Donlan Posted May 9, 2009 Share Posted May 9, 2009 I've decided to start a new ZS_ map (every attempt I have done in the past has been either abandoned or shot down) so I decided to give mapping another shot, I've not gone for a totally realistic theme here; the fact there's a holy building surrounded by a lake of lava, set on on volcanic terrain at the top of a volcano wouldn't appeal to me as being realistic.The name Hekla is Icelandic for hood (also the name of the worlds most active volcano)And since I'm feeling generous, if you post within the next 30 minutes I'll throw in a very early .BSP of the Map for you guys to test, absolutely free! Don't be a dumb ass and comment on no lighting, not even valve waste time adding lighting in such an early stage of development (it just slows things down)Here's the current to-do list- Add spawns- Fix custom Models not showing up- Edit gooinglass texture for use as lava (Done, but being tweaked)- Add smaller outer ruins to act as camping spots for humans and as a zombie spawn- Add 3d SKybox- Easter eggs- Add sprites & sounds to add ambience- Optimise map- Add lighting- Tweak lighting- Release map- Add subtle colour correctionAnd here are some very early screenshotsUpdate: Early colour correction tests Quote Link to comment
Botervloot Posted May 9, 2009 Share Posted May 9, 2009 (edited) - Full bright- Waaay too open- Looks a bit, boring- 3D skybox...?3/10.Nothing personal.The score so far. Edited May 9, 2009 by Botervloot Quote Link to comment
Donlan Posted May 9, 2009 Author Share Posted May 9, 2009 - Full bright- Waaay too open- Looks a bit, boring- 3D skybox...?3/10.Nothing personal.Someone either only likes the look of pictures, or is unable to read I think it's the latterEdit: either way judging a map that's so far had less than 3 hours development time in it, is a pretty stupid thing to do Quote Link to comment
Botervloot Posted May 9, 2009 Share Posted May 9, 2009 - Full bright- Waaay too open- Looks a bit, boring- 3D skybox...?3/10.Nothing personal.Someone either only likes the look of pictures, or is unable to read I think it's the latter.That's what the score so far was. Eventually an understandment of progress that will be made in the future. Quote Link to comment
Donlan Posted May 9, 2009 Author Share Posted May 9, 2009 Anyone know anything about .vmts?If so can anyone explain why my texture shows up as wireframe when used?Here's the .vmt code"Lava"{ "$basetexture" "lava/lava" "$bumpmap" "lava/lava_normal" "$surfaceprop" "slime" "Proxies" { "TextureScroll" { "texturescrollvar" "$bumptransform" "texturescrollrate" 0.02 "texturescrollangle" 10 } }}Fixed it, I for some reason tried ton use a non-existent shader Quote Link to comment
Kniight Posted May 9, 2009 Share Posted May 9, 2009 Potential, but why's it in css o.o Quote Link to comment
Donlan Posted May 9, 2009 Author Share Posted May 9, 2009 Potential, but why's it in css o.oFor the CS:S content Quote Link to comment
TimbukTurnip Posted May 9, 2009 Share Posted May 9, 2009 Looks like it could be good, i look forward to seeing it developed in the future =] Quote Link to comment
Clavus Posted May 9, 2009 Share Posted May 9, 2009 Nice concept, I'd love to see where this will end up. Oh and Valve does add lightning at early stages; they can compile professional maps within seconds because all the computers in their office (even the one of the secretary in the lobby) cooperate in the compiling process Quote Link to comment
Donlan Posted May 10, 2009 Author Share Posted May 10, 2009 Currently doing some early compiles with lighting, just to mess about with colour correction Quote Link to comment
Damien Posted May 10, 2009 Share Posted May 10, 2009 looks very nice, will the lava kill you ? Quote Link to comment
Danni Posted May 10, 2009 Share Posted May 10, 2009 Would be nice with a vulcano map.I like the concept. Quote Link to comment
Donlan Posted May 10, 2009 Author Share Posted May 10, 2009 Damien, why wouldn't the lava kill you? Quote Link to comment
Botervloot Posted May 10, 2009 Share Posted May 10, 2009 I liked the 2th one most.I disliked the 4th one most. Quote Link to comment
Damien Posted May 13, 2009 Share Posted May 13, 2009 I mean, is it insta-kill or just like 10 hp per second ? Quote Link to comment
Mr. Darkness Posted May 21, 2009 Share Posted May 21, 2009 I dont only like that its big :S Quote Link to comment
Damien Posted May 26, 2009 Share Posted May 26, 2009 I like maps with new concepts, when will it be ready ? Quote Link to comment
Donlan Posted May 26, 2009 Author Share Posted May 26, 2009 Quit posting, I left the community for gods sake; I keep getting E-mails when a reply is posted.Final notes: Damien stop spamming crap which is remotely "relevant" to the topic, it makes you no better than Mr Darkness. Quote Link to comment
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