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Red_Angel

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Posts posted by Red_Angel

  1. What do i want:

    I want barrels explode in a certain moment using ONLY in-game editor. Race mode. For example, in the front of the player, before he reached barrel, to scare him, but without damage to his car.

    How do I do it:

    Dont laught, but i create a barrel, after that i create a car with alpha 0 (invisible) ABOVE that barrel. When players reach certain moment, car appears and begins to fall on a barrel => explosion. I can choose the moment of explosion by changing the height of the vehicle spawn - it's very conveniently and easy.

    Problem:

    Often the car appears but does not fall down. It just hanging in the air. I tryed to add one more barrel INSIDE of car. It works 50/50. And it's became too difficult and not convenient.

     

    How can i force vehicle guaranteed to fall down on barrel each time?

    And maybe - how can i make an explosion easier? Again, it's very easy to adjust the moment of the explosion by the height of car spawn. So i do not want to give up this option, but it is necessary that the vehicle is guaranteed to fall when player appears in sight. Using only in-game editor.

     

    Thanks!

  2. So this is full time ghost mod now? Thought you would only turn on gm at those parts where i said change to bikes. If you do that i dont mind but if you want to keep full gm i dont mind that either.

    Fair to say, i really dont know how to turn ghostmode on only in some parts. And that confuses players, i think. So, it's ok, let it be all ghost-mode :)

  3. You have 2 options here. 

    1: Simply remove these objects since players can avoid it and can reach the upcoming checkpoint without going up there.

    2: Make a mini circle checkpoint at the end of the object so you force the players to go up.

    i made it for 1 reason, players can choose the way:

    - Safe way above the road (they will not crash into other players, but this way is longer)

    - Not safe, but FASTER way on the road. Main reason - they can crash into other players (which are driving there slalom on Elegy).

    I give such choice to players specially. 

    Remove those barrels. I know they are avoidable but the speed with we are just arriving to here is too fast to break. The 1st player will 100% crash. No point for it really.

     

     

    Hmm, you should not avoid them. I made those barrels to motivate players to drive fast and JUMP over them. And it's easy to do, try that ;)

     

     

    The other moments is specially so tight. I can turn GhostMode on, if you want, but i dont want to change cars to bikes (i hate bikes ^_^ ).

  4. Music is finally good. Skill is nothing if you have not enough space for driving. Your map is uploaded but i turned on the ghostmode.

    I think it's more exciting - when u need not only to drive fast, but also avoid another players and hoping to get a bit lucky sometimes :)

     

    Whatever it was, i got 1 more map. I made it today (i was building it for all weekend :))

    This map is really awesome, i think. I made it under the inspiration of "Pirates of the caribbean" movie and soundtrack.

     

    Map name: [sRI]Pirates Of Andreas

    Description: AAARRRRRRRRR! Yo ho, yo ho, a pirate's life for me. We pillage, we plunder, we rifle, we loot, Drink up me hearties, yo ho. We kidnap and ravage and don't give a hoot, Drink up me hearties, yo ho ho!!

    author: RedAngel (AppleJack)

    Repair/Nos: Yes/Yes

    Cars: Jester, Bullet, Sultan, Elegy, Faggio, Cheetah, Infernus

    Type: Sprint

    Checkpoints: 111

    Time: 13-15 mins.

    Pro Time: 11 mins (There are NO shortcuts on this map. Only racer skill)

    Music: Hans Zimmer - Lord Cutler Beckett, Hans Zimmer - Wheel Of Fortune, Hans Zimmer - Marry Me (Pirates-theme)

     

    I think it's my most awesome map. I spend around 15 hours summ to complete it :) Music is very important, i take quite rare, not trivial 3 tracks and combine it into one, also thinking about time (Music lenght is about 13 mins, and my racetrack is also the ~13 mins). I would like to personally your opinion about this map, if you can :)

     

    Cheers! :) 

    post-4678-0-14064800-1423421508_thumb.jp

    post-4678-0-44736700-1423421529_thumb.jp

    post-4678-0-68987800-1423421545_thumb.jp

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    post-4678-0-50013900-1423421655_thumb.jp

    post-4678-0-44709300-1423421676_thumb.jp

    race-PiratesPro.zip

  5. To make long story short - i've made a map and i need to make some objects total invisible.

    I try to do that with 2 ways:

    1) Changing "Alpha level" of object for 0 (or 1)

    2) Changing "Interior" of object for 1 (or 2, or 3)

     

    Both ways is ok - object became invisible and stay so while i am in editor mode.

    But when i launch test-mode or start map in my own server (to test it) - 70% of all invisible objects (i have about 30-40 on them) became visible. 

    Help please, how can i make all objects invisible?

  6. Ok, i changed it, 2nd song is much more appropriate for now. But ghostmode... It's the most interesting feature of the map. I was building it thinking about that. In some places i made an intersections special for that (it's more interesting and players need some skills to pass map without ghostmode). As i said - this map is easy to finish, but it is hard to make a good time around 9:30 :)

    Updated version:

    race-VenturasTwistsAndTurns.zip

  7. Hello guys. There already 2 my maps on this server (i create them 3 or 4 years ago - [sRA] and [HM] maps), last week i installed MTA again after a 2 years break  :) And today i decide to create brand new map   :)
    post-4678-0-03917000-1423106559_thumb.jp

    post-4678-0-85109700-1423106591_thumb.jp

    post-4678-0-10221100-1423106612_thumb.jp

    post-4678-0-31514500-1423106631_thumb.jp

    post-4678-0-01058900-1423106645_thumb.jp

    post-4678-0-83005900-1423106666_thumb.jp

    post-4678-0-05268300-1423106679_thumb.jp

    post-4678-0-14607700-1423106700_thumb.jp

     

    Map name: [sRI]Long Venturas Trip, Jumps and FUN

    Description: Green CP - Car change. Be carefull and dont block or ram other players. This race is easy to complete, but hard to do that in 10 mins. Have fun /) (\
    author: RedAngel (AppleJack)

    Repair/Nos: Yes/Yes

    Cars: Sultan, Bullet, Turismo, Infernus, SandKing

    Type: Sprint

    Checkpoints: 101

    Time: 11-15 mins.

    Pro Time: 9-10 mins (There are NO shortcuts on this map. Only racer skill)

    Music: Makkon - Celestia Origins (It is perfect for this map, it's epic ambient music. This is very important for me - this map should have such music. "M" bind included)

    Unzip size: 6.2 mb

     

    This map is easy to complete for everyone, but it is very hard to get perfect time under 10 mins. It have traps and unusual stuff, which need a good skilles of a driver to pass it fast and without a crash.

     

    Thank you, cheers!

    race-VenturasTwistsAndTurns.zip

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