Red_Angel
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Posts posted by Red_Angel
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So this is full time ghost mod now? Thought you would only turn on gm at those parts where i said change to bikes. If you do that i dont mind but if you want to keep full gm i dont mind that either.
Fair to say, i really dont know how to turn ghostmode on only in some parts. And that confuses players, i think. So, it's ok, let it be all ghost-mode
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Done. I also changed respawn time from 5 to 2 seconds.
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You have 2 options here.
1: Simply remove these objects since players can avoid it and can reach the upcoming checkpoint without going up there.
2: Make a mini circle checkpoint at the end of the object so you force the players to go up.
i made it for 1 reason, players can choose the way:
- Safe way above the road (they will not crash into other players, but this way is longer)
- Not safe, but FASTER way on the road. Main reason - they can crash into other players (which are driving there slalom on Elegy).
I give such choice to players specially.
Remove those barrels. I know they are avoidable but the speed with we are just arriving to here is too fast to break. The 1st player will 100% crash. No point for it really.Hmm, you should not avoid them. I made those barrels to motivate players to drive fast and JUMP over them. And it's easy to do, try that
The other moments is specially so tight. I can turn GhostMode on, if you want, but i dont want to change cars to bikes (i hate bikes ).
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Music is finally good. Skill is nothing if you have not enough space for driving. Your map is uploaded but i turned on the ghostmode.
I think it's more exciting - when u need not only to drive fast, but also avoid another players and hoping to get a bit lucky sometimes
Whatever it was, i got 1 more map. I made it today (i was building it for all weekend )
This map is really awesome, i think. I made it under the inspiration of "Pirates of the caribbean" movie and soundtrack.
Map name: [sRI]Pirates Of Andreas
Description: AAARRRRRRRRR! Yo ho, yo ho, a pirate's life for me. We pillage, we plunder, we rifle, we loot, Drink up me hearties, yo ho. We kidnap and ravage and don't give a hoot, Drink up me hearties, yo ho ho!!
author: RedAngel (AppleJack)
Repair/Nos: Yes/Yes
Cars: Jester, Bullet, Sultan, Elegy, Faggio, Cheetah, Infernus
Type: Sprint
Checkpoints: 111
Time: 13-15 mins.
Pro Time: 11 mins (There are NO shortcuts on this map. Only racer skill)
Music: Hans Zimmer - Lord Cutler Beckett, Hans Zimmer - Wheel Of Fortune, Hans Zimmer - Marry Me (Pirates-theme)
I think it's my most awesome map. I spend around 15 hours summ to complete it Music is very important, i take quite rare, not trivial 3 tracks and combine it into one, also thinking about time (Music lenght is about 13 mins, and my racetrack is also the ~13 mins). I would like to personally your opinion about this map, if you can
Cheers!
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Yay! I got that!
I manually changed alpha level in my "xxxxxx.map"-file and it's all ok now
But why i got such problem, why i cant make in invisible only with editor? Strange stuff...
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To make long story short - i've made a map and i need to make some objects total invisible.
I try to do that with 2 ways:
1) Changing "Alpha level" of object for 0 (or 1)
2) Changing "Interior" of object for 1 (or 2, or 3)
Both ways is ok - object became invisible and stay so while i am in editor mode.
But when i launch test-mode or start map in my own server (to test it) - 70% of all invisible objects (i have about 30-40 on them) became visible.
Help please, how can i make all objects invisible?
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Ok, i changed it, 2nd song is much more appropriate for now. But ghostmode... It's the most interesting feature of the map. I was building it thinking about that. In some places i made an intersections special for that (it's more interesting and players need some skills to pass map without ghostmode). As i said - this map is easy to finish, but it is hard to make a good time around 9:30Updated version:
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Hello guys. There already 2 my maps on this server (i create them 3 or 4 years ago - [sRA] and [HM] maps), last week i installed MTA again after a 2 years break And today i decide to create brand new map
Map name: [sRI]Long Venturas Trip, Jumps and FUN
Description: Green CP - Car change. Be carefull and dont block or ram other players. This race is easy to complete, but hard to do that in 10 mins. Have fun /) (\
author: RedAngel (AppleJack)Repair/Nos: Yes/Yes
Cars: Sultan, Bullet, Turismo, Infernus, SandKing
Type: Sprint
Checkpoints: 101
Time: 11-15 mins.
Pro Time: 9-10 mins (There are NO shortcuts on this map. Only racer skill)
Music: Makkon - Celestia Origins (It is perfect for this map, it's epic ambient music. This is very important for me - this map should have such music. "M" bind included)
Unzip size: 6.2 mb
This map is easy to complete for everyone, but it is very hard to get perfect time under 10 mins. It have traps and unusual stuff, which need a good skilles of a driver to pass it fast and without a crash.
Thank you, cheers!
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This maps i made over a year ago. Hope u like it
Location of Mappers - Help/scripts/tools/resources/mods/tutorial
in Multi Theft Auto
Posted · Edited by Red_Angel
What do i want:
I want barrels explode in a certain moment using ONLY in-game editor. Race mode. For example, in the front of the player, before he reached barrel, to scare him, but without damage to his car.
How do I do it:
Dont laught, but i create a barrel, after that i create a car with alpha 0 (invisible) ABOVE that barrel. When players reach certain moment, car appears and begins to fall on a barrel => explosion. I can choose the moment of explosion by changing the height of the vehicle spawn - it's very conveniently and easy.
Problem:
Often the car appears but does not fall down. It just hanging in the air. I tryed to add one more barrel INSIDE of car. It works 50/50. And it's became too difficult and not convenient.
How can i force vehicle guaranteed to fall down on barrel each time?
And maybe - how can i make an explosion easier? Again, it's very easy to adjust the moment of the explosion by the height of car spawn. So i do not want to give up this option, but it is necessary that the vehicle is guaranteed to fall when player appears in sight. Using only in-game editor.
Thanks!