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Posts
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Everything posted by CRiTTER
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Nope, I place them on the floor, I know that you can't place them in mid-air anymore. They place fine, but they always scan a different area than I want them to do. Example of me placing a turret at the top of a ladder. The green arrow is the direction I was looking to when I placed the turret. The red area is the area it starts to scan. It should scan the area I aimed in instead of setting a random angle.
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My turret 'scans' in a 180 degrees direction, so if I place it and it decides 'Lets rotate to the wall', it will rotate 90deg left, restore rotation (to the wall) and rotate 90deg right. If a zombie comes close (but the zombie is outside his scanning area), it will start flipping because it's trying to both hit the zombie and stay inside it's area. I remember you have a turret too Holy? You don't have any problems with it? And thanks.
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Hey guys I'm new to the forum, I just got engineer lvl2 so I have a turret, and I heard that there have been some changes to the turret yesterday. You can't place them in mid-air anymore, well I can live with that, but I get sick of the rotation of my turret. It looks like the rotation/angle of the turret is random? I want to be able to eg make it oversee a door or something, so I aim it that way. I would expect the turret to start 'scanning' that area now, but instead it aims at a completely different direction, so sometimes it aims at a wall etc. How to fix/work around this? Thanks.