xpr0legendx Posted September 11, 2014 Share Posted September 11, 2014 (edited) The other admins and I are currently in discussion of another 1.7 map reset, since bukkit 1.8 isn't coming out anytime in the near future. We * might * be doing a vanilla themed map, with all restrictions on enchantments and potions lifted. Potions will return to 1.5 mechanics, which will balance everything out. Obsidian will return as invincible to TnT, but liquids will offer no protection. Ore spawn rates will be increased, and it'll be easier to obtain enchants (prot IV/sharp V) + EXP. The /pvp along with FFA will be moved to the factions server. Other than that I'm leaving stuff to defaults. We'll see how this works out. Map reset will be next week (September 20th). Server will open at 9:00 (am) Dutch time, that day. I'll post a topic about it in a bit.I doubt you wont, but please inform ous (in that topic) how the server setup for next map will be (1.8)Will obby and liquids both get rekt by TNT and creepers? And what potion and enchant limits will be used? No limits, TNT + creepers will blow thru all. Edited September 11, 2014 by xpr0legendx Quote Link to comment
Kodauer Posted September 11, 2014 Author Share Posted September 11, 2014 TnT/Creepers will have an interesting set of mechanics this map, but I want to get some feedback on the system (this idea is constantly changing, so nothing's set until map reset )TnT and Creepers will blow through any liquids + destroy them. This is 100% for sure staying, since water/lava is way too cheap of a protection mechanism. ONLY creepers will blow up obsidian. TnT won't be able to touch it. It's this, or 100% making TnT indestructible. If obsidian is indestructible, we'll mess around with wither mechanics. Thoughts?Faction bases will ONLY be blow-up-able if a person is online in their faction. To prevent people from abusing this, there will be a 15 minute timer from when the last person logs out from a certain faction - 15 minutes where explosions are allowed. Quote Link to comment
jillesstijn64 Posted September 11, 2014 Share Posted September 11, 2014 Mmmm.... Obsidian is only able to be blown up by creepers. People will make a obsidian cube deep in the ground or make a obsidian skybase... Quote Link to comment
yorkyork Posted September 11, 2014 Share Posted September 11, 2014 (edited) TnT/Creepers will have an interesting set of mechanics this map, but I want to get some feedback on the system (this idea is constantly changing, so nothing's set until map reset )TnT and Creepers will blow through any liquids + destroy them. This is 100% for sure staying, since water/lava is way too cheap of a protection mechanism. ONLY creepers will blow up obsidian. TnT won't be able to touch it. It's this, or 100% making TnT indestructible. If obsidian is indestructible, we'll mess around with wither mechanics. Thoughts?Faction bases will ONLY be blow-up-able if a person is online in their faction. To prevent people from abusing this, there will be a 15 minute timer from when the last person logs out from a certain faction - 15 minutes where explosions are allowed. I don't really like the fact that you can't tnt/creeper someone if there offline. because then the raiding will be way less. Could you please change that? Edited September 11, 2014 by yorkyork Quote Link to comment
Kodauer Posted September 11, 2014 Author Share Posted September 11, 2014 Perhaps something that disables placing obsidian above y level 70? Quote Link to comment
Guest Posted September 11, 2014 Share Posted September 11, 2014 Just make withering lots easyer. that would be better. Quote Link to comment
xpr0legendx Posted September 11, 2014 Share Posted September 11, 2014 Perhaps something that disables placing obsidian above y level 70?Than they'll just build on 65-69, and if needed dig a hole below their base so creepers can't reach the base. Quote Link to comment
Kodauer Posted September 12, 2014 Author Share Posted September 12, 2014 Perhaps something that disables placing obsidian above y level 70?Than they'll just build on 65-69, and if needed dig a hole below their base so creepers can't reach the base. Well this is more effort than simply making an obsidian cube at y 250, like SOME factions do * cough Russia cough * Quote Link to comment
yorkyork Posted September 15, 2014 Share Posted September 15, 2014 Why does nobody take me seriesly? Quote Link to comment
Guest Posted September 15, 2014 Share Posted September 15, 2014 That's just smart.... also, I made 1 base b4, will that work? the obsi boll related thingie? Quote Link to comment
Guest Posted September 15, 2014 Share Posted September 15, 2014 Perhaps something that disables placing obsidian above y level 70?Than they'll just build on 65-69, and if needed dig a hole below their base so creepers can't reach the base. Well this is more effort than simply making an obsidian cube at y 250, like SOME factions do * cough Russia cough * Also, Obsidian will be invinclible again i tought, so you'll need withers? creepers won't effect it? Quote Link to comment
jillesstijn64 Posted September 17, 2014 Share Posted September 17, 2014 (edited) Lol, I knew you used programms that would help you with cutting wood and finding diamonds etc. JK, weird image tho Edited September 17, 2014 by jillesstijn64 Quote Link to comment
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