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Mr. Green Gaming

Toaster

Greens
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About Toaster

  • Birthday 03/16/1996

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    Toaster

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  • Location
    Minnesota, United States
  • Interests
    eSports, Competitive Gaming.

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  1. I beat the final dungeon/personal story about a week ago. Time to 100% the map.
  2. I don't know about you guys... But this is how we handle these kind of problems in America: Well, at least that's how we handled them 160 years ago.
  3. Happy Birthday Ywa! Also, I've always wondered, how do you pronounce your username?
  4. Just got my beta key. Didn't know this even existed. Guess I've been living under a rock for the past few months.
  5. Been using this one for a while:
  6. What, so that the rare occasion that it actually happens, you can go get a bunch of free kills? Ravebreak is a break from the fire, and a truce between the humans and zombies so that they can all join together in a happy, enjoyable rave. If you can disable the headbanging, it kinda defeats the purpose. It rarely happens, just deal with it for the 20 seconds.
  7. I DEMAND A HUNDRED2 PICTURE NOW.
  8. I know I'll regret this later. For those of you who weren't on IRC when I posted this:
  9. I'm pretty sure I summed it all up in the last sentence of my post. Not much more I can say. You seem to disagree with two things. One being the times, which I agree, aren't the best since I just put in numbers based on my own opinion without thinking too hard about it. The Other thing is the firepower issue, which I again answered. There isn't supposed to be much firepower on this class, so in my opinion, it isn't a problem. I like feedback, but your previous post really didn't tell me much other than "you didn't answer anything." If you would like to provide feedback, put in your own numbers. How do you think the class should be made? I doubt this class will even get past design phase. I'm not even counting on it, I'm just brainstorming. None of this stuff is supposed to sound remotely finished.
  10. *facepalm* Really? Actually, it MAAAAAY be possible. At first I read that as 5 seconds.
  11. The Goal isn't to be able to escape zombies using teleport. Teleporting would be used out of combat, and would help with being able to escape camping spots without going out the main door. For example, on cbble, you could teleport through the window instead of going down the ladder and being killed instantly. The teleport is supposed to have a long targeting time for this very reason, so you cant instantly teleport back to base after you grab all the babies. In other words, once you're out of the base, good luck getting back in. Note that this class isn't supposed to have much firepower, as its focus is to kill babies and drive back the infected. Give it any more firepower and you have another version of support. And it indeed already has an MP5. Yeah, the name sucks. I couldn't think of anything better. My goal with the stats is to make it so it can take less damage in speed mode. Its designed to be a hit and run class. Kill the babies, run away, repeat. Also, remember, as I stated earlier: I'm just brainstorming ideas for VMR, as hes the one actually designing the class. Don't go too hard on me for the balance, I'm just giving general numbers on what I think they should be. I should have probably just changed all of the numbers in that post to x's.
  12. I have a couple of ideas for your new class, VMR, feel free to change these in any way. Recon: Knife: -Standard Issue Satchel Charge: - Left click to throw on the ground. Right click to detonate. - Same radius as C-4, only does 60 damage. - 3 from Large ammo box, 1 from small. - More than one satchel charge in range with one another will cause interference, causing them both to disarm. Hyperion Jump: - Hold right click to lock position. - After 6 seconds, you are teleported to that location. - Limited Range - If damage is taken, you are interrupted. Magnetohydrodynamic Emitter Interrupts Satanic Rituals - Locks on to target sacrificial baby. - Fires a beam, after 4 seconds, sacrificial baby is destroyed. - Limited Range - Leeches 20 suit for each baby killed. - Can be fired while moving. (Good for regaining energy in speed mode). MP5: Standard Issue Deagle: Standard Issue Bonus Abilities: While in any suit mode, 50% of damage taken is converted to suit damage. Base speed is 25% higher. Speed drains 25% less energy. OVERVIEW: This class is meant to be a mobile 'behind enemy lines' kind of class. The playstyle is to run around the map and kill groups of sacrificial babies in an attempt to push back the enemy forces. When in common human camping spots, Recon can teleport a short distance to a target location, in order to avoid leaving the main entrance and instantly being killed by zombies. It can also kill sacrificial babies easily from a range, while also leeching suit power. Just some ideas I had. Dunno if they're even right for Infected Wars, just wanted to share.
  13. I actually support this idea. It should scale by the amount of Special Forces players though, and have a 0% chance when there's less than 5.
  14. As strange as this sounds, Armorbug actually kept the game in balance. On the old server, I used to just regen between the shots, making it impossible for me to die unless the rocket bugged. You can just regen 20 armor and the rocket will only hit the suit. I haven't played a ton of IW on the new server due to midterms, which continue next week as well, so for all I know Necrossin might have completely nerfed that strategy and everything I just said means nothing.
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