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Mr. Green Gaming

Red_Angel

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Everything posted by Red_Angel

  1. What do i want: I want barrels explode in a certain moment using ONLY in-game editor. Race mode. For example, in the front of the player, before he reached barrel, to scare him, but without damage to his car. How do I do it: Dont laught, but i create a barrel, after that i create a car with alpha 0 (invisible) ABOVE that barrel. When players reach certain moment, car appears and begins to fall on a barrel => explosion. I can choose the moment of explosion by changing the height of the vehicle spawn - it's very conveniently and easy. Problem: Often the car appears but does not fall down. It just hanging in the air. I tryed to add one more barrel INSIDE of car. It works 50/50. And it's became too difficult and not convenient. How can i force vehicle guaranteed to fall down on barrel each time? And maybe - how can i make an explosion easier? Again, it's very easy to adjust the moment of the explosion by the height of car spawn. So i do not want to give up this option, but it is necessary that the vehicle is guaranteed to fall when player appears in sight. Using only in-game editor. Thanks!
  2. Fair to say, i really dont know how to turn ghostmode on only in some parts. And that confuses players, i think. So, it's ok, let it be all ghost-mode
  3. Done. I also changed respawn time from 5 to 2 seconds. race-PiratesPro.zip
  4. i made it for 1 reason, players can choose the way: - Safe way above the road (they will not crash into other players, but this way is longer) - Not safe, but FASTER way on the road. Main reason - they can crash into other players (which are driving there slalom on Elegy). I give such choice to players specially. Hmm, you should not avoid them. I made those barrels to motivate players to drive fast and JUMP over them. And it's easy to do, try that The other moments is specially so tight. I can turn GhostMode on, if you want, but i dont want to change cars to bikes (i hate bikes ).
  5. I think it's more exciting - when u need not only to drive fast, but also avoid another players and hoping to get a bit lucky sometimes Whatever it was, i got 1 more map. I made it today (i was building it for all weekend ) This map is really awesome, i think. I made it under the inspiration of "Pirates of the caribbean" movie and soundtrack. Map name: [sRI]Pirates Of Andreas Description: AAARRRRRRRRR! Yo ho, yo ho, a pirate's life for me. We pillage, we plunder, we rifle, we loot, Drink up me hearties, yo ho. We kidnap and ravage and don't give a hoot, Drink up me hearties, yo ho ho!! author: RedAngel (AppleJack) Repair/Nos: Yes/Yes Cars: Jester, Bullet, Sultan, Elegy, Faggio, Cheetah, Infernus Type: Sprint Checkpoints: 111 Time: 13-15 mins. Pro Time: 11 mins (There are NO shortcuts on this map. Only racer skill) Music: Hans Zimmer - Lord Cutler Beckett, Hans Zimmer - Wheel Of Fortune, Hans Zimmer - Marry Me (Pirates-theme) I think it's my most awesome map. I spend around 15 hours summ to complete it Music is very important, i take quite rare, not trivial 3 tracks and combine it into one, also thinking about time (Music lenght is about 13 mins, and my racetrack is also the ~13 mins). I would like to personally your opinion about this map, if you can Cheers! race-PiratesPro.zip
  6. Yay! I got that! I manually changed alpha level in my "xxxxxx.map"-file and it's all ok now But why i got such problem, why i cant make in invisible only with editor? Strange stuff...
  7. To make long story short - i've made a map and i need to make some objects total invisible. I try to do that with 2 ways: 1) Changing "Alpha level" of object for 0 (or 1) 2) Changing "Interior" of object for 1 (or 2, or 3) Both ways is ok - object became invisible and stay so while i am in editor mode. But when i launch test-mode or start map in my own server (to test it) - 70% of all invisible objects (i have about 30-40 on them) became visible. Help please, how can i make all objects invisible?
  8. Ok, i changed it, 2nd song is much more appropriate for now. But ghostmode... It's the most interesting feature of the map. I was building it thinking about that. In some places i made an intersections special for that (it's more interesting and players need some skills to pass map without ghostmode). As i said - this map is easy to finish, but it is hard to make a good time around 9:30 Updated version: race-VenturasTwistsAndTurns.zip
  9. Hello guys. There already 2 my maps on this server (i create them 3 or 4 years ago - [sRA] and [HM] maps), last week i installed MTA again after a 2 years break And today i decide to create brand new map Map name: [sRI]Long Venturas Trip, Jumps and FUN Description: Green CP - Car change. Be carefull and dont block or ram other players. This race is easy to complete, but hard to do that in 10 mins. Have fun /) (\ author: RedAngel (AppleJack) Repair/Nos: Yes/Yes Cars: Sultan, Bullet, Turismo, Infernus, SandKing Type: Sprint Checkpoints: 101 Time: 11-15 mins. Pro Time: 9-10 mins (There are NO shortcuts on this map. Only racer skill) Music: Makkon - Celestia Origins (It is perfect for this map, it's epic ambient music. This is very important for me - this map should have such music. "M" bind included) Unzip size: 6.2 mb This map is easy to complete for everyone, but it is very hard to get perfect time under 10 mins. It have traps and unusual stuff, which need a good skilles of a driver to pass it fast and without a crash. Thank you, cheers! race-VenturasTwistsAndTurns.zip
  10. and 1 more, best of all my maps, i guess... race-hmfastprofesionalrace.zip
  11. This maps i made over a year ago. Hope u like it race-hmdrivingcourse-race.zip race-hmfasttricks.zip race-hmlossantossprint.zip
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