Jump to content
Mr. Green Gaming

JustinTheEnd

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by JustinTheEnd

  1. damn that hurt my emotions but ok then i will give it a shot when i finish the map only issue is i want it to look modern thats the point and there is no good futuristic walls they all sucks balls at least in left 4 dead they had alright looking walls i mean half life 2 textures suck balls compared to left 4 dead and counter strike. do u think it would be good to get some custom textures in i know how but would it disrupt online play seeming as i used custom textures for left 4 dead maps and they worked fine online?
  2. hey thanks for the info i will take them into consideration so i have alot of my lights in at 0.5 so i will lower them to 0.3 will take about 20 mins due to size of map lol it's huge for a zombie map. as for the textures don't worry i will keep em as it's part of the map if u go down the staircase u arrive at trainstation this area has more detailed walls and not just boring grey squares i forgot to mention if u have a look in my map u will notice a high amount of barrels and crates throughout i suppose the images are bad was never good at taking pictures
  3. Hi obviously by the title you know i am creating a zombie survival map pack i have had a look on nearly every zombie survival map and saw many maps were indeed poorly created as i found out online people were camping every match making it boring for both humans and zombies my maps will make both sides fair enough i can promise you no map makes the match fair. So i suppose you want to see what my maps look like at the moment well i am on my map to finishing my first map here are the maps and details about them. Map 1: Lockdown (73% Complete) When a infection is spread across a training facility all escapes are closed leaving the subjects to defend for them selves all trains have stopped so don't try and escape. I like this map because of the undestroyable windows i love looking though the windows only to see a zombie running around to get you. The map isn't very horrific and isn't ment to be scary although it can sometimes when in the train station. Im sure you want to see a images now huh? You may also notice that my map is slightly detailed this is due to me thinking tht detail was a good idea until i thought about the load times http://yfrog.com/fvchamber1j http://yfrog.com/86containerchecksj http://yfrog.com/mecontainmentroomj http://yfrog.com/f1damagedchamber2j http://yfrog.com/mzdangerousareaj http://yfrog.com/87outsidechamber1j (Edit 20/07/2010) - Ok the images above are sorta old however the changes made now are pipes on walls for more detail and also the textures on walls have changed still looking futuristic because thts the point there will be 3 versions V1 - All Props And Limited Blood Stains V2 - Limited Props (Because it is hard to move about) And Blood Stains V3 - All Props And Blood Stains (This will be mostly used) Map 2: Beachhead As by the name you know it's on a beach pretty weird huh for zombie map? but got many ideas of a call of duty WAW map i suppose u know lol but another map no one has tried yet on this server or any. All maps will be made only for Left 4 Green servers. If you would like to test my maps before anyone just write down below saying so i will be happy to let u give opinions and test my map
  4. i maybe releasing a beta of my map in about a week sounds fast but my techniques are quick however i take pride in my work and will change any errors throughout.Its basically a aperture science lab like i said before i will make a page with screenshots to show my work so far the map is very big by the way and has a fair bit of detail you can't make atmosphere without detail thats why alot of house maps suck because there unfair and undetailed
  5. lol i kidna went against everything u just said this isn't my first map so i know and by the way i think i said before but alot of players arn't interested in house maps apparently. im make a base sorta feels like aperture science but over time has became rot. don't worry there are minimum camping spots due to the no_draws such as u cud make it on top a container and onto a light but tht is now not possible
  6. Oh this isn't my first map ive done 8 survival maps for left 4 dead 2 and 1 for half life 2 (my own mission) im not young as well before u ask im currently doing Animation and Modelling at college in UK my map is based around design of many games incredibly it's sorta a combination of the classic game golden eye and valve's portal lol sounds odd but i noticed that there are a low amount of futuristic maps so i set out to make one. I want to thank both of you guys for your info and help don't worry im only using half life 2 i understand about the modelling custom models from left 4 dead and thnx for the help
  7. Hi i recently started on my map in source sdk 2009 for half life 2 which obviously works for gmod as well im not going to show any images of my map as there's no point yet any way i wud like to know what i items i have to put in my map and how to do them for example i know i need Zombie Spawns Survivor Spawns Weapon Drops/Ammo/Health Props (Got this covered) as said before how do i add these in my source sdk map and what else do i need? I know how to make the map obviously as i have used source sdk/hammer for things such as Left4Dead 1,2 And Half Life 2
×
×
  • Create New...