Well since the zombie team is a little underpowered, because of the removal of poison zombie heal. For example. I was discussing this idea with Damien and came to the conclusion that the headcrab isn't such a great zombie class. So if the Poison zombie had too much ''perks/abilities'' like: Insane propkill possibilities, very high damage, propjump ability and capable of healing other zombies. Well that was too much. So they replaced heal with Puke Well ofcourse that made the poison zombie a less great class in my opinion. So where is the heal nowadays? I do kinda miss it, because this has weakened the zombie class greatly. In my experience of playing with the new update. So now take the headcrab, which abilities does the headcrab have? It does 10 dmg, it can jump, jump, jump And ofcourse jump. Nothing really interesting. And not really a threat for the humans. But what happens if it does get a threat for humans? I told Damien that the headcrab should have the healing aura. (because if you can heal with poison zombie's puke. Imagine invincible zombies when sieging a barricade with 5 zombies puking over the attackers) That wouldnt be such a great idea. So ohyea here i was: So The heal aura should be brought back. But on another class. Oh yea the headcrab. Why? Its a low HP zombie class, it doesn't really has abilities and are not quite able to support the zombies. It not much of a threat, basically the headcrab sucks. Ofcourse that doesnt mean that the heal aura should be brought back like the way it was, no different. For example: 20 hp/s for fast zombies 20 hp/s for normal zombies/eternals 15 hp/s for Poison zombies/zombines Headcrabs wont heal other headcrabs. And the healing aura will only be maxed out to two zombies. Instead the movement penalty will get lowered to -15% or -10 %. I think this will improve balance of the zombie team. And make the game more exciting, while being rid of the über imba poison zombie heal.