Toxik Posted June 3, 2013 Posted June 3, 2013 Looks really good! When will this be a public gamemode? Quote
NECROSSIN Posted June 3, 2013 Author Posted June 3, 2013 Server is up but it's passworded atm.Gonna fix some problems tomorrow at morning. (unless yYwa fixed them) Quote
NECROSSIN Posted June 3, 2013 Author Posted June 3, 2013 Okay, server is stable now. But somehow i managed to break chat, so I will fix it tomorrow. Here is IP: 87.238.173.119:27015 Quote
Ywa Posted June 3, 2013 Posted June 3, 2013 Congrats on finishing it! (or atleast making a playable version). Might give this a shot in the coming days/nights. Quote
Mayco Posted June 3, 2013 Posted June 3, 2013 I like it. One of the few gamemodes where spectating is part of the fun! Mr. Darkness 1 Quote
Snotteh Posted June 3, 2013 Posted June 3, 2013 my advice hide in corner next to wall looking at floor and let slender molest you...you last longer Mr. Darkness 1 Quote
Mr. Darkness Posted June 3, 2013 Posted June 3, 2013 my advice hide in corner next to wall looking at floor and let slender molest you...you last longerHaha. Also, can't wait till Ywa will become a man. Quote
NECROSSIN Posted June 4, 2013 Author Posted June 4, 2013 (edited) Blah.Hopefully fixed random crashes on round restart (hopefully).Added new ambient from original Slender.Fixed chat being a dick (humans however cant use team chat, and spectators can only use team chat).Fixed a bug where player could not spawn when joining empty server in mid round.Added a compatibility for big screen resolutions (need someone to confrim if it actually works)However I noticed that adding outlines to pages fucked slender's vision a little, but I'll fix it eventually. Edited June 4, 2013 by NECROSSIN Mr. Darkness 1 Quote
Ywa Posted June 4, 2013 Posted June 4, 2013 I was having HUD issues on 1920x1080. Will check it later if the issues are fixed. Quote
LordiAnders Posted June 4, 2013 Posted June 4, 2013 Blah.Hopefully fixed random crashes on round restart (hopefully).Added new ambient from original Slender.Fixed chat being a dick (humans however cant use team chat, and spectators can only use team chat).Fixed a bug where player could not spawn when joining empty server in mid round.Added a compatibility for big screen resolutions (need someone to confrim if it actually works)However I noticed that adding outlines to pages fucked slender's vision a little, but I'll fix it eventually.Hurr! I just crashed when playing before... Not quite fixed yet buddy :c Quote
Mr. Darkness Posted June 4, 2013 Posted June 4, 2013 Here is an idea:At the end of a round every player will see a "results screen" with "Status" which sais who won, "Victims" how many humans died this round.On the other side of the results screen it will say who is going to be the next slender, how many victims this person has and their avatar. Next map:Before the map change, players can select which map to play (3 options) and the screenshots provided with map options.The name of the map written next to the screenshot and the vote count. Finally, both pages can be closed. When the screen appears, this music plays: https://soundcloud.com/krmfpc/new-location-theme-for-haunt-1?in=krmfpc/sets/haunt-game Something what I've done:1 - Results empty blank2 - Next map blank (example)3 - Results blank (example)White background is invisible in PSD. I'll also provide 3 psd files so you can make your own stuff. Stop_it_slender_nextmap.psdStop_it_slender_overlay.psdStop_it_slender_results.psd Quote
NECROSSIN Posted June 5, 2013 Author Posted June 5, 2013 Thank god I fixed my pc. New stuff: Added afk thingy that kills humens or slender (and replaces with bot) if they are afk for more than 1 minute.Tweaked slenderman's AI so he can also sneak behind you when you dont expect him to.Tweaked teleportation ability a little.Fixed player still being able to bypass chat by using "say" and "say_team" commands.Blocked an exploit in slender_forest that let ya hide outside of map. Quote
Mr. Darkness Posted June 5, 2013 Posted June 5, 2013 (edited) There should also be a help menu. Oh also. Whenever a player opens help menu/map selection/results screen he gets this music (credit to krmfpc, talked to him, nice guy): https://soundcloud.com/krmfpc/new-location-theme-for-haunt-1.Unless he's alive he won't hear the music. Also, help menu: Stop_it_slender_helpmenu.psd Edited June 5, 2013 by Mr. Darkness Quote
NECROSSIN Posted June 5, 2013 Author Posted June 5, 2013 Added more hardcore: Flashlight now have a battery. When it runs out of charge - battery will recharge in few seconds.Chat messages for humans now also have radius.Added few more locations for pages on slender_forest. Quote
Mr. Darkness Posted June 5, 2013 Posted June 5, 2013 (edited) The new flashlight thing is weird.It goes out of charge in an instant and there are no ways to get your flashlight on cooldown or whatever. I suggest:1) Make a flashlight icon that shows how much charge the flashlight has (Yes, it will drain for long time, it's not like flashlights run out of battery in 30 secs after they are turned on) so you can turn it off to let it recharge.2) Make it so you have to search for batteries on specified locations (batteries can be picked by different people on the same battery spots). When the player is out of battery he either waits for a long time till his battery recharges or just finds new ones.3) Change brightness of the flashlight whenever it gets low so players know when to let it recharge. In darkness it's not even scary. You don't see shit and die not even seing shit.You might make slender illuminate (like in The Haunt: The real Slender game) so it's more scary in that case.Don't place the pages on the trees. Just don't.Took me 10 min to find a page at cargo area which was at a tree. I passed by this tree many times and the page was simply invisible because it was the same color as the tree. The zap sound when flashlight turns off is shit. Also, don't place pages like that. Just don't, I'll even post a screenshot.Avoid white areas as much as possible. Remove that page from there, srsly. PS: Slender vision is bugged - the players appear as black 'n white and when they die their boddies disappear (does the body disappearing have to be like this?). Edited June 5, 2013 by Mr. Darkness Quote
NECROSSIN Posted June 6, 2013 Author Posted June 6, 2013 Meh, I guess I'll remove some silly page locations. Flashlight is still wip, so it needs smaller cooldown. Player's death is semi bugged, but there is a reason (and their bodies don't actually dissapear, you will see what I mean). Quote
Mr. Darkness Posted June 6, 2013 Posted June 6, 2013 (edited) Meh, I guess I'll remove some silly page locations. Flashlight is still wip, so it needs smaller cooldown. Player's death is semi bugged, but there is a reason (and their bodies don't actually dissapear, you will see what I mean).Could you return the regular flashlight until you completely finish with it?Right now the flashlight is kinda annoying rather than scary + with the zap sound that sound dull. At least make slender illuminate so he can scare without a flashlight. P.S: Fix AFK killer. I died when I spawned. Edited June 6, 2013 by Mr. Darkness Quote
NECROSSIN Posted June 7, 2013 Author Posted June 7, 2013 Probably the most useful update so far:Added ability to mute people!Slenderman's face should illuminate a little.Added walking anims for slenderman.Hopefully fixed afk kicker killing on spawn (needs confirmation).Added 2 more sounds. Quote
NECROSSIN Posted June 8, 2013 Author Posted June 8, 2013 So yeah, I added fully working rtv, so it just needs maps. If anyone knows good dark/huge/scary maps - let me know Quote
Daerynsura Posted June 18, 2013 Posted June 18, 2013 So I've recently found this gamemode and it's pretty awesome so far. I just have some texture issues with the overlays it displays when Slender is in sight. Usually, it's some random model skin that pops up. Quote
NECROSSIN Posted June 18, 2013 Author Posted June 18, 2013 You mean when he gets you or when you are supposed to see screen distortions? Quote
Daerynsura Posted June 18, 2013 Posted June 18, 2013 Any time I'm supposed to see screen distortions. Sometimes it looks like a pair of glasses, sometimes its a random object's texture, sometimes it's a model's texture. Quote
NECROSSIN Posted June 18, 2013 Author Posted June 18, 2013 Thats strange. Try launching hl2, css once and recheck if they are mounted properly. Quote
Daerynsura Posted June 18, 2013 Posted June 18, 2013 Launched both of them, validated integrity... Still having the issue. Quote
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