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Mr. Green Gaming

Bluddorn

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About Bluddorn

  • Birthday 09/20/1996

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    Bluddorn

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  1. Nah,I think they're fine as they're at this moment,maybe a little bit of nerfing,but it's almost fine
  2. I support the idea of removing that spawn,It's stupid,you can't get out,basically if you choose a class that can't barricade such as marksman,medic or commando you're dead,It's stupid,even if you're support or engineer,there's no crate spawns down there in the grave,which basically means you will be dead with no mines/boards. Enough said.
  3. Yes, this would prevent new players from making mistakes in using the class wrong beacause they will learn not to do these things before they have a chance to do it as they have seen what the more experianced players do. Troll accounts would also not be able to go on and start ruining everything as they would have to play for so much time which would not be worth it for them. I don't agree with this, marksman can't exactly be used badly. Yup,but new players should either use medic or commando at first,then engineer and support,and then at the end marksman,like,being it a reward for playing as the other classes. because marksman is an interesting class,isn't it? I think this would make more new players to play regularly
  4. Agreed with this,they should be blocked for new players,since there's just TOO many people who play either as Engineer or Support,also marksman should be for players who have played atleast 48 hours I think it's pretty fair,there's rarely medics,and commando is a basic class,so,those should be the two classes that shouldn't be locked for new players
  5. I just wish they would brink berserker back :(

  6. The lighting of the map is perfect,so is the amount of props and the size of the map,but still I suggest you to improve the exterior
  7. Rahter not, your own grande can kill you trogh a wall Something that has to be fixed too,I actually hate when that happens,and It's most likely a bug.
  8. I do believe the grenades' dmg-ratio should be a bit bigger,just sayin'
  9. For your first try at mapping,it's really nice,I like it
  10. If the game like this I would play it all time
  11. No. Fasties will hit less in this case and humans will just run away. They already get a cooldown on long duration of hitting. You are not supposed to level your self up because of zerks cant hit fast zombies. Its their problem. Well making the right-click lunge do a higher damage and making them stand-still sounds better,now people mainly use right click to move from a location to another one in less time,I do believe they should make the lunge attack damage a bit higher,make their damage higher,but then once again they won't run and left-click at once,they'll have to stand-still,since that sounds way more fair. Also if you jump and get on their way,you can hit them a few times without any needing of having to move while using left-click. Remember that the secondary mouse button can be quite usefull in certain situations,then again,Fasties ARE supposed to be an anti-camping class,not an anti-runners class.
  12. No,Fasties should stand-still,like in HL2 and the default ZS,know why? because it's supposed to be made for roofcampersr,but when you run and a group of 5 fasties chase you,consider yourself dead,because if you're not a high level zerk,or you're alone,you're gonna die,no matter how much upgrades or how much your lvl is or the weps you have,even if they don't kill you,they leave you from 100 hp to 15 hp,so i do see making them stand-still as the best option,instead of reducing the damage or the attack rate.
  13. I have been pushed by many survivors in maps with vents (port,plague,etc) I'ts a issue that is important to fix since you can get easily killed (if you get pushed) because of your fellow survivors
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