs taken over.

  4. yes they are, one headcrab can fuck up your whole day.  They're fast and almost impossible to hit and they can keep jumping at you and take you down to 50 health in a matter of seconds.  Headcrabs are support not the whole army.

    yeah imagine 5 headcrabs after you, its virtually impossible to survive. Well you could survive but with 5 HP

  5. Stop adding useless crap.

     

    Why do Zerkers have a 30% resistance to Howlers?

     

     Zerkers are meant to fear them, now its a case of, oh well. Its only a howler, lets beat the shit out of it. 

    Stop adding all this stupid resistance crap and you aren't even asking or discussing it before doing it. All of this is pointing towards disaster! 

     

    I feel like this too. Adding useless shit to make shit even more shit lel. I give it 2 months until pufu takes his head out his arse for the sake for something new.

     

    Also problems with this new gun drop garbage system:

     

    *trolls picking up other peoples weapons

    *guns dropping outside a cade where humans get to as they cant phase through props

    *only 1 gun dropping per zombie, hardly any humans get anything

    *more trolls 

    *fail attempt to recreate a logical system

    *old system was perfectly fine

    *sp was just introduced and now means nothing at all as in irrelevant

    *how do defensive survivors that want to heal people all round get weapons? medic

    *cading is pointless no reward

    *random gun drop makes no variety in weapon choice at all (humans might get the same weapon again)

    *random gun drop makes strategic survival pointless (sometimes humans want to spend sp on  sniper on larger maps duh?)

  6. • Add prop rotation 

    • Add SP Damage notification (The number of SP earned, should appear the same way SP kills do)

    • Add delay to SP Damage (Or people with Fast paced SMG can spam and exploit for points)

    • Fix scoreboard class error (Shows zombies as medic or their previous class)

    • Add the option to display damage counters for humans

  7. I would like to play previous versions (by ywa or duby). Current one is unplayable. Even after fixing major bugs it won't be playable/popular imo. Also fixing would take forever and we had playable revisions in past, so... We could use some stuff from current version, but... Well, nuff-said.

    I think the same too but that's not gonna happen. rip

  8. Mr. Green ZS needs to be scrapped, start anew and coded again if it wants to be brought back to life.  So far the only one capable enough, willing and close to the community can't right now.

     

    Pushing popularity onto DD and SoG is a good idea, they're very great gamemodes and incredibly underrated.  But Mr. Green ZS has a somewhat cult following behind it, so that should still stay higher priority.  

    Agree current zs is unplayable. I think it should be reverted back to ywa version before duby and pufus version. 

  9. funny how you blame Pufu for doing his best to try to fix Duby's mistakes 

     

    not to mention the influx of players when Pufu was developing the server.  Eventually people realized ZS is unfixable and stopped playing.

    lol keep thinking that. thats why no one play pufuzs. pufuzs should be closed now and laid to rest.

    Cevadope is just a troll, who has nothing better to do than go to every zs server and call them bad.

    He's zs fanlist material, clearly...

     

    attachicon.gif2015-07-11_13-17-21.png

    I'm already on the fanlist. xD

  10. I leave the server for a day, I come back to see Pyro? Seriously wtf this isnt tf2.

    If anything pyro mechanics such as fire should be under engineer. wtf 

    why add these useless classes, terrible.

    did anyone even vote for a new class?

     

  11.  

    RIP MR GREEN ZS.

    You're late.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Very late.

     

    Sorry.

     

    Anyway this zs is just getting updated to suit pufu's preferences. And its becoming shitter in each update xD.

    I wish the old mr.green would come back :( where it was only necrossin,ywa, and others. 

  12. -Add Strong perk for [support] (Allow them to pick up heavier objects and rotate them)

    -Add Sharpeye perk for [sharpShooter] (Allow them to see ethereal easier than other classes)

    -Add Proxy Mine perk for [Enginner] (Proxy Mines over c4)

    -Add Stone Ears perk for Commando (No damage dealt to howler scream)

    -Add Resistant perk for [Engineer] (Make them invulnerable to their own C4)

    -Add Eating Cannibal perk for [berserker] (Eat zombie gibs to gain small amount of health, temp speed boost)

    -Add Healing Presence perk for [Medic] (Medkit gives more health whilst in radius of other medics)

    -Add Fearing Boss perk for [Commando] (More resistance again boss zombies)

    -Add Last Bullet perk for [Commando] (Last bullet does 15% more damage)

    -Add Amazing Courage perk for [Medic] (While at low-hp as medic, medkit gives 50% more health and SP)

    -Add Ghillie Suit perk for [sharpShooter] (Allows them to be less visible against zombies)

    -Add Eagle Vision perk for [sharpShooter] (Allows SharpShooter to see other humans auras, as well as faint auras from higher rank zombies)

    -Add Binoculars perk for [sharpShooter] (Allows Sharpshooters too see more clearly in dark areas)

     

    -Add Medical Tower equipment for [Medic] (Medic can plant a statinoary tower to supply humans hp near by)

    -Add Motion Sensor equipment for [sharpShooter] (SharpShooter can place a motion sensor which can vibrate the area when

    ethereal are near by, making them visible for a short period of time.

    -Add Compact Cade Kit for [Engineer]  (Engineer can use a small barricade kit which places miniature barricades)

    -Add Maneuverable Sentry for [Enginner] (Enginner can place a sentry which can rotate and targert zombies. 'Better version of turret for higher levels)

    -Add Blowtorch for [Enginner] (Enginner can use blowtorch as an alternative from the hammer. Blowtorch can heal props from a greater distance without hitting them if you can't reach it)

    -

  13. TELL PUFU:

    - Damage counters for humans (Allow them to turn it on and off in the options menu)

     

    -Reduce heacrab and fastie damage, and make them stronger in damage whilst they are in radius of other fasties/headcrabs.

    This will simple stop all the commotion with fasties/headcrabs being to OP, because usually no-one complains when 10+ are chasing after you.

    Having one or two fast zombies plus a headcrab chase after you will leave you are low heath no matter what gun you have. For example

    Base headcrab damage 7, when in radius of other headcrab damage increases slightly to 9,10, same for fasties.

     

    -Fix Berretta view model, or just remove it completely.

     

    -Fix scoreboard saying zombies are a berserker/medic etc when they die or change team.

     

    -Allow Skillpoints to be given out to people who deal massive percentage of damage towards a zombie.

    The current assist system fails to give Skillpoints to humans who shoot rounds and rounds of bullets in a zombie.

    Extreme amounts of ammo is lost effortlessly for no reason and hard to get back as Skillpoints aren't given back in such a way.

    3.0 uses a similar system and it works better with the POINTS/KILLING ratio.

    Skill points are like a currency in zs, so it's similar to when more money is printed prices go up (inflation)

     

    -Make some sort of notification HUD resembling a + which pops up on top of humans heads when they're seriously damaged,

    for Medics. Usually it's near impossible to see who needs HP and who doesn't (well for noobs) (Make the + appear similar to how skill points does on zombies)

     

    -Current zombie spawning system ALLOWS zombies to spawn way too close to humans, and causes a butt-rape at early rounds on certain maps.

     

    -Stop C4 placement spam, allow C4 to be places away from others just like the old mr green.

     

    -Why does your turret magically come back to your hand after it's been destroyed?

     

    -Why do I need to pay the taxman 20SP to deploy a turret I've already bought.

     

    -Reduce howler scream damage (They hurt your eyers not your insides)

     

    -Add STRONG perk for support (Allow them to pick up heavier objects and rotate them)

     

    -Add SHARPEYE perk for marksman (Allow them to see ethereal easier than other classes)

     

    -Add Resistant perk for engineer (Make them invulnerable to their own C4)

  14. Custom models aren't allowed. Custom weapons are created using SWEP construction kit.

    Why is that? By custom you mean no weapons made by other people?

    Because I did use SWEP construction kit to make those.

     

    *adding props and what not to base weapons is gonna look really tacky.

    I don't mind classes having the same weapons but at least Equipment should have more variety.

  15. I would like to showcase 4 new weapons I've made, which I think would be a good addition to zombie survival.

    Giving more variety of weapon choice for each of the classes... Marksman,Engineer etc.

    Each class should try to have different types of weapons/equipment for different their play styles.

     

     

    Colt 45 ( :D)

     

    Type: Pistol 

    Fire-rate: (customizable)

    Damage: (customizable)

    Range: Short

    Available to: Commando

    SP Cost: Roughly 200?

     

    post-19059-0-34367800-1433331857_thumb.p

     

    Saiga Shotty

     

    Type: Shotgun

    Firerate: (customizable)

    Damage: (customizable)

    Range: Short

    Available to: Berserker

    SP Cost: Same as super if not higher

     

    post-19059-0-23594000-1433332065_thumb.p

     

    HK Handgun

    Type: Pistol

    Firerate: (customizable)

    Damage (customizable)

    Range: Medium/Long

    Available to: Marksman

    SP Cost: ???

     

    post-19059-0-88235100-1433332239_thumb.p

     

    Sig Sauer?

     

    Type: Pistol

    Firerate: Customizable

    Damage: (customizable)

    Range: Short/Medium

    Available to: Engineer 

    SP Cost: ???

     

    post-19059-0-97530000-1433332399_thumb.p

     

     

    Tell me what you guys think, I have other weapons but I'm not sure yet :/

     

     

     

     

     

     

     

     

     

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