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Mr. Green Gaming

Amiron

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Posts posted by Amiron

  1. Why people always want changes? :PNice idea Amiron, but imagine an experimental with an ares shrike? Or a medic with a vaporizer? Or an assault with an egon cannnon? Weird... And not IW-ish.

    I thought I made clear that the classes are only able to choose between certain Weapons not all of them. They would be limited to the weapons in their current loadouts. So no medic vaporizer for you :P

  2. As you all may know the current Loadout system gives you certain weapons which you can use during battle. But wouldn´t it be nice to costumize your loadout?

    My idea is that all classes get a certain Maximun Inventory weight and that every weapon gets a weight factor. Of course each class is limited to certain weapons preferably those which they can currently use and every class has a a number of Main weapon/side arm/equipment slots.

    For example Assault has the same Maximum weight as Support but Assault has 2 main weapon slots whereas Support has only one.

    As an example how I imagine this I´ll take my beloved experimental:

    Max weight (50 kg)

    [Main Weapon Slot] ( Egon 20kg - Ar2 12kg - Vaporize 15kg )
    [Side arm Slot] ( Deagle 5kg - p228 2.5kg - dual elites 7 kg etc)
    [Extra equipment Slot] (Turret 25kg - Battery pack 25 kg)

    He could get rid of his turret and take the new Item "battery pack" (dunno extends suit amount or gives him moar regen)

    Another example could be Support:

    You dont take any grenades with you and can take 3 additional proxmines (vice versa).

    Or Assault:

    Don´t take another main weapon and get a higher clip size for the other Main weapon.

    Or Supply:

    leave the grenades at home and you got enough space to carry any side arm you want.

    Side notes:

    -Instead of unlocking Loadouts you get weapons

    -Maybe this could be expanded to the undead

    -Makes the gamemode more awesome

    What do you think?

    inb4 Clavus doesnt want to change anything in IW anymore

  3. This looks shooped.

    No seriously I can´t believe that this would work in realtime on a normal pc. Also his "explanations" hold barely any

    information in them.

    He describes it as a "search Algorythm" the only displays what you see (opengl anyone?) and that the data used (the point data) is highly compressed.

    It still makes no sense to me why this shouldnt eat all your hardware and cough it out like raw meat.

    It would still need to process a fuckton load of pointsdata even if they are compressed (decompressing isnt fun either).

    Either you run out of RAM or HDD.

    To explain it with his Word search: How long does it take to find the matching words in a document that is over 9000 pages long.

    Unlimited data on a limited system ?

    Its a hoax it has to be or else I would be god.

  4. Why did you make the turret able to shoot, while following the player, if you did not want that to happen?

    I mean why did you change it from the old only-deployable turret to this?

    To quote the AVGN: "WHAT WERE YOU THINKING!?"

    Lemon!´s idea is in my opinion the best. Lowering the fire rate of the turret while its following is certainly better than having some additional power drain...

    NOES I STILL WANT TO KEEP MY OP TURRET DONT CHANGE IT !!11 :(

  5. Thanks for enlightening me a bit :P well that not even you, clavus, know the exact answer 42 is strange , but that proves that youre just a mortal programmer.

    Well im pretty much happy that the behe CAN one hit kill you, is strong

    and unpredictable, I mean it would make him less dangerous if he wasnt like that.

    The Behemoth is after all the one and only leader of the undead, thus being a damm good reason tu run.

    But still.. WTF :( ?

    Edit: about it hitting 2 hitboxes seems very unlikely to me.. The behemoth explosion radius is enough to hit every hitbox on a player at the same time.

    That would mean if a rocket causes 30 dmg you would get that damage more than 6 times(6*30=150 dmg) ? That would be WAY too ridiculous

  6. Theres no bigger killing machine in IW than the Behemoth (ok wharghoul is still better)

    but after a while I started to wonder: HOW THE HECK DOES THE DAMAGE CALCULATION WORK ?

    After trying some things as behemoth it fells like the damage is random

    Why ? here are some cases that happened and possible explanations:

    Case 1 : I have full suit & health ---> behe does 100 dmg , suit is gone

    Case 2 : I have full suit & health ---> behe does 200(WTF?) dmg, nearly dead

    Case 3 : I have over 9000 hp ---> behe simply one hit kills me (not very common)

    Case 4 : I have 30 suit & 40 health---> behe does 30 dmg(lol que ?), only the SUIT is drained

    Its strange why only the suit ? Is the old Behe-can-only-drain-the-rest-of-the-suit bug still there ?

    And what also bugs me is the Damage multiplier... TBH I never experienced any multiplications

    the most common case for me is the old behe does 100 Damage no matter how many people are on the server.

    It could be that im blind but could someone explain it to me ? Or give me a behe Damage formula ?

  7. I dont think that its that complicated.

    Theres a Costum T-shirt, posters, Mugs (and other merchandising stuff) service called zazzle.

    You can open an online shop with a custom design (e.g Mr-green smiley ) and put it on the products.

    As far as I understood,

    it´s completly free but they keep an large amount of the price for themselves.

    Its like that:

    You sell an über awesome T-shirt for 16 € and zazzle kepps an fixed amount of 14,36 € , the rest is for you X). now to make more money youre able to sell it for an higher price but 16€ is IMO pretty much. I know its more effective to directly donate those 16 € but a t-shirt would also be awesome :P and in addition its not much of an hassel to manage ^^. even I would buy a mug X)

    Sauce German ( just for you to see that they also use € )

    English

  8. The IW server is spazzing out and I dont know of its related to the update or just that one of the other servers running on the same machine are causing it. Some minutes after a map change probably when the undead arived people are getting pings that are OVER 900!.. literaly.The only unusual things are these:

    RunConsoleCommand blocked - sent before player spawned (_muzzlefx)

    RunConsoleCommand blocked - sent before player spawned (_shellfx)

    RunConsoleCommand blocked - sent before player spawned (_iw_crosshair)

    RunConsoleCommand blocked - sent before player spawned (_iw_crosshaircolor)

    Sending 8 'User Info' ConVars to server (cl_spewuserinfoconvars to see)

    Redownloading all lightmaps

    vgui/DMultiChoice.lua:163: attempt to call method 'ChooseOption' (a nil value)Player DonTerra has joined the game

    [iNFO] Report any bugs on our bugtracker at bugs.left4green.com!

    The Undead have arrived!

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