The Goal isn't to be able to escape zombies using teleport. Teleporting would be used out of combat, and would help with being able to escape camping spots without going out the main door. For example, on cbble, you could teleport through the window instead of going down the ladder and being killed instantly. The teleport is supposed to have a long targeting time for this very reason, so you cant instantly teleport back to base after you grab all the babies. In other words, once you're out of the base, good luck getting back in. Note that this class isn't supposed to have much firepower, as its focus is to kill babies and drive back the infected. Give it any more firepower and you have another version of support. And it indeed already has an MP5. Yeah, the name sucks. I couldn't think of anything better. My goal with the stats is to make it so it can take less damage in speed mode. Its designed to be a hit and run class. Kill the babies, run away, repeat. Also, remember, as I stated earlier: I'm just brainstorming ideas for VMR, as hes the one actually designing the class. Don't go too hard on me for the balance, I'm just giving general numbers on what I think they should be. I should have probably just changed all of the numbers in that post to x's.