Seeing how this thread has turned in to a complainment thread, I'll actualy make a constructive suggestion. 1) The humans camping - if a player is staying still or is close to other humans for a longer period of time ( 3-4 mins ),a big, thick, green cloud of smoke will spawn on his location obstructing his view and forcing him to move ( or just shoot blindly into the smoke and hope for the best ) 2) Commandos are indeed harder to level up compared to other classes. The "get 500/1600 headshots" should instead be changed to "shoot zombies in the head 1500/4800 times". Meaning you dont need to make headshot killing blows but instead only firing 1500/4800 bullets in to a random zombies face. It shouldnt be too easy tho so the numbers I picked may be a bit low. We dont want a bunch of lvl 2 noob commandos running around do we? 3) Zombie health should depend on a zombie : human ratio. meaning if there are 2 zombies and 30 humans, the zombies will get 5x more health. ( formula: nr. of humans divided by nr. of zombies and the whole thing divided by 3 ; multyplyer is bigger than 0) This also prevents OP zombies at lower ammounts of players ( if there are 7 ppl on server and you have 3 zombies with 550 hp its kinda unfair ) 4) howlers arent OP. They should, however be locked during the last human alive phaze. 5) Guns should be harder to get. If every single awarage Joe has a shotgun it is not fun to play. Crates should no longer give weapons but should instead upgrade your current weapon based on your score ( if u have an assault rifle you will only get a better one, still an assault rifle ), except for handguns ( those are necessery else you have 30 ppl stuck on starting guns wich sucks). Guns should be given from crates based on time ( at 5 mins gametime the crates drop a handgun, at 10 mins an SMG, at 15 mins an assault rifle; all higher types of guns should only be awarded through score ) 6) Humans heal up too easily. Crates should give a fixed ammount of health, and even that should be minor ( you get 25 hp from a crate for instance, and not get healed to 76 hp if you have 20 like it is now ). That would make the medics actualy heal others and not be selfish bastards and add some teamplay to the game. 7) This last one is importaint. Sometimes, I dream about cheezee. Sorry for the wall of text, I hope you agree with my ideas.