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Mr. Green Gaming

zad67

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    Poison Aces

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  1. Would be great to have some more shop items to spend my greens on also the zombie leveling sounds good.
  2. Most of the time i out survive medics as berserker its just medics run away alot whilst i like to pwn then run away.
  3. I 100% agree, works both ways for zombies and humans but aren't the props at the moment not renailable after the nails are destroyed the first time maybe that should change too.
  4. That would make the hammer 50% more useless. And it would be coding hell to code that. Meh, just giving out free ideas. I am sure it wouldn't be that hard to code although just like you said makes the hammer less useful but if you had the chance to either spawn with a hammer or cadekit then it would work better.
  5. ^^ Also keep a mile distance from a howler if possible at all times. About the prop killing, might not be useful anyway seeing as most of the time props get nailed to the floor so maybe make some props un-nailable like tires and other small props.
  6. Well us humans ain't all the same in life some are strong and take more damage than others(*cough* me) so i don't see why prop damage can't be any different and about the realistic crap about the humans at the moment i don't see any zombies run around outside maybe chavs but no real zombies(durp). Btw you could just make a shop item called "Armor" or something that would be realistic even tho it's a game anyway and doesn't really need to be realistic...(10+ points to me for over using the word "realistic")
  7. @Messy - Yes, your right howler isn't op i think i was just pissed because theres normally like 3+ howlers running around. As for the prop killing idea how about making certain classes take one shot kills and others two hits maybe(you should know where i am going with this) it also would help make the classes even more different from each other(if that makes any sense).
  8. I think to have noobs stop leaving when they become zombie is to have maybe a leveling up system for the zombies(although that might turn the game into IW), something more to achieve as zombie other than redeeming. About the zombine class maybe just a health reduce may do the trick but not too much(not asking for chems back)because at the moment they are running tanks but they still are needed for chasing/catching runners. At the moment i would say the howler and medic are the ones abit fucked up and the mass medic spam should go once leveling up is abled again.
  9. Yes its okey to be a medic but having like 9+ medics because they can heal themselfs doesn't help the fact that its meant for humans to work together and noob zombies can't chase them for long without get bored then quiting or raging(sorry might be talking shit cause i am sleepy). I would suggest a class limit but even then there would most likely be useless people not using the class right whilst there could be others that could do a better job with that class. Maybe high level medics should spawn with medikit and lower level medics just have health vials although that might stop poeple from being medics full stop lol.
  10. Watching Porn

  11. No human class is op its just the way they are using them like the medic class, most medics don't heal others and just running around the map so slowing them down if healing themselfs will make the ones who use the medic for a easyier win/last longer than the rest, will have to think twice when picking a class.
  12. Hey all, i haven't read all the posts but about the zombie healer idea you could make it let a poison gas/mist out of it as a attack which will mess the humans vision up also poison them and heal any other zombies which are in the gas/mist(3 birds with 1 stone). For the medics how about making them move slower if healing themselfs, also i think the howler(the lazy class) and zombine are op(hope not to get flamed) so what about a hp reduce for the zombine and a howler attack radius reduce. Because its a pain having like 3-5 howlers attack at once from like 20 metres away, they should work for their kills/cash also having a zombie healer class should balance things out without having a certain class op which would make teamwork for zombies work more. p.s like i said i haven't read all the posts so someone could of already said the same.
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