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Mr. Green Gaming

9-th Dragon

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  1. Upvote
    9-th Dragon reacted to Cheeseman in Zombie Survival: Official Suggestions Topic   
    Haha, unique survival. Sounds like we are one of thoes "special" kids in the classroom that no one wants to play with.I think we should make a list of suggestions and start a poll.
  2. Upvote
    9-th Dragon reacted to Braindawg in Zombie Survival: Official Suggestions Topic   
    change gamemode name to Left 4 Green 
  3. Upvote
    9-th Dragon got a reaction from ElTigere in The return of the SkillShop   
    with 90% damage reduction, there no need a waves. Just gave 30% speed increase for 1 sec after survival left that shop, that would be better idea, than add waves with intermission.
  4. Upvote
    9-th Dragon got a reaction from Braindawg in The return of the SkillShop   
    with 90% damage reduction, there no need a waves. Just gave 30% speed increase for 1 sec after survival left that shop, that would be better idea, than add waves with intermission.
  5. Upvote
    9-th Dragon got a reaction from Cheeseman in The return of the SkillShop   
    with 90% damage reduction, there no need a waves. Just gave 30% speed increase for 1 sec after survival left that shop, that would be better idea, than add waves with intermission.
  6. Upvote
    9-th Dragon got a reaction from Ywa in The return of the SkillShop   
    with 90% damage reduction, there no need a waves. Just gave 30% speed increase for 1 sec after survival left that shop, that would be better idea, than add waves with intermission.
  7. Upvote
    9-th Dragon got a reaction from Duby in The return of the SkillShop   
    with 90% damage reduction, there no need a waves. Just gave 30% speed increase for 1 sec after survival left that shop, that would be better idea, than add waves with intermission.
  8. Upvote
    9-th Dragon got a reaction from test1 in The return of the SkillShop   
    with 90% damage reduction, there no need a waves. Just gave 30% speed increase for 1 sec after survival left that shop, that would be better idea, than add waves with intermission.
  9. Upvote
    9-th Dragon reacted to Ywa in The return of the SkillShop   
    The whole problem is that it takes a lot of time. Time I don't have. So good luck with that. So, unfortunately, I'm not aiming at best-possible-quality for every major push. Anyways, I'm now reworking all the Undead classes. Which hopefully fixes the problem of getting stuck in them, if not, it's still a good update (for the code, that is). I'm considering to disable bosses in the meantime.
    @ 9-th Dragon: Katana support has been added now for the Grave Digger.
  10. Upvote
    9-th Dragon reacted to Braindawg in A New Dawn Of Green 2.0   
    tbh starting from scratch from Necrossin's gamemode after ironing out the bugs since Necro left would probably be fantastic, just keep the small updates that made a big difference. there haven't been any severe bugs or game-breaking updates in the first place so that shouldn't be too hard of a task.  
     
    Necrossin left with a perfectly stable and playable gamemode, not much room to complain although it still had it's drawbacks.  Since the original Necro gamemode has been so horribly mangled and contorted it'd probably be for the best to just say try again and go back to basics, after all, the basics were pretty fucking great on their own.
  11. Upvote
    9-th Dragon got a reaction from test1 in A New Dawn Of Green 2.0   
    the beter thing wich u can do for now - it's gave rollback to necrosin or deluvas zombie server.
     
    They made a fucking good zombie server, and alot of people play it, but after them server began its going to fall.
     
     
    Caz after pufu and then duby, server is dying.
     
    if u want keep all new things, just try make a second one, and improve it, but current mod is fucking sucks
  12. Upvote
    9-th Dragon got a reaction from Duby in A New Dawn Of Green 2.0   
    the beter thing wich u can do for now - it's gave rollback to necrosin or deluvas zombie server.
     
    They made a fucking good zombie server, and alot of people play it, but after them server began its going to fall.
     
     
    Caz after pufu and then duby, server is dying.
     
    if u want keep all new things, just try make a second one, and improve it, but current mod is fucking sucks
  13. Upvote
    9-th Dragon got a reaction from Cheeseman in A New Dawn Of Green 2.0   
    the beter thing wich u can do for now - it's gave rollback to necrosin or deluvas zombie server.
     
    They made a fucking good zombie server, and alot of people play it, but after them server began its going to fall.
     
     
    Caz after pufu and then duby, server is dying.
     
    if u want keep all new things, just try make a second one, and improve it, but current mod is fucking sucks
  14. Upvote
    9-th Dragon reacted to Ywa in A New Dawn Of Green 2.0   
    So anyways. Since Duby stepped down I'll be giving ZS updates for the time being. Last 2 days I've been working hard on fixing stuff and adding new features. Feel free to keep posting suggestions in here.
    I'll also look into making the Fridge of Doom fun again. Maybe add a timer that counts up instead of down? (make it more like the L4D Survival gamemode)
  15. Upvote
    9-th Dragon reacted to Reiska in A New Dawn Of Green 2.0   
    Yes, I think you mean that sometimes ethernals can tp, or just normal zombies can walk to a certain places ( maybe under the map) and then everyone starts spawning on them even bosses, and they cant get out of there. So of course the solution would be to make it sure that you can spawn at the zombie spawn at all times if you choose to
     
    Probably the best if the boss would always spawn on the zombie spawn
  16. Upvote
    9-th Dragon got a reaction from robbert in A New Dawn Of Green 2.0   
    meh i long time not use a google translate, caz his translate from russian on english badly than i write by my own...
     
    i still learn English and yep some times i cant clearly say what i think for clearly understanding by other ppl.
     
    robbert ty for translate my English on right one, i will try emprove it in future)))
     
    In school also and College or University now have good English teachers & lessons, but in my scholar time it was too bad for learn.
  17. Upvote
    9-th Dragon reacted to Duby in A New Dawn Of Green 2.0   
    Thank you for the constructive feedback.
     
    C4 and Nades to cade is being worked on atm. We are rewriting how nails take damage to allow this to be efficiently added to the game mode.
     
    Chipper is a starter weapon with lots of ammo but if in general it needs a small buff then so be it.
     
    Toxic zombie (270HP) has more health than a normal zombie (240HP) but with less damage and lower speed. So it more for breaking down cades.
     
    The attack hit sound issue with Behemoth has been found and solved. It was an accident by my part while I was debugging something a while ago.
     
    The hit sounds for Toxic zombie is a thing but its a quiet sound. So its a big hard to here under gun fire. I expect it will be replaced in time. 
     
    Etherials do need one, but tbh its had to find something which isn't already used or was used. We need something unique and new. 
     
    The blow torch issue is being looked at, proberly something minor I have missed. 
     
    The GM itself is going well. We just had to find what the issues and bugs where. Then what direction we should take it. This has been discussed thoroughly and we are going towards it now. But due to my College course and at present Christmas and Ywa being busy its being delayed a little. 
     
    But here are the official targets for the GM at present so everyone is on the same page.
     
    -Balance between Cading and Running, so either one can be done without the other being too OP.
    -More simple dynamic gameplay, so more Z classes and special tools for humans to utilise. 'Still in development.'
    -Final Boss spawning at four minutes left depending on the amount of humans alive.
    (Three special bosses which have different strengths for the infliction catagory they are being placed in, one of three will be selected.) *Cue to music!*
  18. Upvote
    9-th Dragon got a reaction from Braindawg in A New Dawn Of Green 2.0   
    zs server is so gay now also as and new bugs.
     
     
    just look at screen, there is few thing wich i can't use, but i'm fucking 75 lvl.
     
    fagcoding forever.

  19. Upvote
    9-th Dragon reacted to Braindawg in A New Dawn Of Green 2.0   
    no damage sounds for players, very odd
  20. Upvote
    9-th Dragon got a reaction from ElTigere in A New Dawn Of Green 2.0   
    bring back heal from supply crate, it's dumbass now, only gun and ammo
  21. Upvote
    9-th Dragon got a reaction from Braindawg in A New Dawn Of Green 2.0   
    bring back heal from supply crate, it's dumbass now, only gun and ammo
  22. Upvote
    9-th Dragon got a reaction from NECROSSIN in A New Dawn Of Green 2.0   
    if i picked up magnum, and have 50sp, why i can't just get a ammo from supply crate, why it change my gun on classic pistol? that fucking idiocy
  23. Upvote
    9-th Dragon reacted to Reiska in A New Dawn Of Green 2.0   
    True, but in the end zombies most of the time win, so maybe just decrease the hp you get from crate, I think totally removing it is not good to be honest
  24. Upvote
    9-th Dragon reacted to Pufulet in A New Dawn Of Green 2.0   
    Crate giving no hp was tried multiple times and was always bad.
  25. Upvote
    9-th Dragon reacted to Braindawg in A New Dawn Of Green 2.0   
    This isn't an overhaul
     
    this is another update, picking up turrets and medic notifications should've existed a long time ago
     
    "-Crate no longer grants health" oh great, not like anyone uses Mobile Supplies anymore though.
    "-Tools are a lvl0 unlock" good good, easier for random fags to join the server and nail shit to the wall (and we still can't un-nail it, 'we're working on it' -Circa 1000B.C.E.)
    "-Bosses spawn every 5-6 mins with >=2500HP" just remember what happened last time.
    "-Obj maps with special features" inb4 copy/pasting zm maps that barely worked and were glitchy as fuck (don't we all remember Gasdump?)
    "-New hammer system" when I said fix cading and make it easier and more fun, I didn't mean make it the entire basis of the gamemode, as of currently Running has been mutilated and destroyed and cading is OP to the point of diminishing 20-30 players down to 10.  
     
    so far the only things good about this 'overhaul' that make a big difference are bosses, objective maps, and a shit ton of optimizations 
     
    Good luck anyway I guess.
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