Jump to content
Mr. Green Gaming

syncr0

Members
  • Posts

    33
  • Joined

  • Last visited

Posts posted by syncr0

  1. This topic name is not ideal, it should be called something like this: most skilled pvp faction.

    Because the (most) skilled factions here will say they fear no faction

    (while they DO can give an opinion on which faction they find skilled, which they are withholding atm)

    cheers

  2. I didn't read the entire post.

    I just want to say I heard (in a youtube video): max enchant for sword is now sharp IV, max for pick is eff IV,

    This balances enchantment a bit more.

    If everyone can get enchantments by mining, dungeon spawner xp grinders become less interesting. If you want to make the spawners completely useless : I've seen plugins that make mobs from spawners not drop xp. This is particullary interesting for the servers performance as, letting 200 mobs spawn before killing them causes laggspikes for other players.

    A possible fix for the end is:

    - leave all the portals as they are

    - add an extra portal (as soon as all 3 portals are claimed, or at the start of map) on warzone build by admin, similar to how the furnace towers are, but with a bit of a harder parcour (making it that you have a chance of dying while hardcore parcouring).

    This way, big factions can still fight for end-portals, which is a easy entrance to the end,

    and normal/small factions have also a way to get to the end, but it's a bit of a hassle so the end wont become an tourist attaction where you can just go in and out easily. And it gets rid of the end monopoly (in the past, if a faction claimed all end portals it could easily make an enderman grinder).

    Maybe we should have an seperate topic to discuss all balance issues (enchantments, potions, the end monopoly, claiming around warzone/safezone/furnace towers, enderpearl glitch, villagers possibly being all killed next map messing up trading, spawner grinders, herobrine still being in the game, 3rd world hunger problems, ...)

  3. I suggest making the transfer of gc a webserver feature instead of something you do ingame in mc. Than there is no possible way of exploiting it for duping mc items

  4. Wow, just wow...! What exactly was the authentication server exploit, or how did they do this?

    Ps: ohitz has 5 mc accounts (at least), which I can confirm, if this is any help to you

    Also in the past Ohitz tried to trick me into thinking he was awesomeo_5000 on skype (impersonating admins. How low can you go...) , so this guy doesn't belong on this server!

    Anyway Clavus, good thinking, using their IP to find out who the culprit(s) were & taking out the trash!

  5. I love how this promotes mining & smelting. So people will be more motivated to use smooth stone (smelted cobble = xp) or stone brick (4 smooth stone) for their bases. So less ugly cobble buildings and less xp farms from spawners (so less lagg basically).

    Mining is fun again, I'm enjoying it!

    :)

  6. How would you guys feel about removing Protection IV and III enchantments but leaving the rest in? I feel this would balance combat a bit more and stop players from having huge advantages, but still allowing some competitive use of XP.

    It would also somewhat resolve the monopoly issue, because if a faction were to pull it off they wouldn't be too over powered to kill.

    I've been paying around with the snapshot and it's much MUCH easier to enchant your stuff now.

    You only have to go to level 30 max and you can gain xp from mining ores, smelting stuff in furnaces.

    The end grinder isn't that important no more. :)

    I'll give you some numbers (I did the tests myself in past):

    in 1.2.5:

    killing 200 blazes or 400 zombies/skelle/spiders/enderman give you around 30 to 35 levels of xp (from 0 to 30-35)

    killing 485-490 blazes or around 970-980 zombies/skelle/spiders/enderman give you 50 levels of xp (from 0 to 50)

    Now in the snapshot:

    - Maximum enchant level is 30 (so this is around half the amount of xp you'd have to get than to get to level 50, this is because the xp system is exponential)

    - I can from level 0 to 30 by mining around 2-3 stacks of ores (iron & gold ore don't drop xp orbs, but they do when u smelt them)

    - Haven't done much test with smelting stuff in furnace.

    I'll smelt 10 stacks of cobble in furnaces & post to which level I'll get from level 0

    EDIT: this made me go from level 0 to level 26.

    So conclusion, I say: wait until 1.3 is out before you make any gameplay changing decisions (plugins, etc..), because 1.3 is gonna be gameplay changing by itself :)

  7. Glitches are the best part of raids

    This is how I see it:

    Short version (aka TL;DR): Agreed :)

    Long version:

    Personally I like glitches, they make trying to get into someones base more of a challenge, which makes it more interesting & exciting. It's starts to get boring when everyone has figured out how to make their base tnt proof... And if you can't get in a base, you can't claim and there pretty much no battle left whatsoever.

    I understand some people have problems with these glitches not being morally acceptable, but:

    Imagine The following 2 scenario's:

    scenario A:

    Imagine if the admins were to give out penalties to everyone who uses a glitch, this would become too much of a hassle. You have to define which are glitches & which are not, some might be considered a glitch by some, while the same one can be considered not a glitch by someone else. They'd have to keep track of players + it is very hard to get evidence. And what when a player accidently get stuck in a wall after enderpearling? He could walk or fall through the wall. Should he be penaltied? Can you prove it was an accident or not? No.. Annoying.. It would be too much of a waste of time for the admins. They got more important things to spend their time with (ACTUAL cheaters: people with cheat mods; performance issues; updates/patches/plugins; setting up safezones, building stuff; promoting; etc.)

    scenario B:

    - Than there is the other situation where everyone is allowed to use the same amount of 'tricks' as the next person: which is use any action which can give you a benefit (with the use of a vanilla minecraft), duping NOT included. This is a good setup. Everyone is pretty much equal, there should be no one with a disadvantage.

    The only disadvantage you can have is the lack of knowledge (of glitches): for instance not knowing what a boat glitch is, how to use it and how to protect your base against it. So this is pretty much like the lack of knowledge of non-glitches : they also give you a disadvantage in the game.

    (simple example: hitting someone while sprinting makes them knockback; so for instance you don't really need a knockback sword to knock someone of a mountain. If you don't know stuff like this you have a disadvantage => same goes with glitches)

    I like scenario B a lot more to be honest. It might not sound 100% moral, but at least it makes it fair for everyone. To give another example: in scenario A there can be a case where you KNOW for sure someone glitched in your base, but you can never get evidence ('cause it's so hard), which cause a lot of frustration, demotivation, hate, annoyances, etc...

    You could blame the lack of bukkit plugins & the developpers, you rage towards the the L4G admins, you could annoy , whine, rage, hate, bother jeb... But in the end you'll be sitting behind your pc waiting ... and nothing will happen. Except all those negative feelings will only grow bigger.

    But in scenario A you have certainty that everyone is equal & has the same abilities as long as they are willing to learn them.

    Soo, if we all accept this rule ("glitching is not against the rules -except duping-, go annoy jeb or a bukkit team member if you don't like it"), it will make all our gameplay experiences better.

    So go ahead and glitch into the bases of whoever attacked you & kick their asses! See glitches as something new you can learn (like all those things you can learn on youtube like farm designs etc.), see it as a challenge.

    Here's what I do: I test these things in single player. If you understand how a glitch works, you'll eventually learn how to make ANTI-glitch bases :)

    Sidenote: I do want to point out, that no one here should not take offence in what I say. I'm not attacking anyone personally. I'm only giving my opinion. I say this because I sensed a flame war starting to emerge with some of the people who have posted here & I don't want to be in the middle of it. Just giving my opinion.

    Happy minecrafting

  8. I have an idea:

    Sell villager spawn eggs for green coins!

    But don't you admins go and slaughter all villagers in the map than!

    another greencoins package idea: for all other friendly mobs (except mooshroom), sell 2 spawn eggs for each (for instance sell 2 cow spawn eggs for x greencoins).

    This way people can make their animal farm easily.

  9. You dont have to dupe to have good stuff, just visit one of the duping factions like: Hyper and Redcastle and you have protection armour for life

    For your information:

    We, HypeR, destroyed 'redcastle', 'pro', 'Team', ... All factions of over 30 players, If I remember correctly (and only a small fraction of the factions we disbanded), and we got loads of duped armor & weapons (prot IV, sharpness V & IV), diamond blocks (we had over 20 stacks from raids, we burned most cause they only take up space) even stacked pots (which we unstacked; cause we're not lame) from them. In the beginning we killed most without prot IV (which says a lot about their skill; don't get me wrong they had good members, but most of them were noobs wearing prot IV and not being able to defend themselves), but in the end we all got that good loot as a reward.

    Also had some tougher, but not invincible oppononents & when we killed them occasionally we got stacked pots & prot IV off them (themonkeys,trollz,blackbird,lonewolves )

    TL;DR: long story short: kill some noobs, gets some easy prot IV. Eventually not only dupers have duped items, also the people who raid.

    Let's hope, on the new map, no new dupes emerge so we can all play normally again :)

  10. Reporting hackers & dupe glitches is a great idea for a reward!

    @about duping

    But this time please...don't post the duplication or any popular hack abuse on a public topic. Seriously. That's advertising and only makes it worse. The admins should be pm'ed for this (& admins should delete topics about duping if any make it).

  11. Enderpearls are actually not that easy to get, unless your faction has the end + end grinder. There arent that many enderman around a map + they dont always drop an enderpearl.

    The only reason we have this 'enderpearl problem', 'high enchantments', etc. is because a lot of people have tons of those because of the dupe glitch problem there was in the past.

    Same goes with diamonds. There's too many of them on the map. It's like every faction I raid has at least 1 stack of dia blocks...

    And as awesomeo_5000 said:

    Enchanting is being rebalanced so everyone will be able to enchant more easily

    In 1.3 you get enchantment from mining ores, smelting ores, etc. So exp grinding from spawners will be redundant.

  12. I'd be good if someone from bukkit would have an account on those cheat forums so he can track any update on new glitches and just patch them as he sees them. But I don't know who to pm at bukkit...

  13. Situation 1 (using the /spawn command): Your team has to walk all the way to your base, giving them plenty of time to spot your movement on the Dynmap (unless you have cloak, they'd spot you visually) before you reach their base. After a short skirmish they panic mode and type /spawn. Now they are safe inside a safe-zone where they can't be harmed. Kind of sucks for the raiding party don't ya think?

    ^This

    Quoted for truth

  14. Gameplay defining Info which can and may be added in the minecraft forum post:

    (I thought I'd help you a bit, but you might wanna change this a bit, I'm not that good at writing)

    The server IP is: play.minecraft.nl and it is located in the Netherlands, Europe.

    Site is www.minecraft.nl/

    Forum can be found at http://forums.left4green.com

    There is faction plugin and

    each person has 8 power max, but -2 power minimum, so it's a lot harder to be claimed by your enemies.

    There are more than 5 factions with more than 15 players, so you'll find a lot of competetion

    There is a livemap at: http://www.minecraft.nl/map so you can find everyone on the map

    So there is always a pvp battle or raid around the corner if you want one!

    Map is a circle with border at +- 4k (see livemap)

    Duping & cheat or any other mods or clients that give an advantage are forbidden.

    There is noCheat & a anti-pvplog plugin (so less cheaters & no pvp disconnecting in battle)

    TNT (& creepers) do not explode on faction land when all its members are offline.

    So no one can raid your base in the middle of the night when everyone of your members are sleeping!

    Donators options:

    - There is a way to convert your faction to a peaceful faction.

    For this you'd have to show some support and donate a small amount (around 5 euros). This money goes to the server upkeep!

    Peacefull factions players dont take do damage or take damage BY players

    and land cannot be tnted, creepered or claimed: much like safezone)

    - There are other stuff you can get for donating, like a reserverd spot on the server (so you can always connect; even if the server is full),

    some items (food items, iron, all seeds, starter kit with basic tools..).

    But there are no big advantages given to donators (donators CANNOT get diamonds or high enchanted items or extra teleports).

    So in short: fairplay, a lot of factions, a lot of players, a lot of competetion and a lot of fun!

  15. For those interested in knowing how the plugin works:

    Combat tag (link to source @ bukkit *clickme* )

    How it works:

    Combat tag makes it impossible to pvp log!

    When a player is struck by another player, combat tag logs it in its log.

    If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.

    Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.

    The player that was attacking then can attack the NPC, and the same is done to the logged off player.

    If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.

    If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).

    Video Demonstration:

    Hope this hold up :)

  16. LOL, this just shows how easy it is to go offtopic with these things :D

    ONTOPIC:

    Can some admin answer this?:

    how long do you have to wait after being hit, before you can disconnect, so the combat tagged disappears and therefore you can disconnect safely without dying on reconnect? Is it the default value? (10 seconds)

  17. He admits having an illegal item. They'll ALL admit it even straight on, just ask them. They'll say they got it from redcastle. That's how arrogant they are. Isn't that proof enough for you?

    To be honest it'll take to much time for me to upload a video since I have shitty upload speed so it's a pain in the ass job. Just let an admin/mod look in their chest or ask them straight on seriously....

    They even believe they aren't even doing anything forbidden (that's why they don't lie to you if you ask them), since and I quote:

    "clavus told us we can keep illegal items from raids".

    Well if that is the case in a few weeks everyone cheater will have so called 'found' or 'raided' illegal items. Why would anyone bother playing by the rules is an excuse like "we got it from faction X", is enough to justify cheated items.

    Seriously, when is the last time an admin looked up the word CHEATing?

    "refers to an immoral way of achieving a goal. It is generally used for the breaking of rules to gain advantage in a competitive situation."

    So it's the people like us again, playing legit, that are the victim. I guess there's no point for me posting in here no more.

    Thanks a lot for a shitty, shallow, immoral and absurd rule!

  18. Earlier today we were raiding the faction 'Trollz' when TheMrGuido & OhitzGeorgie spammed damage potions at us at incredible rate. Like 3 potions a second rate and it for over 2 minutes. So obvious potion stacking.

    Even though the cheated like hell, and did not even try to hide it, we managed to kill 1 of them, but the other logged off after he took his teammembers stuff.

    Here's our conversation on the chatbox of the forum aka 'Thu'umbox'

    Sidenote: read from bottom to top

    ...

    OhitzGeorgie : (07 June 2012 - 22:02) Stacked pots? you mean the ones with got from red castle?

    syncr0 : (07 June 2012 - 21:58) you're not even trying to hide it.

    syncr0 : (07 June 2012 - 21:58) you guys are so obvious cheaters

    syncr0 : (07 June 2012 - 21:57) The glitch that YOU were using you mean. I mean make it less obvious at least that you got duped stacked potions

    OhitzGeorgie : (07 June 2012 - 21:52) my skype is fuzzyxocean

    OhitzGeorgie : (07 June 2012 - 21:51) so you guys can patch it :)

    OhitzGeorgie : (07 June 2012 - 21:51) because so i can show you the duping glitch tht Hyper uses

    OhitzGeorgie : (07 June 2012 - 21:51) he told me to tell you that he said to talk to me on skype

    OhitzGeorgie : (07 June 2012 - 21:50) I need to talk to you via skype, Clavus told me to talk to corby, but hes at work and told me to tal kto you

    OhitzGeorgie : (07 June 2012 - 21:50) Awesomeo

    So in a failed attempt to save his ass he admitted he had or has duped stacked potions, which is against the rules. Doesn't matter who he got it from. He tries to justify it by saying he got it from another faction.

    It's impossible to make stacked potions without using some sort of mod and EVEN if he did get it from another faction (which I highly do not believe; I think it was a weak attempt to save his ass) it is still cheating.

    There is no way in hell he does not CONSCIOUSLY know that dropping potions at a rate of 3 potions a second is cheating. DOESN'T matter were you got it from!!

    You gotta draw the line somewhere. Otherwise everyone could dupe potions & say they 'raided' them.

    I got the full conversation in a txt file, if anyone wants to see, and I'm sure the admins have this stored too. The rest of the conversation is less important since we start flaming each other.

    Ban this cheater!

  19. New dynmap version so just refresh the page with F5.

    Easy & quick dynmap fix :

    - do shortkey Ctrl+F5

    (F5 does a page refresh but tries to use cache; Ctrl+F5 refreshes and forces a cache refresh)

    OR

    - shortkey CTRL+SHIFT+DEL in browser (works in firefox/Internet Explorer) than check cache/Buffer/temporary files & clear them.

×
×
  • Create New...