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Shoogoo
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Correct that, the sweet number for the server to fill up seems to be around 10-12
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Hey fellas, I've been scratching my head and here are my thoughts on the matter; 1/ The way I see it, that quickplay plugin is like trying to lit a fire. Get 6-8 people in the server and people start pouring in as if a huge door opened to the realms of teh F2P. My suggestion would be to add each others on steam friends, and everyday (at best) when you join the server, invite all of those people through steam. Last monday I invited 4 people when Balmung and Jeff were already on the server, and a minute later the server was full and kicking. Doesn't matter if we know each other or not, even if we like each other or not (rax is an asshole) the point is to be in each other's list to get that bitch started. 2/ Remove Cranetop. I cannot stress this enough. I don't know if the map is good or not (didn't have enough time to play it since it empties the server), but people flee the shit out of it. Since there is no timelimit on the maps, it's easy to tell when did the server die, and so far I've always seen it die on Cranetop, and you can see it on gameme too.
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mogadonskoda reacted to a post in a topic: TF2 server restructure
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Well damn Jeff you sure are straightforward for a newcomer. May I add my vote to kicking Thundermountain aswel, that map is awful anyway. And Cranetop should only be available through vote imho. The last part of that map (that big, opened circle) is pretty terrible. Both of those maps are too big and casuals get lost in them, they just wander around and if they happen to get stomped that will be enough for them to leave to another server.
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mogadonskoda reacted to a post in a topic: TF2 server restructure
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Great job! One more thing, Thundermountain even for 2 rounds was a bit too long since it consists of 3 map for each round. It took more than 1 hour to see the end of it.
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I couldn't agree more. I find it crazy that after asking people for advices you just sweep the idea away like that. edit : at the very least, admins should be able to scramble the teams.
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I got it but the servers are overloaded like hell, only could play 20 mins :[
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If people don't care about stats, why not removing them? It could be of some use to players who don't even dare joining the server if/when their stack buddy isn't playing too.
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Hi, I've been one of the most (if not the most) active player on Mr.Green for the past 6 months, and those are a few suggestions I'm going to leave here; The bots Get rid of them, they're a curb to getting the server filled. I've seen #1 fill up on maps where bots don't have a .nav file (they just remain in the spawn) because people don't like facing bots. Also, people stack as early as they can, and it often ends up being 4 real people versus 1 guy and 3 bots. The lone guy leaves, frustrated for obvious reasons, and you're back to square 1. Repeat until the 4 players are tired of fighting bots and the server is ded. The maps Some maps tend to bring traffic, while others make players leave for another server. I have a pretty good idea of which map does what and I'll be happy to list them, but overall it seems Payload classics are what gets the server filled in the most rapidly. A good variety of maps is a nice thing, but maybe you should leave some out of the rotation, only available through player voting (!= automated vote), and have a solid and limited map rotation. The voting As seen on Reddit servers (I wish I had a screenshot, but I dont) the voting menu goes like this 1. Please take time to read all the votes options ... 2. ... before pushing the buttons thoughtlessly 3. [nothing] 4. Map1 5. Map2 6. Map3 7. Map4 8. Map5 I find this system genuinely interesting because it avoids having people bashing the "1" button. One could think that they would resort to just bash the "4" button instead, but no, somehow the voted map seems to be any of the 5. Team Scramble I understand that scrambling the teams has always been a big debate on Mr.Green, I'm not sure why. It's been a month or so, and especially in arena (the last active server), that the stacking has gone to another level. Basically it's regulars versus newbs and non-regulars. People aren't even ashamed of joining the winning team when/if they can because after the 1st round you know what team will end the map with a score of 15-1. People stack because first of all the server allows them to (no autobalance, no scramble) and they don't want their ego to be hurt, but also and most importantly (to me) because of ... ...The rankings Especially in arena, where the only way to score points is to get kills or assists, the ranking system is ruthless. If you're high in the leader boards, chances are that you will likely lose 25 points when the enemy sneezes at you, while you, on the other hand, struggle to even score a mere 10 points. TF2 ranking has this particularity that you really only care about your own ranking, since it keeps displaying in the text area at every action you make. Only a minority of people actually go check the leader boards page outside of TF2. For those reasons, this is what I suggest (probably will be laughed at/ignored) Adjust the ranking system only in arena so that it's not so punishing. I think that would stop, or at least help with the stacking problem (which has to be taken care of, I insist on that). No more stats, remove them altogether. Quite radical, but maybe that would lead to balanced matches here and there instead of people holding each others tail like what we have at the moment. Less radical, reset the stats every 6/3 months. I think that would help people give up with their obsession on the ranking. Permanent stats makes people give the illusion that their performances are being engraved in a memorial stone of gaming or something (while ultimately, nobody cares but yourself) Stats are cool, don't get me wrong. But punishing stats + no scramble leads to the crapfest we're having in #3 lately. Quickplay plug-in FishWithAHat has a point when he talks about Quickplay. As stated on this page, it seems once you register your server, you get more traffic (mainly F2Ps) driven to it. A good example for this is the EGT (Ever Green Terrace?) server, almost constantly full from early in the afternoon to late at night. The disadvantage with this is that the server has to be as vanilla as possible hence I assume no perks would be allowed. Since #3 doesn't suffer from traffic issues, a solution would be to keep perks there and remove them on the other Payload/CP server to allow the registration and access to the Quickplay thingie. I'm sorry but those are really, really bad ideas. I'm not even going to comment on the cars thing, but the football/dodge ball only attracts a niche of players and most green regulars would bail the hell out. And if by castle you're referring to DeGroote Keep map, I have to say that from experience it's such a faded/crappy map that #1 gets emptied when the server changes to it.
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nevermind
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BlueYoshi97 reacted to a post in a topic: Mr-Green TF2 servers information
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You're right. And I shouldn't have tried to guess what this guy was doing. To be honest I have no idea what he has done to powerlevel all I know is there is no way one can gain 10000 points(as you can see he's been doing that for the last 3 days, everyday a bit more than the previous) in 2 hours legitimately and he has not been playing as a medic, as his assists count is low as hell. If everybody was cheating their way up the ranking system like that, you may aswel remove the stats because it would be one hell of a clusterf***.
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Dont they lose points when they destroy them the same amount, but taken away, as the points you get when you build them I don't know, I didn't try it so I can't be sure how exactly he did this. But if there is a legit way to gain 10k points in a day with as less as 29 kills, I suspect more people who take that path. I can do that just by healing shit and assists like you do as medic I'd like to see that. Especially since he made that in 2 hours. Not in 2 hours but you can make alot of points if you dont die I'm not sure what is your point. I stated what I thought was wrong, and I'll let the admin decide if they care about it or not. I'm not here to discuss how to make a lot of points. If you got anything that could prove that this guy wasn't powerleveling by lame means, then share your thoughts.
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Dont they lose points when they destroy them the same amount, but taken away, as the points you get when you build them I don't know, I didn't try it so I can't be sure how exactly he did this. But if there is a legit way to gain 10k points in a day with as less as 29 kills, I suspect more people who take that path. I can do that just by healing shit and assists like you do as medic I'd like to see that. Especially since he made that in 2 hours.
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Dont they lose points when they destroy them the same amount, but taken away, as the points you get when you build them I don't know, I didn't try it so I can't be sure how exactly he did this. But if there is a legit way to gain 10k points in a day with as less as 29 kills, I suspect more people who take that path.
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I'm not sure if I should call out the name here, or just pm you Darkstar. The guy exploited the building of mini-sentries, destroying them and rebuild again over and over, to make over 40k in a few days. With this data you should be able to find out who it is anyway. I find it very lame for the people that are trying to rank up fairly in the leaderboards. And I wouldn't mind that much if the guy in question wasn't bragging about his rank in every server he goes in.
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Hey guys, How seriously do you treat players cheating the gameme stats? I also wanted to say thanks to all Mr-Green's staff for the amazing servers and services, I have yet to top the fun I had on those servers since I started playing TF2